[x3d-public] X3D4 Architecture validation and implementation update, with thanks

John Carlson yottzumm at gmail.com
Tue Dec 22 17:03:10 PST 2020


The point I’m getting at is it’s useful to display X3D using more than one
vendor’s X3D player in the same web page.

I would hope that at some point, vendors could compete on different
features (more granular than a browser or player).   I will start
advocating and trying to design such a thing.   I believe in Java it’s
called a service providers interface.

Would people like to collaborate on such a project?

I do not know how much the SPI has taken off in C# or Java.

John

On Tue, Dec 22, 2020 at 6:30 PM John Carlson <yottzumm at gmail.com> wrote:

> Re: Annex L:
>
> I do not yet see a requirement for vendor to cooperate or distinguish
> their X3D players from each other on the same HTML page.   This has been a
> small, yet successful presentation accomplished by X3DJSONLD.  Requiring
> vendor lock-in is not a desirable thing.
>
> I don’t know if vendor choice should be in the spec.
>
> John
> On Mon, Dec 21, 2020 at 7:22 PM Don Brutzman <brutzman at nps.edu> wrote:
>
>> Summary: this message lists support available for testing content and
>> implementing X3D4, with thanks.
>>
>> ---
>>
>> 1. X3D4 draft specification documents, currently undergoing Web3D
>> Consortium member ballot.
>>
>> [1.1]   X3D4 Overview
>>         https://www.web3d.org/x3d4
>>
>> [1.2]   X3Dv4 Public Working Draft
>>         https://www.web3d.org/x3dv4-public-working-draft
>>
>> [1.3]   X3D4 Architecture Working Draft (WD3) Specification (with full
>> markup)
>>
>> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD3
>>
>> [1.4]   X3D4 Architecture Working Draft (WD3) Ballot version (pristine
>> copy)
>>
>> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD3/ballot
>>
>> The X3D Working Group reviews all proposed technical changes and works to
>> consensus on each capability improvement.  Dick Puk and I are the
>> ISO-appointed specification editors charged with proper reconciliation of
>> all document changes.  The Web3D Consortium is in charge of approving and
>> advancing X3D improvements to ISO when they are ready for international
>> review.  This is essentially the same process that has successfully guided
>> our interoperable evolution from VRML97 through X3D 3.0, 3.1, 3.2 and 3.3
>> to the present day.
>>
>> ---
>>
>> 2. X3D4 validation tools and autogenerated libraries.
>>
>> Happy to report availability of successfully updated implementations
>> supporting all X3D4 node requirements now posed by Working Draft 3.
>>
>> [2.1]   X3D XML Schema and DOCTYPE, X3D Unified Object Model (X3DUOM)
>>         https://www.web3d.org/specifications/
>>
>> [2.2]
>> https://www.web3d.org/specifications/X3dSchemaDocumentation4.0/x3d-4.0.html
>>         https://www.web3d.org/specifications/x3d-schema-changelog.txt
>>
>> [2.3]
>> https://www.web3d.org/specifications/X3dDoctypeDocumentation4.0.html
>>         https://www.web3d.org/specifications/x3d-dtd-changelog.txt
>>
>> [2.4]   X3D Unified Object Model (X3DUOM) interfaces for all nodes,
>> fields, statements
>>         https://www.web3d.org/specifications/X3DUOM.html
>>
>> https://www.web3d.org/specifications/X3dUnifiedObjectModel-4.0.xml
>>
>> [2.5]   X3DJSAIL: X3D Java Scene Access Interface Library
>>         https://www.web3d.org/specifications/java/X3DJSAIL.html
>>
>> [2.6]   X3DPSAIL: X3D Python Scene Access Interface Library
>>         https://www.web3d.org/x3d/stylesheets/python/python.html
>>         https://pypi.org/project/x3d
>>
>> [2.7]   X3D Ontology for Semantic Web
>>         https://www.web3d.org/x3d/content/semantics
>>
>> [2.8]   X3D Tidy for Scene Cleanup, Corrections and Modifications
>>         https://www.web3d.org/x3d/stylesheets/X3dTidy.html
>>
>> [2.9]   X3D Validator: comprehensive Quality Assurance (QA) testing of
>> X3D models
>>         https://savage.nps.edu/X3dValidator
>>
>> These updates are all checked into version control with latest revisions
>> deployed.
>>
>> ---
>>
>> 3. X3D4 documentation highlights.
>>
>> Recent specification changes include a small set of field renames for
>> X3D3-X3D4 and optional support for Cascading Style Sheets (CSS).  Ongoing
>> evaluation of the preceding X3D4 tools continues with regression testing of
>> diverse examples.  Detailed analysis of issues is available to members in
>> Mantis, which distills mailing-list discussion of issues and shows
>> specification-editor resolutions.
>>
>> [3.1]   X3D Tooltips, authoring hints for each node and field
>>         https://www.web3d.org/x3d/tooltips/X3dTooltips.html
>>
>> [3.2]   X3D Scene Authoring Hints: Field name changes planned for
>> improved consistency
>>
>> https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#fieldNameChanges
>>
>> [3.3]   X3D4 Architecture, Annex L, HTML authoring guidelines
>>
>> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD3/Part01/htmlGuidelines.html
>>
