[x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engineconverter
Joseph D Williams
joedwil at earthlink.net
Thu Mar 26 20:18:01 PDT 2020
You are loking at an hanim v1 file.
Please get the latest v2 from part 1 annex a
From: John Carlson
Sent: Wednesday, March 25, 2020 7:02 PM
To: Michalis Kamburelis
Cc: X3D Graphics public mailing list
Subject: Re: [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada,...) and change X3D encodings using online Castle Game Engineconverter
Michalis, I attempted to convert a V2.0 VRML file (but .x3dv) to a V3.0 Classic VRML file.
When lightly scanning the file, I discovered the egregious use of the same value for various DEFs, up to 80 occurences in some cases.
I suggest you look into this. If you need files, let me know. I will try conversion to wrl to XML next.
grep DEF AnnexAD2.x3dv | sed 's/.*DEF/DEF/' |sed 's/\(DEF [^ ]*\) .*/\1/'|sort|uniq -c|sort
[snip]
28 DEF hanim_r_index_middle
28 DEF hanim_r_middle_middle
28 DEF hanim_r_pinky_middle
28 DEF hanim_r_ring_middle
28 DEF hanim_r_thumb_distal
28 DEF hanim_skull
29 DEF hanim_l_gonion
29 DEF hanim_l_index_distal
29 DEF hanim_l_infraorbitale
29 DEF hanim_l_middle_distal
29 DEF hanim_l_pinky_distal
29 DEF hanim_l_ring_distal
29 DEF hanim_l_thumb_distal_tip
29 DEF hanim_l_tragion
29 DEF hanim_nuchale
29 DEF hanim_r_gonion
29 DEF hanim_r_index_distal
29 DEF hanim_r_infraorbitale
29 DEF hanim_r_middle_distal
29 DEF hanim_r_pinky_distal
29 DEF hanim_r_ring_distal
29 DEF hanim_r_thumb_distal_tip
29 DEF hanim_r_tragion
29 DEF hanim_sellion
29 DEF hanim_skull_tip
29 DEF hanim_supramenton
30 DEF hanim_l_dactylion
30 DEF hanim_l_index_distal_tip
30 DEF hanim_l_middle_distal_tip
30 DEF hanim_l_pinky_distal_tip
30 DEF hanim_l_ring_distal_tip
30 DEF hanim_r_dactylion
30 DEF hanim_r_index_distal_tip
30 DEF hanim_r_middle_distal_tip
30 DEF hanim_r_pinky_distal_tip
30 DEF hanim_r_ring_distal_tip
58 DEF hanim_l_eyeball
58 DEF hanim_r_eyeball
80 DEF hanim_l_index_proximal
80 DEF hanim_r_index_proximal
Y
On Thu, Jan 9, 2020 at 4:57 PM Michalis Kamburelis <michalis.kambi at gmail.com> wrote:
Hi,
I made an online converter on:
https://castle-engine.io/convert.php
It allows to
- Convert from any format supported by Castle Game Engine (glTF, X3D,
VRML, Wavefront OBJ, STL, Collada, 3DS, MD3, Spine JSON, see
https://castle-engine.io/creating_data_model_formats.php ).
- ... into X3D, in XML or Classic (VRML) encoding.
It's free to use for everyone.
Underneath, it uses tovrmlx3d (command-line application distributed
together with view3dscene, see
https://castle-engine.io/view3dscene.php#section_converting for docs,
and get the very latest version from
http://michalis.ii.uni.wroc.pl/view3dscene-snapshots/ ). If you would
like to integrate this conversion into your own pipeline (e.g. to run
some tests or conversions in batch mode), I recommend downloading and
using tovrmlx3d directly, it's a simple application :)
More information on the tool page https://castle-engine.io/convert.php .
Please give it a shot :) All the comments are welcome!
Regards,
Michalis
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