October 2020 Archives by date
      
      Starting: Thu Oct  1 09:38:09 PDT 2020
         Ending: Fri Oct 30 23:53:45 PDT 2020
         Messages: 217
     
- [x3d-public] X3D4 Sound meeting 30 SEP 2020: Web3D 2020 preparations, Gain and ChannelSelector nodes, avoiding channel indices via parent-child MFNode field relationships
 
Don Brutzman
- [x3d-public] X3D4 Sound meeting 30 SEP 2020: Web3D 2020 preparations, Gain and ChannelSelector nodes, avoiding channel indices via parent-child MFNode field relationships
 
Don Brutzman
- [x3d-public] New renderer for my blobs
 
Joseph D Williams
- [x3d-public] X3D agenda 2 OCT 2020: shadows, audio concepts
 
Don Brutzman
- [x3d-public] X3D4 Sound meeting 30 SEP 2020: Web3D 2020 preparations, Gain and ChannelSelector nodes, avoiding channel indices via parent-child MFNode field relationships
 
Don Brutzman
- [x3d-public] X3D minutes 2 OCT 2020: draft X3D4 Shape component, 3 approaches to X3D4 shadows, RenderingEnvironment node, audio concepts
 
Don Brutzman
- [x3d-public] improving a character in x3d
 
Konstantin Smirnov
- [x3d-public] X3D agenda 2 OCT 2020: shadows, audio concepts
 
Michalis Kamburelis
- [x3d-public] X3D minutes 2 OCT 2020: draft X3D4 Shape component, 3 approaches to X3D4 shadows, RenderingEnvironment node, audio concepts
 
Michalis Kamburelis
- [x3d-public] X3D minutes 2 OCT 2020: draft X3D4 Shape component, 3 approaches to X3D4 shadows, RenderingEnvironment node, audio concepts
 
Don Brutzman
- [x3d-public] X3D agenda 2 OCT 2020: shadows, audio concepts
 
cbullard at hiwaay.net
- [x3d-public] ... X3D4 PBR Material textures: normalScale bounds and 'mapping' tooltips
 
Don Brutzman
- [x3d-public] X3D4 Sound meeting 30 SEP 2020: Web3D 2020 preparations, Gain and ChannelSelector nodes, avoiding channel indices via parent-child MFNode field relationships
 
Don Brutzman
- [x3d-public] Shadows
 
Andreas Plesch
- [x3d-public] ... X3D4 PBR Material textures: normalScale bounds and 'mapping' tooltips
 
Michalis Kamburelis
- [x3d-public] X3D minutes 2 OCT 2020: draft X3D4 Shape component, 3 approaches to X3D4 shadows, RenderingEnvironment node, audio concepts
 
Michalis Kamburelis
- [x3d-public] Shadows
 
Michalis Kamburelis
- [x3d-public] Shadows
 
Andreas Plesch
- [x3d-public] ... X3D4 PBR Material textures: normalScale bounds and 'mapping' tooltips
 
Don Brutzman
- [x3d-public] Shadows
 
Don Brutzman
- [x3d-public] Example errors converting XML to JSON, with X3dToJson.xslt
 
Don Brutzman
- [x3d-public] Shadows
 
Andreas Plesch
- [x3d-public] Shadows
 
Michalis Kamburelis
- [x3d-public] Shadows
 
Don Brutzman
- [x3d-public] Shadows
 
Andreas Plesch
- [x3d-public] Shadows
 
Michalis Kamburelis
- [x3d-public] Projective Texture Mapping PTM node definitions
 
Don Brutzman
- [x3d-public] Projective Texture Mapping PTM node definitions
 
Michalis Kamburelis
- [x3d-public] Shadows
 
GPU Group
- [x3d-public] Shadows
 
Andreas Plesch
- [x3d-public] Projective Texture Mapping PTM node definitions
 
Don Brutzman
- [x3d-public] Online conversion tool from anything (like glTF) -> X3D updated
 
Michalis Kamburelis
- [x3d-public] Projective Texture Mapping PTM node definitions
 
Michalis Kamburelis
- [x3d-public] Shadows
 
GPU Group
- [x3d-public] Box of X3D - Web3D News Brief
 
Anita Havele
- [x3d-public] [consortium] Box of X3D - Web3D News Brief
 
Michalis Kamburelis
- [x3d-public] developing x3d with constraint programming
 
Konstantin Smirnov
- [x3d-public] [consortium] Box of X3D - Web3D News Brief
 
Andreas Plesch
- [x3d-public] [consortium] Box of X3D - Web3D News Brief
 
Nicholas Polys
- [x3d-public] Projective Texture Mapping PTM node definitions
 
Don Brutzman
- [x3d-public] X3D Audio and Sound minutes 7 OCT 2020: ChannelSplitter/Selector
 
