[x3d-public] Wholeness, automating finishing standards

John Carlson yottzumm at gmail.com
Mon Jul 8 09:26:38 PDT 2019

Random thoughts for the day.   What is a computer without implicit and
explicit whole numbers?   Thinking of a non-whole number of fields and
operations.   Are we too afraid of symbols or semantics which aren’t whole?
  Are whole numbers like whole foods?   Wholesome and integrity over the
partial and incomplete.

Remember Fermat’s Last Theorem?

Are we afraid of the unfinished? What if the computer could understand
unfinished work and complete it as I have been seeing happening in my
emails.   How do we “finish” a scenegraph currently?  What technologies do
we currently have in animation for finishing work?   Render farms, key
frame animation, what else?  Obviously there would be advantage to
automation?   Do we outsource our animations now?

We are moving up into semantics,  but perhaps we should move into
imagination as well.   If we can reconstruct thoughts by scanning the vocal
cords can we reconstruct images by scanning the brain?  What about
scenegraphs?  Vince?

What if we could rely on computers to design standards for computers?
What are the design patterns behind standards?   What is semantic design?
What parts of a standard must be designed by humans and what parts can be
automated? Can we cogently describe what we want in order to automate?

Can we convert stylesheets into AI?   Can we create cross-language
cross-encoding stylesheets?   How do we reuse work?   How does one regroup
to incorporate changes into legacy software, hoping to improve it?

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