[x3d-public] status of spherical movie textures taken from 360 cameras

Nicholas Polys npolys at vt.edu
Fri Sep 17 17:06:31 PDT 2021


Neat!
Try a radio button here for MP4
The seam is visible but maybe the source
drone video
test... Mostly works ;-]

http://metagrid1.sv.vt.edu/~polys/Forestry2020/Plot%2038/Plot38.html

Comments welcome!



On Fri, Sep 17, 2021, 7:34 PM John Carlson <yottzumm at gmail.com> wrote:

> Using MovieTexture with canvas did not work.   Texture is better.
>
> John
>
> On 9/17/21 6:22 PM, John Carlson wrote:
> > Updates;
> >
> > Mapping from .ogv to MovieTexture looks good.
> >
> > Drawing on a canvas mapped to a Texture looks not so good. I may try
> > to make the texture a MovieTexture
> >
> > Check it out!
> >
> > John
> >
> > On 9/17/21 5:46 PM, John Carlson wrote:
> >> This problem has come up 2-3 times, so I decided to provide an
> >> example for everyone to work off of:
> >>
> >> Point 1:  Texture mapping looks really good on the sphere, but
> >> there's no animation.
> >>
> >> Point 2:  Canvas mapping to a sphere does not work, AFAICT
> >>
> >> Point 3:  Canvas drawing from video seems to work when you pause the
> >> video
> >>
> >> Point 4:  Video plays fine in video tag.
> >>
> >> I will point the open issues to this example:
> >>
> >> https://coderextreme.net/BigBuck/work.html
> >>
> >> On 9/17/21 3:43 PM, John Carlson wrote:
> >>> I'm planning on getting a 360 degree camera and placing my
> >>> flowers/roses/rhodonea/orbits in a scene with a 3D textured sphere
> >>> as background.  I'm looking for some experts in the field of mapping
> >>> 360 degree textures to spheres. I might not only put scenes inside
> >>> spheres, I might deform spheres, and layer a 360-degree texture over
> >>> the deformed spheres.
> >>>
> >>> I've done a bit of work mapping .mp4's to spheres, so I might have a
> >>> leg up on the problem if I can find those examples.
> >>>
> >>> I don't know if there's still outstanding issues with x3dom and
> >>> texturing mp4s.  Here's the Big Buck Bunny Movie reference I might
> >>> use to put into a PBR Next rendering of my rhondonea:
> >>> https://en.wikipedia.org/wiki/Big_Buck_Bunny.  I hope I can do both
> >>> my rhodonea as shapes and the .mp4s or whatever the 360-degree
> >>> format is in X3DOM or X_ITE.   Currently, I'm planning a Three.JS
> >>> implemenation to get PBR Next features.
> >>>
> >>> Hopefully none of this will be super complex, and we might get a
> >>> X3DOM or X_ITE implementation as a result of learning how to
> >>> accomplish the task in Three.JS.
> >>>
> >>> Anyone with spherical background experience would be wonderful, I
> >>> have 6-sided box background experience.
> >>>
> >>> I guess I'll go analyze the PBR Next example in Three.JS.
> >>>
> >>> Thanks!
> >>>
> >>> John
> >>>
>
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