Don Brutzman
- [x3d-public] X3D Working Group agenda 9 OCT 2020: preparations for voting on release of X3D4 specification
 
Don Brutzman
- [x3d-public] X3D Working Group agenda 9 OCT 2020: preparations for voting on release of X3D4 specification
 
John Carlson
- [x3d-public] X3D Working Group agenda 9 OCT 2020: game plan and trajectory for voting on release of X3D4 specification
 
Don Brutzman
- [x3d-public] X3D Working Group agenda 9 OCT 2020: preparations for voting on release of X3D4 specification
 
John Carlson
- [x3d-public] Warnings from X3dToJava.xslt
 
John Carlson
- [x3d-public] JSON parser review of JSON examples
 
John Carlson
- [x3d-public] NavigationInfo type MFString should have 2 values, not 1?
 
John Carlson
- [x3d-public] ALL is not a allowed value in NavigationInfo type.
 
John Carlson
- [x3d-public] NavigationInfo type MFString should have 2 values, not 1?
 
Don Brutzman
- [x3d-public] improving a character in x3d
 
j.Scheurich
- [x3d-public] SrrTrains LOGO at home page -> smooth migration to WebGL
 
Christoph Valentin
- [x3d-public] question on job
 
Konstantin Smirnov
- [x3d-public] question on job
 
Christoph Valentin
- [x3d-public] ALL is not a allowed value in NavigationInfo type.
 
Brutzman, Donald (Don) (CIV)
- [x3d-public] Call for workshop presenters and Reminder: Web3D UX Working Group Meeting today at 11:15 AM (Pacific Time)
 
Feng Liu
- [x3d-public] Warnings from X3dToJava.xslt
 
Don Brutzman
- [x3d-public] Which color space for Background color interpolation
 
Andreas Plesch
- [x3d-public] Which color space for Background color interpolation
 
Andreas Plesch
- [x3d-public] comments on Projective texture mapping: near/far naming, textureTransform
 
Don Brutzman
- [x3d-public] Which color space for Background color interpolation
 
Michalis Kamburelis
- [x3d-public] comments on Projective texture mapping: near/far naming, textureTransform
 
Don Brutzman
- [x3d-public] Which color space for Background color interpolation
 
Andreas Plesch
- [x3d-public] X3D working group meeting Friday on TextureProjector nodes: special light or texture-mapping technique?
 
Don Brutzman
- [x3d-public] Which color space for Background color interpolation
 
Andreas Plesch
- [x3d-public] Which color space for Background color interpolation
 
Andreas Plesch
- [x3d-public] X3D working group meeting Friday on TextureProjector nodes: special light or texture-mapping technique?
 
GPU Group
- [x3d-public] Which color space for Background color interpolation
 
Andreas Plesch
- [x3d-public] Priorities
 
John Carlson
- [x3d-public] Priorities
 
Don Brutzman
- [x3d-public] announce: X3D4 updates
 
Don Brutzman
- [x3d-public] Priorities
 
John Carlson
- [x3d-public] Priorities
 
John Carlson
- [x3d-public] Priorities
 
John Carlson
- [x3d-public] announce: X3D4 updates
 
John Carlson
- [x3d-public] Priorities
 
John Carlson
- [x3d-public] Fwd:  Priorities
 
John Carlson
- [x3d-public] Priorities
 
John Carlson
- [x3d-public] Priorities
 
Don Brutzman
- [x3d-public] Fwd:  Priorities
 
Don Brutzman
- [x3d-public] announce: X3D4 updates
 
Don Brutzman
- [x3d-public] X3D working group meeting Friday on TextureProjector nodes: special light or texture-mapping technique?
 
Don Brutzman
- [x3d-public] Fwd:  Priorities
 
Andreas Plesch
- [x3d-public] announce: X3D4 updates
 
John Carlson
- [x3d-public] Priorities
 
John Carlson
- [x3d-public] announce: X3D4 updates
 
John Carlson
- [x3d-public] announce: X3D4 updates
 
John Carlson
- [x3d-public] Priorities
 
John Carlson
- [x3d-public] announce: X3D4 updates
 
Russ Kinter
- [x3d-public] Priorities
 
John Carlson
- [x3d-public] announce: X3D4 updates
 
John Carlson
- [x3d-public] announce: X3D4 updates
 
John Carlson
- [x3d-public] announce: X3D4 updates
 
John Carlson
- [x3d-public] announce: X3D4 updates
 
Russ Kinter
- [x3d-public] Which color space for Background color interpolation
 
Michalis Kamburelis
- [x3d-public] announce: X3D4 updates
 
John Carlson
- [x3d-public] X3D Working Group agenda: endgame review: TextureProjector nodes, do we include shadows?
 
