October 2020 Archives by subject
Starting: Thu Oct 1 09:38:09 PDT 2020
Ending: Fri Oct 30 23:53:45 PDT 2020
Messages: 217
- [x3d-public] "Restoring the Machine that Destroyed the Death Star" | VCFMW 2019
John Carlson
- [x3d-public] ... X3D4 PBR Material textures: normalScale bounds and 'mapping' tooltips
Don Brutzman
- [x3d-public] ... X3D4 PBR Material textures: normalScale bounds and 'mapping' tooltips
Michalis Kamburelis
- [x3d-public] ... X3D4 PBR Material textures: normalScale bounds and 'mapping' tooltips
Don Brutzman
- [x3d-public] 3D in LISP, EMACS, Schema, Guile, Clojure, etc.
John Carlson
- [x3d-public] [consortium] Box of X3D - Web3D News Brief
Michalis Kamburelis
- [x3d-public] [consortium] Box of X3D - Web3D News Brief
Andreas Plesch
- [x3d-public] [consortium] Box of X3D - Web3D News Brief
Nicholas Polys
- [x3d-public] addChildren and removeChildren
cbullard at hiwaay.net
- [x3d-public] ALL is not a allowed value in NavigationInfo type.
John Carlson
- [x3d-public] ALL is not a allowed value in NavigationInfo type.
Brutzman, Donald (Don) (CIV)
- [x3d-public] announce: X3D4 updates
Don Brutzman
- [x3d-public] announce: X3D4 updates
John Carlson
- [x3d-public] announce: X3D4 updates
Don Brutzman
- [x3d-public] announce: X3D4 updates
John Carlson
- [x3d-public] announce: X3D4 updates
John Carlson
- [x3d-public] announce: X3D4 updates
John Carlson
- [x3d-public] announce: X3D4 updates
Russ Kinter
- [x3d-public] announce: X3D4 updates
John Carlson
- [x3d-public] announce: X3D4 updates
John Carlson
- [x3d-public] announce: X3D4 updates
John Carlson
- [x3d-public] announce: X3D4 updates
Russ Kinter
- [x3d-public] announce: X3D4 updates
John Carlson
- [x3d-public] Box of X3D - Web3D News Brief
Anita Havele
- [x3d-public] BSON (meta) transpilers -- usable in X3D?
John Carlson
- [x3d-public] BSON (meta) transpilers -- usable in X3D?
John Carlson
- [x3d-public] BSON (meta) transpilers -- usable in X3D?
John Carlson
- [x3d-public] Call for workshop presenters and Reminder: Web3D UX Working Group Meeting today at 11:15 AM (Pacific Time)
Feng Liu
- [x3d-public] comments on Projective texture mapping: near/far naming, textureTransform
Don Brutzman
- [x3d-public] comments on Projective texture mapping: near/far naming, textureTransform
Don Brutzman
- [x3d-public] Dashboards
Joseph D Williams
- [x3d-public] description field for all light nodes?
Don Brutzman
- [x3d-public] description field for all light nodes?
Michalis Kamburelis
- [x3d-public] description field for all light nodes?
Don Brutzman
- [x3d-public] description field for all light nodes?
Michalis Kamburelis
- [x3d-public] description field for all light nodes?
