[x3d-public] X3D4 Architecture validation and implementation update, with thanks

John Carlson yottzumm at gmail.com
Tue Dec 22 16:30:13 PST 2020


Re: Annex L:

I do not yet see a requirement for vendor to cooperate or distinguish their
X3D players from each other on the same HTML page.   This has been a small,
yet successful presentation accomplished by X3DJSONLD.  Requiring vendor
lock-in is not a desirable thing.

I don’t know if vendor choice should be in the spec.

John
On Mon, Dec 21, 2020 at 7:22 PM Don Brutzman <brutzman at nps.edu> wrote:

> Summary: this message lists support available for testing content and
> implementing X3D4, with thanks.
>
> ---
>
> 1. X3D4 draft specification documents, currently undergoing Web3D
> Consortium member ballot.
>
> [1.1]   X3D4 Overview
>         https://www.web3d.org/x3d4
>
> [1.2]   X3Dv4 Public Working Draft
>         https://www.web3d.org/x3dv4-public-working-draft
>
> [1.3]   X3D4 Architecture Working Draft (WD3) Specification (with full
> markup)
>
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD3
>
> [1.4]   X3D4 Architecture Working Draft (WD3) Ballot version (pristine
> copy)
>
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD3/ballot
>
> The X3D Working Group reviews all proposed technical changes and works to
> consensus on each capability improvement.  Dick Puk and I are the
> ISO-appointed specification editors charged with proper reconciliation of
> all document changes.  The Web3D Consortium is in charge of approving and
> advancing X3D improvements to ISO when they are ready for international
> review.  This is essentially the same process that has successfully guided
> our interoperable evolution from VRML97 through X3D 3.0, 3.1, 3.2 and 3.3
> to the present day.
>
> ---
>
> 2. X3D4 validation tools and autogenerated libraries.
>
> Happy to report availability of successfully updated implementations
> supporting all X3D4 node requirements now posed by Working Draft 3.
>
> [2.1]   X3D XML Schema and DOCTYPE, X3D Unified Object Model (X3DUOM)
>         https://www.web3d.org/specifications/
>
> [2.2]
> https://www.web3d.org/specifications/X3dSchemaDocumentation4.0/x3d-4.0.html
>         https://www.web3d.org/specifications/x3d-schema-changelog.txt
>
> [2.3]
> https://www.web3d.org/specifications/X3dDoctypeDocumentation4.0.html
>         https://www.web3d.org/specifications/x3d-dtd-changelog.txt
>
> [2.4]   X3D Unified Object Model (X3DUOM) interfaces for all nodes,
> fields, statements
>         https://www.web3d.org/specifications/X3DUOM.html
>         https://www.web3d.org/specifications/X3dUnifiedObjectModel-4.0.xml
>
> [2.5]   X3DJSAIL: X3D Java Scene Access Interface Library
>         https://www.web3d.org/specifications/java/X3DJSAIL.html
>
> [2.6]   X3DPSAIL: X3D Python Scene Access Interface Library
>         https://www.web3d.org/x3d/stylesheets/python/python.html
>         https://pypi.org/project/x3d
>
> [2.7]   X3D Ontology for Semantic Web
>         https://www.web3d.org/x3d/content/semantics
>
> [2.8]   X3D Tidy for Scene Cleanup, Corrections and Modifications
>         https://www.web3d.org/x3d/stylesheets/X3dTidy.html
>
> [2.9]   X3D Validator: comprehensive Quality Assurance (QA) testing of X3D
> models
>         https://savage.nps.edu/X3dValidator
>
> These updates are all checked into version control with latest revisions
> deployed.
>
> ---
>
> 3. X3D4 documentation highlights.
>
> Recent specification changes include a small set of field renames for
> X3D3-X3D4 and optional support for Cascading Style Sheets (CSS).  Ongoing
> evaluation of the preceding X3D4 tools continues with regression testing of
> diverse examples.  Detailed analysis of issues is available to members in
> Mantis, which distills mailing-list discussion of issues and shows
> specification-editor resolutions.
>
> [3.1]   X3D Tooltips, authoring hints for each node and field
>         https://www.web3d.org/x3d/tooltips/X3dTooltips.html
>
> [3.2]   X3D Scene Authoring Hints: Field name changes planned for improved
> consistency
>
> https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
>
> [3.3]   X3D4 Architecture, Annex L, HTML authoring guidelines
>
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD3/Part01/htmlGuidelines.html
>
> [3.4]   X3D Resources, Examples: Scene Archives for X3D
>
> https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples
>
> [3.5]   Web3D Mantis Issue Tracker
>         https://www.web3d.org/member-only/mantis/main_page.php
> ---
>
> 4. X3D4 browser implementations.
