[x3d-public] Clothes and materials

Konstantin Smirnov konstantin.e.smirnov at gmail.com
Sat Sep 11 18:54:21 PDT 2021


Thanks for the feedback!

вс, 12 сент. 2021 г., 02:28 John Carlson <yottzumm at gmail.com>:

> Konstantin, maybe look into Khronos’ “3D Commerce” standards.
>
> I think what’s typically done is an image is laid across a mesh.   I
> suggest looking into ray tracing/ray marching of various materials, but I’m
> pretty sure that it’s hard to beat images (of real materials) plus normal
> maps.  Perhaps Transparency and Refraction maps?  Idk.  Sounds like fun!
> Also look into glTF 2.0 extensions (PBR Next).
>
> I suggest learn what is already done, that will give you an idea of what
> needs to be improved.
>
> I think one think that could be improved would be the addition of 2D text
> to 3D surfaces.   I think you already suggested logos!
>
> Ideally something like a stack-based 3D graphic language like PostScript
> is something that would be great.   I’m guessing that Warnock worked on
> that many, many years ago.
>
> Integrating SVG, X3D and CSS3 into a single language would be cool too.
>
> Moving X3D browsers to Vulkan and webGPU seems to be where currently
> improvement should happen.
>
> Look at how to put a terminal emulator onto a curved surface was what I
> saw was a good goal 35 years ago.   I’m not really sure we’re any closer.
>
> John
>
> On Sat, Sep 11, 2021 at 5:45 PM Konstantin Smirnov <
> konstantin.e.smirnov at gmail.com> wrote:
>
>> Hi
>> What can be improved in today's three d modeling of clothes and
>> materials?
>>
>> Konstantin
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>
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