Don Brutzman
- [x3d-public] developing x3d with constraint programming
Konstantin Smirnov
- [x3d-public] Example errors converting XML to JSON, with X3dToJson.xslt
Don Brutzman
- [x3d-public] Fractal matrices versus tensor
John Carlson
- [x3d-public] Fractal matrices versus tensor
John Carlson
- [x3d-public] Fractal matrices versus tensor
John Carlson
- [x3d-public] Fwd: Priorities
John Carlson
- [x3d-public] Fwd: Priorities
Don Brutzman
- [x3d-public] Fwd: Priorities
Andreas Plesch
- [x3d-public] Fwd: Priorities
John Carlson
- [x3d-public] Fwd: Priorities
Andreas Plesch
- [x3d-public] Fwd: Priorities
John Carlson
- [x3d-public] Fwd: Priorities
John Carlson
- [x3d-public] Fwd: Priorities
John Carlson
- [x3d-public] Fwd: Priorities
John Carlson
- [x3d-public] Fwd: Priorities
Joseph D Williams
- [x3d-public] Fwd: Priorities
John Carlson
- [x3d-public] Fwd: Priorities
John Carlson
- [x3d-public] Fwd: Priorities
John Carlson
- [x3d-public] Re: Fwd: Priorities
Christoph Valentin
- [x3d-public] Re: Fwd: Priorities
Joseph D Williams
- [x3d-public] Fwd: Priorities
John Carlson
- [x3d-public] Fwd: Priorities
John Carlson
- [x3d-public] Fwd: Priorities
John Carlson
- [x3d-public] Fwd: Priorities
Joseph D Williams
- [x3d-public] Fwd: Priorities
Don Brutzman
- [x3d-public] Fwd: Priorities
Joseph D Williams
- [x3d-public] Gears Demo -- X3DOM
John Carlson
- [x3d-public] Generative X3D
John Carlson
- [x3d-public] Important [was Priorities]
John Carlson
- [x3d-public] Important [was Priorities]
Christoph Valentin
- [x3d-public] improving a character in x3d
Konstantin Smirnov
- [x3d-public] improving a character in x3d
j.Scheurich
- [x3d-public] Join us for Web3D 2020 conference and Biweekly Web3DUX meeting today 11:15 AM - 12PM Pacific Time (2:15 -3PM Eastern Time)
Feng Liu
- [x3d-public] JSON-LD for X3D JSON?
John Carlson
- [x3d-public] JSON-LD for X3D JSON?
Joseph D Williams
- [x3d-public] JSON parser review of JSON examples
John Carlson
- [x3d-public] NavigationInfo type MFString should have 2 values, not 1?
John Carlson
- [x3d-public] NavigationInfo type MFString should have 2 values, not 1?
Don Brutzman
- [x3d-public] New renderer for my blobs
Joseph D Williams
- [x3d-public] Online conversion tool from anything (like glTF) -> X3D updated
Michalis Kamburelis
- [x3d-public] Phrase for the day!
John Carlson
- [x3d-public] Priorities
John Carlson
- [x3d-public] Priorities
Don Brutzman
- [x3d-public] Priorities
John Carlson
- [x3d-public] Priorities
John Carlson
- [x3d-public] Priorities
John Carlson
- [x3d-public] Priorities
John Carlson
- [x3d-public] Priorities
John Carlson
- [x3d-public] Priorities
Don Brutzman
- [x3d-public] Priorities
John Carlson
- [x3d-public] Priorities
John Carlson
- [x3d-public] Priorities
John Carlson
- [x3d-public] Priorities
John Carlson
- [x3d-public] Priorities
John Carlson
- [x3d-public] Priorities
John Carlson
- [x3d-public] Priorities
John Carlson
- [x3d-public] Projective Texture Mapping PTM node definitions
Don Brutzman
- [x3d-public] Projective Texture Mapping PTM node definitions
Michalis Kamburelis
- [x3d-public] Projective Texture Mapping PTM node definitions
Don Brutzman
- [x3d-public] Projective Texture Mapping PTM node definitions
Michalis Kamburelis
- [x3d-public] Projective Texture Mapping PTM node definitions
Don Brutzman
- [x3d-public] question on job
Konstantin Smirnov
- [x3d-public] question on job
Christoph Valentin
- [x3d-public] question on modeling
Konstantin Smirnov
- [x3d-public] question on modeling
vmarchetti at kshell.com
- [x3d-public] script security
Andreas Plesch
- [x3d-public] script security
John Carlson
- [x3d-public] script security
John Carlson
- [x3d-public] script security
John Carlson
- [x3d-public] script security
Joseph D Williams
- [x3d-public] script security
John Carlson
- [x3d-public] script security
Joseph D Williams
- [x3d-public] script security
Andreas Plesch
- [x3d-public] script security
John Carlson
- [x3d-public] script security
John Carlson
- [x3d-public] script security
John Carlson
- [x3d-public] script security
John Carlson
- [x3d-public] script security
John Carlson
- [x3d-public] script security
John Carlson