>
> Multiple browsers have been making progress towards X3D4 and have been
> instrumental in demonstrating impressive capabilities.  We haven't made it
> easy by supporting so many excellent new capabilities... but each is open
> source, which makes shared scrutiny and improvement possible. Ongoing
> scrutiny and progress of course remains welcome.
>
> [4.1]   X_ITE X3D Browser: One Step Ahead!
>         https://github.com/create3000/x_ite/wiki
>
> [4.2]   Titania X3D Editor: Ease On Out!
>         https://github.com/create3000/titania/wiki
>
> [4.3]   X3DOM: Instant 3D the HTML way!
>         https://www.x3dom.org
>
> [4.4]   Castle Game Engine: 3D and 2D game engine
>         https://castle-engine.io
>
> [4.5]   FreeWRL: X3D/VRML open source viewer
>         http://freewrl.sourceforge.net
>
> [4.6]   X3DJSONLD: X3D JSON loader and node.js express web server
>         https://github.com/coderextreme/X3DJSONLD
>
> [4.7]   d3-x3d: 3D Data Driven Charting Library with D3 and X3D
>         https://github.com/jamesleesaunders/d3-x3d
>
> Stellar MVPs include Holger Seelig, Andreas Plesch, Michalis Kamburelis,
> Doug Sanden, John Carlson and James Lee Saunders respectively for each of
> these critical codebases.  X3D4 would not be happening without them (and
> their communities supporting each codebase).
>
> Hats off to MUFTI (Joerg Scheurich) who nurtured White Dune for many years
> but is no longer with us, taken just as he was gearing up for more X3D
> activity.
>
> [4.8]   white_dune VRML/X3D editor
>         https://wdune.ourproject.org
> ---
>
> 5. Next: OK then, here we go together.
>
> It has been a big year despite many challenges. Perseverance is paying
> off, this is a major new level we are now reaching.
>
> Many thanks are due to many many many contributors, this is entirely a
> team effort.  Wow, we are doing it!
>
> - Weekly efforts and leadership (on every imaginable topic) with Anita
> Havele, Vince Marchetti, Nicholas Polys and Dick Puk have been essential
> throughout.
> - Michalis Kamburelis mixed oil + water to show how advanced glTF lighting
> and rendering was fully possible in X3D.
> - Efi Lakka and Thanos Malamos built the new Sound component by
> integrating the world-class Web Audio API.
> - Joe Williams and Myeong Won Lee are still "walking the walk" for
> Humanoid Animation (HAnim).
> - Kwan Hee Yoo reconciled images and lighting to make the Texture
> Projector component work.
> - Jakub Flotyński made the X3D Ontology work, opening the door for new
> levels of query/response/insight.
> - Andreas Plesch "hands on" both X3DOM and X_ITE has been essential for
> integration with HTML5 pages everywhere.
> - Anita Havele for enthusiastically helping everyone "tell the story"
> about these capabilities in ways that others can understand.
> - Vince Marchetti, Christophe Mouton and Soonhung Han for aligning X3D
> with 3D Scanning, 3D Printing and CAD models.
> - Nicholas Polys for clear vision and technical insights reflected
> throughout the specification.
> - Dick Puk for steady engagement in U.S. Standards body INCITS H3 and deep
> knowledge of ISO specification editing.
> - Mitch Williams (we miss you buddy) shared keen insights for effectively
> aligning user immersion with VR AR MAR and XR.
> - Special acknowledgement to retired co-chair Roy Walmsley for getting us
> all past the steepest part of the climb.
> - ... and who is here missing from the list?  Apologies for any unintended
> omissions...
>
> Definitely thanks to everyone who has contributed along the way, you know
> who you are and group effort persists.
>
> Essential to every effort: process and presence of nonprofit Web3D
> Consortium.  Please join as a member, and provide the Board of Directors
> with your assessment.
>
> [5.1]   Join the Web3D Consortium
>         https://www.web3d.org/join
>
> Next: just in case anyone wants to slow down, last month a bunch of people
> showed a LOT of progress that deserves much follow-on work.  Not bad for 25
> years...
>
> [5.2]   Web3D 2020 Conference, 25th Anniversary: "3D for a Hyperconnected
> World"
>         https://web3d.siggraph.org
>
> I hope that everyone has a safe and happy holiday season with family and
> friends.
>
> All insights and all improvements always welcome.  Have fun with X3D!  8)
>
> all the best, Don
> --
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
> X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
>
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>
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