[x3d-public] Spec problem with 3D texture axes: wrong-handed coordinate system

Brutzman, Donald (Don) (CIV) brutzman at nps.edu
Fri Aug 27 10:47:05 PDT 2021

As noted in Mantis 978, https://www.web3d.org/member-only/mantis/view.php?id=978
The following figure shows a left-handed coordinate system.


[cid:image001.png at 01D79B2F.E7A81700]

Wondering how to fix – swap 2 axes can work.  Perhaps there is a commonly used diagram in OpenGL (or elsewhere) we might adopt and adapt?

Any volunteers to do this (pretty please) to improve X3D4 specification?

all the best, Don
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman

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