[x3d-public] Production HAnim X3D JSON seems to still work

John Carlson yottzumm at gmail.com
Mon Nov 1 15:51:10 PDT 2021


I'm getting super tired of this.  Of course, I already had a working 
.x3d example:

https://coderextreme.net/X3DJSONLD/src/main/html/x3djoeandjin.html

I got the LOA4 diamonds working in FreeWRL. Doesn't work in view3dscene.

What exactly did you want?  A VRML validator?

John

On 11/1/21 17:45, Joseph D Williams wrote:
>
> This is fun and innovative and proves depth of x3d but not exactly 
> what I really would like to see. Have the scene defined by and .x3d 
> file. Then, for example, import the skeleton or geometries using json 
> files, then serialize to  x3d xml canonical. I think you have pretty 
> much proven that json can have capabilities to serve as an encoding 
> for x3d, but I don’t think json needs to be promoted as a prime 
> transport syntax, like xml and Classic. More like gltf might serve for 
> certain common components, mainly as a transport scheme that aligns 
> with typical industry data packages.
>
> Thanks for all,
>
> Joe
>
> *From: *John Carlson <mailto:yottzumm at gmail.com>
> *Sent: *Monday, November 1, 2021 1:38 PM
> *To: *Joseph D Williams <mailto:joedwil at earthlink.net>; Brutzman, 
> Donald (Don) (CIV) <mailto:brutzman at nps.edu>; x3d-public at web3d.org; 
> hanim at web3d.org
> *Subject: *Production HAnim X3D JSON seems to still work
>
> I don't have any checked in code working, but the last production 
> release seems to work:
>
> https://coderextreme.net/X3DJSONLD/src/main/html/joeandjin.html
>
> So if you have pressing work, I can get you a copy of the website.
>
> Sorry, I don't have releases, I got caught with Ajv not working on 
> draft 2020-12.   See attached image for production website.
>
> This is with X3DOM and X_ITE.
>
> John
>
> On 11/1/21 12:36, Joseph D Williams wrote:
>
>      1. get HAnim working
>
>     Fine, how about looking at the joekick model? Or, the LOA4 in the
>     current spec, Annex A
>
>     1.JSON is loaded through a URL on the web page.
>
>     The encoding is not the issue since a typical scene may consume
>     x3d xml x3dclassic, strings, binaries, compressed, encrypted, with
>     standard and custom subtypes.  This point is, _/if/_ the tool that
>     creates and runs the x3d scene can produce the x3d text user code
>     in canonical form, then it has  to be xml or classic, right. And,
>     ecma or java. The tool can export code or data  however it wants
>     including all or parts of its internal forms, but if the current
>     user asks for canonical form or viewsource of an x3d scene, then
>     the text must be 19776-n and 19977-n and I think would actually
>     require the xml in order to get direct authortime validation.
>
>     All Standards | Web3D Consortium <https://www.web3d.org/standards/all>
>
>     I sent this to hanim because we are looking at the hanim models in
>     the archive. The quick way to start with hanim is to pick an loa4
>     because joints not animated are ignored.
>
>     All Good,
>
>     Joe
>
>     *From: *John Carlson <mailto:yottzumm at gmail.com>
>     *Sent: *Sunday, October 31, 2021 10:41 PM
>     *To: *Joseph D Williams <mailto:joedwil at earthlink.net>; Brutzman,
>     Donald (Don) (CIV) <mailto:brutzman at nps.edu>; x3d-public at web3d.org
>     *Subject: *Re: [x3d-public] JSON Schema meeting minutes
>
>     Joe, there are some ways of loading JSON through the runtime in
>     X3DOM (which uses JSONParser.js), but typically, JSON is loaded
>     through a URL on the web page. I don't want to overburden my
>     customers by forcing them to drop into JavaScript.   There's also
>     a different interface for X_ITE as well, and also one can load
>     JSON through a URL on the web page.
>
>     I think there may still be some issues with HAnim, which need to
>     be addressed (skeleton field).  I will work with you to get HAnim
>     working with X3DOM and X_ITE.  I have many, may issues with Java
>     code generated from JSON in X3DJSONLD package.   Fixing those may
>     help or hinder us from accomplishing our goals.
>
>     Thanks!
>
>     John
>
>     On 10/31/21 20:45, Joseph D Williams wrote:
>
>         Does anyone want to discuss SAI for building a scenegraph from
>         X3DJSON?  What approaches are out there?
>
>         Just wondering, or waking up, why would there be a special SAI
>         for use with json? All I thought I needed was a way to
>         reliably import/export nodes and parameters ilnto a standard
>         scenegraph using standard SAI interfaces.
>
>         Sure, using external programming interfaces to build a scene
>         by authoring or importing nodes and statements and structures
>         is possible, but regardless the scenegraph is built from nodes
>         and statements that may be emitted from and external and
>         internal scripts activated when the scene is initialized using
>         the spec SAI.
>
>         At this point I still think of the json as a way to store some
>         data and some organized way for import into the x3d scenegraph
>         using the spec interfaces for external and external
>         programming. Bite my lip, but why think of a scenegraph built
>         entirely for json? How can I say no way, too verbose😊I don’t
>         think there needs to be a canonical form for a scene built
