[x3d-public] View3DScene in X3D-edit 4.0 on Linux

John Carlson yottzumm at gmail.com
Sat May 29 12:05:35 PDT 2021


Michalis, you may want to monitor the bug report for adding view3dscene as
an x3d player in X3D-Edit 4.0 on Linux.  I don’t know if your users use
X3D-Edit or not.   I haven’t dug into why adding view3dscene doesn’t work
yet.   Note that adding freewrl does work, so I’m puzzled.

On Thu, May 27, 2021 at 4:43 PM Michalis Kamburelis <
michalis.kambi at gmail.com> wrote:

> Cool!
>
> 1. Note that for creating reflective curvy (non-flat) surfaces, I
> would advise to not use spherical mapping
> (TextureCoordinateGenerator.mode='COORD-EYE') in most cases.
>
>     Instead use cubemaps
> (TextureCoordinateGenerator.mode='CAMERASPACEREFLECTIONVECTOR' in any
> X3D browser or even better
> TextureCoordinateGenerator.mode='WORLDSPACEREFLECTIONVECTOR' specific
> in CGE). Cubemaps are easier to generate with many tools (including
> CGE itself and Blender), you also have an option to let X3D browser to
> make it by "GeneratedCubeMap". The description of the setup is on
> https://castle-engine.io/x3d_implementation_cubemaptexturing.php ,
> "Tutorial: How to make a mirror". The general idea is similar, you
> just use a different "TextureCoordinateGenerator.mode" and need a
> different texture.
>
> 2. Note that in Castle Game Engine and Instant Reality you can also
> use "Teapot" node (thus you don't need to provide teapot geometry
> explicitly in "IndexedFaceSet"). Admittedly this was just done as it
> was trivial to do within CGE, I would never propose to make this
> primitive type standard (way too obscure usage) :)
>
> Regards,
> Michalis
>
> czw., 27 maj 2021 o 17:26 Don Brutzman <brutzman at nps.edu> napisał(a):
> >
> > Interesting new example with magnificent rendering is now published,
> adapting work by Michalis Kamburelis and contributed by Rick Lentz,
> authored using X3D-Edit 4.0 beta.  Screenshot of examples index page
> attached.
> >
> > =========================================================
> > * X3D Example Archives: X3D4AM, X3D for Advanced Modeling, Texture
> Mapping, Multi Texture Teapot
> >
> https://x3dgraphics.com/examples/X3dForAdvancedModeling/TextureMapping/MultiTextureTeapotIndex.html
> >
> > MultiTextureTeapot X3D example uses texture, material and
> TextureCoordinateGenerator properties provided by Castle Game Engine
> example model, applied to the Newell Teapot geometry. Also added X3D logo
> for coolness!
> > =========================================================
> >
> > Four successful renders with stellar performance:
> >
> > * X_ITE and Castle Game Engine are both fully consistent
> > * X3DOM has texture coordinate mapping difference
> > * H3DViewer has creaseAngle seams (but looks great)
> >
> > Not yet:
> > * FreeWrl didn't show texture mapping
> > * Xj3D no textures but didn't crash (slowly making progress!)
> >
> >
> https://x3dgraphics.com/examples/X3dForAdvancedModeling/TextureMapping/MultiTextureTeapotX_ITE.html
> >
> https://x3dgraphics.com/examples/X3dForAdvancedModeling/TextureMapping/MultiTextureTeapotX3dom.xhtml
> >
> https://x3dgraphics.com/examples/X3dForAdvancedModeling/TextureMapping/MultiTextureTeapotView3dScene.png
> >
> https://x3dgraphics.com/examples/X3dForAdvancedModeling/TextureMapping/MultiTextureTeapotH3DViewer.png
> >
> https://x3dgraphics.com/examples/X3dForAdvancedModeling/TextureMapping/MultiTextureTeapotX3dEditXj3d.png
> >
> > Pretty promising warmup exercise on the way to X3D4 and physically based
> rendering (PBR)...
> >
> > Each of the models in Web3D Consortium's X3D Examples Archive are
> provided under an open-source license.
> >
> > Further scrutiny and improvements welcome.  Have fun with X3D!  8)
> >
> > all the best, Don
> > --
> > Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> > Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>  +1.831.656.2149
> > X3D graphics, virtual worlds, navy robotics
> http://faculty.nps.edu/brutzman
> > _______________________________________________
> > x3d-public mailing list
> > x3d-public at web3d.org
> > http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20210529/5d2cf4d1/attachment.html>


More information about the x3d-public mailing list