Don Brutzman
- [x3d-public] script security
 
Andreas Plesch
- [x3d-public] Fwd:  Priorities
 
John Carlson
- [x3d-public] script security
 
John Carlson
- [x3d-public] script security
 
John Carlson
- [x3d-public] script security
 
John Carlson
- [x3d-public] Which color space for Background color interpolation
 
Andreas Plesch
- [x3d-public] Fwd:  Priorities
 
Andreas Plesch
- [x3d-public] Fwd:  Priorities
 
John Carlson
- [x3d-public] Fwd:  Priorities
 
John Carlson
- [x3d-public] Fwd:  Priorities
 
John Carlson
- [x3d-public] Fwd:  Priorities
 
John Carlson
- [x3d-public] script security
 
Joseph D Williams
- [x3d-public] script security
 
John Carlson
- [x3d-public] Fwd:  Priorities
 
Joseph D Williams
- [x3d-public] Fwd: Priorities
 
John Carlson
- [x3d-public] Fwd:  Priorities
 
John Carlson
- [x3d-public] Fwd:  Priorities
 
John Carlson
- [x3d-public] Re:  Fwd: Priorities
 
Christoph Valentin
- [x3d-public] script security
 
Joseph D Williams
- [x3d-public] Re:  Fwd: Priorities
 
Joseph D Williams
- [x3d-public] Priorities
 
John Carlson
- [x3d-public] Priorities
 
John Carlson
- [x3d-public] Fwd: Priorities
 
John Carlson
- [x3d-public] Fwd: Priorities
 
John Carlson
- [x3d-public] Fwd: Priorities
 
John Carlson
- [x3d-public] script security
 
Andreas Plesch
- [x3d-public] Important [was Priorities]
 
John Carlson
- [x3d-public] script security
 
John Carlson
- [x3d-public] script security
 
John Carlson
- [x3d-public] script security
 
John Carlson
- [x3d-public] script security
 
John Carlson
- [x3d-public] script security
 
John Carlson
- [x3d-public] script security
 
John Carlson
- [x3d-public] script security
 
John Carlson
- [x3d-public] Gears Demo -- X3DOM
 
John Carlson
- [x3d-public] Priorities
 
John Carlson
- [x3d-public] Priorities
 
John Carlson
- [x3d-public] TouchSensor in X3DOM
 
John Carlson
- [x3d-public] TouchSensor in X3DOM
 
John Carlson
- [x3d-public] X3D Working Group minutes, endgame review: TextureProjector nodes, do we include shadows?
 
Don Brutzman
- [x3d-public] Phrase for the day!
 
John Carlson
- [x3d-public] script security
 
Andreas Plesch
- [x3d-public] script security
 
John Carlson
- [x3d-public] script security
 
Andreas Plesch
- [x3d-public] Important [was Priorities]
 
Christoph Valentin
- [x3d-public] script security
 
Andreas Plesch
- [x3d-public] X3D Working Group minutes, endgame review: TextureProjector nodes, do we include shadows?
 
Michalis Kamburelis
- [x3d-public] X3D Working Group minutes, endgame review: TextureProjector nodes, do we include shadows?
 
Richard F. Puk
- [x3d-public] script security
 
Andreas Plesch
- [x3d-public] script security
 
John Carlson
- [x3d-public] script security
 
Andreas Plesch
- [x3d-public] TextureProjector nodes and textureTransform field; keystone effects
 
Don Brutzman
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
Don Brutzman
- [x3d-public] TextureProjector nodes and textureTransform field; keystone effects
 
Michalis Kamburelis
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
Michalis Kamburelis
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
Don Brutzman
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
Michalis Kamburelis
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
Andreas Plesch
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
John Carlson
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
Don Brutzman
- [x3d-public] X3D and LabView?
 
Don Brutzman
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
Don Brutzman
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
Michalis Kamburelis
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
Richard F. Puk
- [x3d-public] Fwd: Priorities
 
Joseph D Williams
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
John Carlson
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
Michalis Kamburelis
- [x3d-public] Dashboards
 
Joseph D Williams
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
Don Brutzman
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
Michalis Kamburelis
- [x3d-public] description field for all light nodes?
 