>> [3.4]   X3D Resources, Examples: Scene Archives for X3D
>>
>> https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples
>>
>> [3.5]   Web3D Mantis Issue Tracker
>>         https://www.web3d.org/member-only/mantis/main_page.php
>> ---
>>
>> 4. X3D4 browser implementations.
>>
>> Multiple browsers have been making progress towards X3D4 and have been
>> instrumental in demonstrating impressive capabilities.  We haven't made it
>> easy by supporting so many excellent new capabilities... but each is open
>> source, which makes shared scrutiny and improvement possible. Ongoing
>> scrutiny and progress of course remains welcome.
>>
>> [4.1]   X_ITE X3D Browser: One Step Ahead!
>>         https://github.com/create3000/x_ite/wiki
>>
>> [4.2]   Titania X3D Editor: Ease On Out!
>>         https://github.com/create3000/titania/wiki
>>
>> [4.3]   X3DOM: Instant 3D the HTML way!
>>         https://www.x3dom.org
>>
>> [4.4]   Castle Game Engine: 3D and 2D game engine
>>         https://castle-engine.io
>>
>> [4.5]   FreeWRL: X3D/VRML open source viewer
>>         http://freewrl.sourceforge.net
>>
>> [4.6]   X3DJSONLD: X3D JSON loader and node.js express web server
>>         https://github.com/coderextreme/X3DJSONLD
>>
>> [4.7]   d3-x3d: 3D Data Driven Charting Library with D3 and X3D
>>         https://github.com/jamesleesaunders/d3-x3d
>>
>> Stellar MVPs include Holger Seelig, Andreas Plesch, Michalis Kamburelis,
>> Doug Sanden, John Carlson and James Lee Saunders respectively for each of
>> these critical codebases.  X3D4 would not be happening without them (and
>> their communities supporting each codebase).
>>
>> Hats off to MUFTI (Joerg Scheurich) who nurtured White Dune for many
>> years but is no longer with us, taken just as he was gearing up for more
>> X3D activity.
>>
>> [4.8]   white_dune VRML/X3D editor
>>         https://wdune.ourproject.org
>> ---
>>
>> 5. Next: OK then, here we go together.
>>
>> It has been a big year despite many challenges. Perseverance is paying
>> off, this is a major new level we are now reaching.
>>
>> Many thanks are due to many many many contributors, this is entirely a
>> team effort.  Wow, we are doing it!
>>
>> - Weekly efforts and leadership (on every imaginable topic) with Anita
>> Havele, Vince Marchetti, Nicholas Polys and Dick Puk have been essential
>> throughout.
>> - Michalis Kamburelis mixed oil + water to show how advanced glTF
>> lighting and rendering was fully possible in X3D.
>> - Efi Lakka and Thanos Malamos built the new Sound component by
>> integrating the world-class Web Audio API.
>> - Joe Williams and Myeong Won Lee are still "walking the walk" for
>> Humanoid Animation (HAnim).
>> - Kwan Hee Yoo reconciled images and lighting to make the Texture
>> Projector component work.
>> - Jakub Flotyński made the X3D Ontology work, opening the door for new
>> levels of query/response/insight.
>> - Andreas Plesch "hands on" both X3DOM and X_ITE has been essential for
>> integration with HTML5 pages everywhere.
>> - Anita Havele for enthusiastically helping everyone "tell the story"
>> about these capabilities in ways that others can understand.
>> - Vince Marchetti, Christophe Mouton and Soonhung Han for aligning X3D
>> with 3D Scanning, 3D Printing and CAD models.
>> - Nicholas Polys for clear vision and technical insights reflected
>> throughout the specification.
>> - Dick Puk for steady engagement in U.S. Standards body INCITS H3 and
>> deep knowledge of ISO specification editing.
>> - Mitch Williams (we miss you buddy) shared keen insights for effectively
>> aligning user immersion with VR AR MAR and XR.
>> - Special acknowledgement to retired co-chair Roy Walmsley for getting us
>> all past the steepest part of the climb.
>> - ... and who is here missing from the list?  Apologies for any
>> unintended omissions...
>>
>> Definitely thanks to everyone who has contributed along the way, you know
>> who you are and group effort persists.
>>
>> Essential to every effort: process and presence of nonprofit Web3D
>> Consortium.  Please join as a member, and provide the Board of Directors
>> with your assessment.
>>
>> [5.1]   Join the Web3D Consortium
>>         https://www.web3d.org/join
>>
>> Next: just in case anyone wants to slow down, last month a bunch of
>> people showed a LOT of progress that deserves much follow-on work.  Not bad
>> for 25 years...
>>
>> [5.2]   Web3D 2020 Conference, 25th Anniversary: "3D for a Hyperconnected
>> World"
>>         https://web3d.siggraph.org
>>
>> I hope that everyone has a safe and happy holiday season with family and
>> friends.
>>
>> All insights and all improvements always welcome.  Have fun with X3D!  8)
>>
>> all the best, Don
>> --
>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>>  +1.831.656.2149
>> X3D graphics, virtual worlds, navy robotics
>> http://faculty.nps.edu/brutzman
>>
>> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>
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