- [x3d-public] script security
John Carlson
- [x3d-public] script security
Andreas Plesch
- [x3d-public] script security
John Carlson
- [x3d-public] script security
Andreas Plesch
- [x3d-public] script security
Andreas Plesch
- [x3d-public] script security
Andreas Plesch
- [x3d-public] script security
John Carlson
- [x3d-public] script security
Andreas Plesch
- [x3d-public] Shadows
Andreas Plesch
- [x3d-public] Shadows
Michalis Kamburelis
- [x3d-public] Shadows
Andreas Plesch
- [x3d-public] Shadows
Don Brutzman
- [x3d-public] Shadows
Andreas Plesch
- [x3d-public] Shadows
Michalis Kamburelis
- [x3d-public] Shadows
Don Brutzman
- [x3d-public] Shadows
Andreas Plesch
- [x3d-public] Shadows
Michalis Kamburelis
- [x3d-public] Shadows
GPU Group
- [x3d-public] Shadows
Andreas Plesch
- [x3d-public] Shadows
GPU Group
- [x3d-public] slides for Beginning X3D JSON demonstration
John Carlson
- [x3d-public] slides for Beginning X3D JSON demonstration
John Carlson
- [x3d-public] SrrTrains LOGO at home page -> smooth migration to WebGL
Christoph Valentin
- [x3d-public] TextureProjector nodes and textureTransform field; keystone effects
Don Brutzman
- [x3d-public] TextureProjector nodes and textureTransform field; keystone effects
Michalis Kamburelis
- [x3d-public] TouchSensor in X3DOM
John Carlson
- [x3d-public] TouchSensor in X3DOM
John Carlson
- [x3d-public] unconnected proto fields
Andreas Plesch
- [x3d-public] unconnected proto fields
Michalis Kamburelis
- [x3d-public] unconnected proto fields
Andreas Plesch
- [x3d-public] unconnected proto fields
Michalis Kamburelis
- [x3d-public] unconnected proto fields
Andreas Plesch
- [x3d-public] unconnected proto fields
Christoph Valentin
- [x3d-public] unconnected proto fields
Richard F. Puk
- [x3d-public] unconnected proto fields
Michalis Kamburelis
- [x3d-public] unconnected proto fields
Joseph D Williams
- [x3d-public] unconnected proto fields
Andreas Plesch
- [x3d-public] unconnected proto fields
Richard F. Puk
- [x3d-public] unconnected proto fields
Don Brutzman
- [x3d-public] unconnected proto fields
Don Brutzman
- [x3d-public] unconnected proto fields
Holger Seelig
- [x3d-public] Warnings from X3dToJava.xslt
John Carlson
- [x3d-public] Warnings from X3dToJava.xslt
Don Brutzman
- [x3d-public] Web3D 2020 - Call for Demonstrations
Anita Havele
- [x3d-public] Which color space for Background color interpolation
Andreas Plesch
- [x3d-public] Which color space for Background color interpolation
Andreas Plesch
- [x3d-public] Which color space for Background color interpolation
Michalis Kamburelis
- [x3d-public] Which color space for Background color interpolation
Andreas Plesch
- [x3d-public] Which color space for Background color interpolation
Andreas Plesch
- [x3d-public] Which color space for Background color interpolation
Andreas Plesch
- [x3d-public] Which color space for Background color interpolation
Andreas Plesch
- [x3d-public] Which color space for Background color interpolation
Michalis Kamburelis
- [x3d-public] Which color space for Background color interpolation
Andreas Plesch
- [x3d-public] x3d-public Digest, Vol 139, Issue 93
Konstantin Smirnov
- [x3d-public] X3D4 Sound meeting 30 SEP 2020: Web3D 2020 preparations, Gain and ChannelSelector nodes, avoiding channel indices via parent-child MFNode field relationships
Don Brutzman
- [x3d-public] X3D4 Sound meeting 30 SEP 2020: Web3D 2020 preparations, Gain and ChannelSelector nodes, avoiding channel indices via parent-child MFNode field relationships
Don Brutzman
- [x3d-public] X3D4 Sound meeting 30 SEP 2020: Web3D 2020 preparations, Gain and ChannelSelector nodes, avoiding channel indices via parent-child MFNode field relationships
Don Brutzman
- [x3d-public] X3D4 Sound meeting 30 SEP 2020: Web3D 2020 preparations, Gain and ChannelSelector nodes, avoiding channel indices via parent-child MFNode field relationships
Don Brutzman
- [x3d-public] X3D agenda 2 OCT 2020: shadows, audio concepts
Don Brutzman
- [x3d-public] X3D agenda 2 OCT 2020: shadows, audio concepts
Michalis Kamburelis
- [x3d-public] X3D agenda 2 OCT 2020: shadows, audio concepts
cbullard at hiwaay.net
- [x3d-public] X3D and LabView?
