[x3d-public] Fluid routes

John Carlson yottzumm at gmail.com
Mon Apr 11 10:49:11 PDT 2022


Fluidly, like one toField is on one side of a continental divide and
another toField is on the other side of the divide, and you’re dragging a
hose (the fromField) full of events (say a rainstorm of events) across the
divide.

How does one do a particle system of events?

On Mon, Apr 11, 2022 at 12:10 PM GPU Group <gpugroup at gmail.com> wrote:

>
> https://www.web3d.org/documents/specifications/19777-1/V3.3/Part1/types.html
>
> SAI > Table 6.2 > Dynamic Routing > addRoute, deleteRoute ?
>
> On Mon, Apr 11, 2022 at 10:55 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> How does one add and remove routes fluidly?
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