>         from json, like for x3d xml and x3d Classic. I think it is
>         more appropriate to think of the Json as imported into or from
>         the scene and integrated into the scenegraph to be accessible
>         by SAI using the existing SAI with the canonical user code in
>         XML or Classic (same interfaces for both).
>
>         Thanks,
>
>         Joe
>
>         *From: *Joseph D Williams <mailto:joedwil at earthlink.net>
>         *Sent: *Saturday, October 30, 2021 3:52 PM
>         *To: *John Carlson <mailto:yottzumm at gmail.com>; Brutzman,
>         Donald (Don) (CIV) <mailto:brutzman at nps.edu>; x3d-public at web3d.org
>         *Subject: *Re: [x3d-public] JSON Schema meeting minutes
>
>          1. Is there a modeling language which encompasses everything
>             we want to do with schemas and semantics?
>
>         We have a modeling language that encompasses objects and
>         object interactions in real time with specific control of the
>         time. At the most abstract is it metaontologies connected to
>         metadata connecting to real and virtual objects with
>         interactive event processing?
>
>          2. textual SysML
>
>         Is any of this usable in x3d? Ports, parts, and connectors to
>         start. If it works then writing this language could be a guide
>         to showing flows and interactions in simulations and realtime?
>
>         For me, the JSON should be standardized when it can be clearly
>         shown to be an accurate set of rules when transcoding between
>         the XML, the Classic, and the JSON, given the idea that the
>         XML is the defining schema. That is, for a given set of data,
>         equivalent results can be produced to and from equivalent data
>         in other standard forms.
>
>         Now, for the SAI, are we past just system of defining and
>         validating syntax and data structures for textual
>         x3dscenegraphs and now are looking for connects between these
>         great achievements and some way to abstractly define and
>         validate event processing by the scene object and internal and
>         external objects composing the scene from internal and
>         external events? Then not only can be validate the user code
>         but also validate event processing without actually having to
>         run the thing.
>
>         That is where the sysML comes in, maybe, is laying out the
>         hierarchy and structures of the processes and flows in a
>         project. Like showing that these two things are things and
>         when this thing is started, then this other thing also should
>         start, and if one takes too long then this should happen. I
>         think the x3d scengraph can precisely document timing and
>         event flows that the user has defined, so a competent x3d
>         authoring system should be able to validate the syntax and
>         structures and event flows and timing within the  scenegraph
>         at any operating point.
>
>         Joe
>
>         *From: *John Carlson <mailto:yottzumm at gmail.com>
>         *Sent: *Friday, October 29, 2021 3:18 PM
>         *To: *Brutzman, Donald (Don) (CIV) <mailto:brutzman at nps.edu>;
>         x3d-public at web3d.org
>         *Subject: *Re: [x3d-public] JSON Schema meeting minutes
>
>         Note that encodings, bindings and schemas are different
>         things, except that bindings are starting to look a lot like
>         encodings now.  JSON schema has not yet achieved
>         standardization, we are using draft 2020-12, and it looks a
>         bit like the JSON schema crew are having a bit of an issue
>         getting a standards body to endorse it.   Since both glTF and
>         X3D could make use of a JSON schema standard, I recommend that
>         either Khronos and/or Web3d consortium suggest a standards
>         body to the JSON schema folks.  Something like ECMA seems like
>         a natural fit.
>
>         Note that X3D JSON schema depends on JSON schema for vocabulary.
>
>         In the early days of X3DJSON I looked for something that would
>         convert XML schema to JSON schema, but it looked like any tool
>         were were going to use would not match what we were creating
>         with X3D JSON.  I don’t know if there’s sufficient umph in
>         XMLSpy to do it, but we might consider a post-processing tool.
>
>         I may still have code around that converts xsd to owl to vowl
>         if anyone is interested.
>
>         Another place we might place effort is a validating API for
>         X3D JSON.  I view that as a valuable task, but I don’t have
>         the personal passion or brainpower to push it through.   First
>         things first.  You probably shouldn’t write parser without a
>         specification.
>
>         This is pretty much the 5th JSON schema draft we’ve developed
>         for, not counting all the X3D versions.
>
>         We have X3DJSONLD deployed in 2 browsers and on sourceforge.  
>         Does anyone want to discuss SAI for building a scenegraph from
>         X3DJSON?  What approaches are out there?
>
>         What’s worrying me is the lack of expressively in X3DUOM
>         compared to other schemas  (geoSystem, oneOf).   Perhaps we
>         should convert to a textual SysML?   Is there a modeling