Don Brutzman
- [x3d-public] X3D Audio and Sound minutes 7 OCT 2020: ChannelSplitter/Selector
Don Brutzman
- [x3d-public] X3D Audio meeting minutes, updated sound component, XML/java/python/turtle/validator updates
Don Brutzman
- [x3d-public] X3D Audio meeting minutes, updated sound component, XML/java/python/turtle/validator updates
John Carlson
- [x3d-public] X3D Audio meeting minutes, updated sound component, XML/java/python/turtle/validator updates
John Carlson
- [x3d-public] X3D Audio meeting minutes, updated sound component, XML/java/python/turtle/validator updates
Brutzman, Donald (Don) (CIV)
- [x3d-public] X3D Audio meeting minutes, updated sound component, XML/java/python/turtle/validator updates
Brutzman, Donald (Don) (CIV)
- [x3d-public] X3D Audio meeting minutes 28 OCT 2020
Don Brutzman
- [x3d-public] X3D Audio meeting minutes 28 OCT 2020; initial testing
Brutzman, Donald (Don) (CIV)
- [x3d-public] X3D Audio meeting minutes 28 OCT 2020; initial testing complete, good refinements
Don Brutzman
- [x3d-public] X3D minutes 2 OCT 2020: draft X3D4 Shape component, 3 approaches to X3D4 shadows, RenderingEnvironment node, audio concepts
Don Brutzman
- [x3d-public] X3D minutes 2 OCT 2020: draft X3D4 Shape component, 3 approaches to X3D4 shadows, RenderingEnvironment node, audio concepts
Michalis Kamburelis
- [x3d-public] X3D minutes 2 OCT 2020: draft X3D4 Shape component, 3 approaches to X3D4 shadows, RenderingEnvironment node, audio concepts
Don Brutzman
- [x3d-public] X3D minutes 2 OCT 2020: draft X3D4 Shape component, 3 approaches to X3D4 shadows, RenderingEnvironment node, audio concepts
Michalis Kamburelis
- [x3d-public] X3D Working Group agenda 9 OCT 2020: game plan and trajectory for voting on release of X3D4 specification
Don Brutzman
- [x3d-public] X3D Working Group agenda 9 OCT 2020: preparations for voting on release of X3D4 specification
Don Brutzman
- [x3d-public] X3D Working Group agenda 9 OCT 2020: preparations for voting on release of X3D4 specification
John Carlson
- [x3d-public] X3D Working Group agenda 9 OCT 2020: preparations for voting on release of X3D4 specification
John Carlson
- [x3d-public] X3D Working Group agenda: endgame review: TextureProjector nodes, do we include shadows?
Don Brutzman
- [x3d-public] X3D working group meeting Friday on TextureProjector nodes: special light or texture-mapping technique?
Don Brutzman
- [x3d-public] X3D working group meeting Friday on TextureProjector nodes: special light or texture-mapping technique?
GPU Group
- [x3d-public] X3D working group meeting Friday on TextureProjector nodes: special light or texture-mapping technique?
Don Brutzman
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
Don Brutzman
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
Michalis Kamburelis
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
Don Brutzman
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
Michalis Kamburelis
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
Andreas Plesch
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
John Carlson
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
Don Brutzman
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
Don Brutzman
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
Michalis Kamburelis
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
Richard F. Puk
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
John Carlson
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
Michalis Kamburelis
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
Don Brutzman
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
Michalis Kamburelis
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
Don Brutzman
- [x3d-public] X3D Working Group minutes, endgame review: do we include shadows?
Michalis Kamburelis
- [x3d-public] X3D Working Group minutes, endgame review: TextureProjector nodes, do we include shadows?
Don Brutzman
- [x3d-public] X3D Working Group minutes, endgame review: TextureProjector nodes, do we include shadows?
Michalis Kamburelis
- [x3d-public] X3D Working Group minutes, endgame review: TextureProjector nodes, do we include shadows?
Richard F. Puk
Last message date:
Fri Oct 30 23:53:45 PDT 2020
Archived on: Fri Oct 30 23:54:35 PDT 2020
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