[x3d-public] Spec problem with 3D texture axes: wrong-handed coordinate system

Brutzman, Donald (Don) (CIV) brutzman at nps.edu
Fri Aug 27 10:47:05 PDT 2021


As noted in Mantis 978, https://www.web3d.org/member-only/mantis/view.php?id=978
The following figure shows a left-handed coordinate system.

https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/texture3D.html#f-3DTexture

[cid:image001.png at 01D79B2F.E7A81700]

Wondering how to fix – swap 2 axes can work.  Perhaps there is a commonly used diagram in OpenGL (or elsewhere) we might adopt and adapt?

Any volunteers to do this (pretty please) to improve X3D4 specification?

all the best, Don
--
Don Brutzman  Naval Postgraduate School, Code USW/Br       brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA   +1.831.656.2149
X3D graphics, virtual worlds, navy robotics http://faculty.nps.edu/brutzman

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20210827/ac06b3c2/attachment-0001.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 54CB4E59BAA24518B7648236A2468E3C.png
Type: image/png
Size: 34695 bytes
Desc: 54CB4E59BAA24518B7648236A2468E3C.png
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20210827/ac06b3c2/attachment-0001.png>


More information about the x3d-public mailing list