[x3d-public] comments on Projective texture mapping: near/far naming, textureTransform
Don Brutzman
brutzman at nps.edu
Mon Oct 12 22:38:40 PDT 2020
Comments on
42 Projective texture mapping component
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD2/Part01/components/ProjectiveTextureMapping.html
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1. the SFFloat nearDistance and farDistance fields are very similar (perhaps identical) to nearClippingPlane and farClippingPlane in
23.3.1 X3DViewpointNode
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD2/Part01/components/navigation.html#X3DViewpointNode
Any reason why we shouldn't use the same name?
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2. Why don't the TextureProjector (Parallel/Perspective) nodes include a textureTransform field? It can be applied to the texture field just as in Appearance textureTransform field
* 12.4.2 Appearance
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD2/Part01/components/shape.html#Appearance
SFNode [in,out] texture NULL [X3DTextureNode]
SFNode [in,out] textureTransform NULL [X3DTextureTransformNode]
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all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman
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