[x3d-public] New nodes, objects for X3DUOM/X3D-Edit
Joseph D Williams
joedwil at earthlink.net
Thu Mar 5 13:18:29 PST 2020
I can see where some of these could be used in hanim
Joe
From: John Carlson
Sent: Monday, March 2, 2020 7:42 PM
To: X3D Graphics public mailing list
Subject: [x3d-public] New nodes, objects for X3DUOM/X3D-Edit
Here are the types of nodes I'd like to put into X3DUOM, add to X3D-Edit:
"Card",
"Skill",
"Role",
"Gender",
"Species",
"Side",
"Inventory",
"Cache",
"Weather",
"Vendor",
"Illness"
But actually, I would probably like to make PROTOs out of them, so they wouldn't have be in the standard.
Once in X3D-Edit as PROTOs, can I easily select PROTO instances from a Palette and insert them into the scenegraph hierarchy? Can I effectively hide the XML, and only provide a node hierarchy, a 3D window and a property/attribute editor?
Thanks!
John
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20200305/ee261813/attachment.html>
More information about the x3d-public
mailing list