>         language which encompasses everything we want to do with
>         schemas and semantics?
>
>         John
>
>         Sent from my iPad
>
>             On Oct 25, 2021, at 2:10 AM, Brutzman, Donald (Don) (CIV)
>             <brutzman at nps.edu> <mailto:brutzman at nps.edu> wrote:
>
>             
>
>             Hi Joe.  The USE pattern we were working on in the X3D
>             JSON Schema was common to all nodes, not just HAnim
>             nodes.  So no change of functionality expected.
>
>             We are always striving for consistent expressive power for
>             all the different language bindings and file encodings.
>
>             We have 3950 X3D Examples to test.  More are always
>             welcome for the archives if you think that further
>             coverage is needed of some capability.
>
>             all the best, Don
>             -- 
>             Don Brutzman  Naval Postgraduate School, Code USW/Br
>             brutzman at nps.edu
>             Watkins 270,  MOVES Institute, Monterey CA 93943-5000
>             USA    +1.831.656.2149
>             X3D graphics, virtual worlds, Navy robotics
>             https://faculty.nps.edu/brutzman
>
>             *From: *Joseph D Williams <mailto:joedwil at earthlink.net>
>             *Sent: *Sunday, October 24, 2021 5:12 PM
>             *To: *John Carlson <mailto:yottzumm at gmail.com>; Brutzman,
>             Donald (Don) (CIV) <mailto:brutzman at nps.edu>
>             *Cc: *X3D Public Mailing List (x3d-public at web3d.org)
>             <mailto:x3d-public at web3d.org>
>             *Subject: *RE: [x3d-public] JSON Schema meeting minutes
>
>             Hi John, Getting this to work will help. Are you looking
>             for examples to validate, beginning with a .x3d file?
>
>             If I can include USE in the HanimDisplacer pt. then I can
>             include USE as Interpolator key and value fields(?)
>
>             Including a USE in any of the HAnim… nodes Joints,
>             Segments, Sites is not going to work unless, well, I can’t
>             really see how it would work in a ‘standard’ humanoid.
>
>             Thanks,
>
>             Joe
>
>             *From: *John Carlson <mailto:yottzumm at gmail.com>
>             *Sent: *Sunday, October 24, 2021 11:44 AM
>             *To: *Brutzman, Donald (Don) (CIV) <mailto:brutzman at nps.edu>
>             *Cc: *X3D Public Mailing List (x3d-public at web3d.org)
>             <mailto:x3d-public at web3d.org>
>             *Subject: *Re: [x3d-public] JSON Schema meeting minutes
>
>             Don, schema is here, python seems to be working with added
>             metaschema checks.
>
>             https://github.com/coderextreme/X3DJSONLD/tree/master/src/main/schema
>             <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fcoderextreme%2FX3DJSONLD%2Ftree%2Fmaster%2Fsrc%2Fmain%2Fschema&data=04%7C01%7Cbrutzman%40nps.edu%7C51fbb182092b4d5bb02c08d9974c199c%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C637707175517256956%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=ZcklHNEBEtinlpnaTacqhx6dQUY2X0MYdh7vhMIRo1M%3D&reserved=0>
>
>             Next on agenda is bpy to JSON conversion, possibly with
>             added GUI/X3D conversion tool.
>
>             John
>
>             Sent from my iPad
>
>                 On Oct 18, 2021, at 5:09 PM, Brutzman, Donald (Don)
>                 (CIV) <brutzman at nps.edu> <mailto:brutzman at nps.edu> wrote:
>
>                 
>
>                 John and I reviewed his latest schema today and
>                 discussed various design considerations.
>
>                 His latest version, generated by a Python program
>                 reading X3DUOM, is found as follows:
>
>                  1. https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/schema/x3d-4.0-JSONSchema.json
>
>                 Looking at the result in Firefox was helpful because
>                 that has a great way to look at JSON which allowed us
>                 to iconize/expand (fold/unfold) as needed.  Excerpt
>                 follows.
>
>                 The result looks great.  One refinement John will
>                 handle: for nodes with a USE field, no -children nodes
>                 are permitted.
>
>                 Once he has the next version, I will check it into the
>                 specifications directory (next to X3D XML Schema and
>                 XML DOCTYPE).
>
>                 At that point we are ready to begin further validation
>                 efforts using multivarious tools against the many X3D
>                 examples in JSON, such as
>
>                  2. https://savage.nps.edu/Savage/GroundVehicles/Jeep/Jeep.json
>
>                 Testing without regex patterns is good for now.  A
>                 prior version had acceptable regex, so that appears to
>                 be do-able.
>
>                 Having fun with X3D JSON!  8)
>
>                 all the best, Don
>
>                 -- 
>
>                 Don Brutzman  Naval Postgraduate School, Code USW/Br
>                 brutzman at nps.edu
>
>                 Watkins 270,  MOVES Institute, Monterey CA 93943-5000
>                 USA    +1.831.656.2149
>
>                 X3D graphics, virtual worlds, navy robotics https://
>                 faculty.nps.edu/brutzman
>
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