Don Brutzman
- [x3d-public] description field for all light nodes?
 
Michalis Kamburelis
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
Don Brutzman
- [x3d-public] unconnected proto fields
 
Andreas Plesch
- [x3d-public] unconnected proto fields
 
Michalis Kamburelis
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
 
Michalis Kamburelis
- [x3d-public] unconnected proto fields
 
Andreas Plesch
- [x3d-public] unconnected proto fields
 
Michalis Kamburelis
- [x3d-public] description field for all light nodes?
 
Don Brutzman
- [x3d-public] description field for all light nodes?
 
Michalis Kamburelis
- [x3d-public] unconnected proto fields
 
Andreas Plesch
- [x3d-public] unconnected proto fields
 
Christoph Valentin
- [x3d-public] description field for all light nodes?
 
Don Brutzman
- [x3d-public] unconnected proto fields
 
Richard F. Puk
- [x3d-public] Fwd:  Priorities
 
Don Brutzman
- [x3d-public] Web3D 2020 - Call for Demonstrations
 
Anita Havele
- [x3d-public] Fwd:  Priorities
 
Joseph D Williams
- [x3d-public] unconnected proto fields
 
Michalis Kamburelis
- [x3d-public] unconnected proto fields
 
Joseph D Williams
- [x3d-public] unconnected proto fields
 
Andreas Plesch
- [x3d-public] question on modeling
 
Konstantin Smirnov
- [x3d-public] unconnected proto fields
 
Richard F. Puk
- [x3d-public] question on modeling
 
vmarchetti at kshell.com
- [x3d-public] x3d-public Digest, Vol 139, Issue 93
 
Konstantin Smirnov
- [x3d-public] unconnected proto fields
 
Don Brutzman
- [x3d-public] unconnected proto fields
 
Don Brutzman
- [x3d-public] X3D Audio meeting minutes, updated sound component, XML/java/python/turtle/validator updates
 
Don Brutzman
- [x3d-public] unconnected proto fields
 
Holger Seelig
- [x3d-public] X3D Audio meeting minutes, updated sound component, XML/java/python/turtle/validator updates
 
John Carlson
- [x3d-public] X3D Audio meeting minutes, updated sound component, XML/java/python/turtle/validator updates
 
John Carlson
- [x3d-public] Join us for Web3D 2020 conference and Biweekly Web3DUX meeting today 11:15 AM - 12PM Pacific Time (2:15 -3PM Eastern Time)
 
Feng Liu
- [x3d-public] addChildren and removeChildren
 
cbullard at hiwaay.net
- [x3d-public] X3D Audio meeting minutes, updated sound component, XML/java/python/turtle/validator updates
 
Brutzman, Donald (Don) (CIV)
- [x3d-public] X3D Audio meeting minutes, updated sound component, XML/java/python/turtle/validator updates
 
Brutzman, Donald (Don) (CIV)
- [x3d-public] X3D Audio meeting minutes 28 OCT 2020
 
Don Brutzman
- [x3d-public] BSON (meta) transpilers -- usable in X3D?
 
John Carlson
- [x3d-public] BSON (meta) transpilers -- usable in X3D?
 
John Carlson
- [x3d-public] BSON (meta) transpilers -- usable in X3D?
 
John Carlson
- [x3d-public] X3D Audio meeting minutes 28 OCT 2020; initial testing
 
Brutzman, Donald (Don) (CIV)
- [x3d-public] JSON-LD for X3D JSON?
 
John Carlson
- [x3d-public] Fractal matrices versus tensor
 
John Carlson
- [x3d-public] Fractal matrices versus tensor
 
John Carlson
- [x3d-public] Fractal matrices versus tensor
 
John Carlson
- [x3d-public] JSON-LD for X3D JSON?
 
Joseph D Williams
- [x3d-public] Generative X3D
 
John Carlson
- [x3d-public] X3D Audio meeting minutes 28 OCT 2020; initial testing complete, good refinements
 
Don Brutzman
- [x3d-public] "Restoring the Machine that Destroyed the Death Star" | VCFMW 2019
 
John Carlson
- [x3d-public] 3D in LISP, EMACS, Schema, Guile, Clojure, etc.
 
John Carlson
- [x3d-public] slides for Beginning X3D JSON demonstration
 
John Carlson
- [x3d-public] slides for Beginning X3D JSON demonstration
 
John Carlson
    
      Last message date: 
       Fri Oct 30 23:53:45 PDT 2020
    Archived on: Fri Oct 30 23:54:35 PDT 2020
    
   
     
     
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