[x3d-public] [x3d] Spec Comment by on 19775-1: X3D Architecture - V4.0: component support needed for glTF inline loading conversion

Brutzman, Donald (Don) (CIV) brutzman at nps.edu
Mon Apr 25 08:14:25 PDT 2022


[cc: x3d-public]

Thanks for insightful comment.  Happy to modify this statement to list all
appropriate components, possibly Immersive profile.

Michalis, do you have any opinions from writing your glTF->X3D conversion
code?

It helps to know full coverage.  If there is a glTF test file that includes
all constructs, that would also be helpful to convert and add to our
architecture.

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br        brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149
X3D graphics, virtual worlds, Navy robotics https://
faculty.nps.edu/brutzman

-----Original Message-----
From: x3d <x3d-bounces at web3d.org> On Behalf Of Spec Feedback
Sent: Thursday, April 21, 2022 12:47 PM
To: x3d at web3d.org
Subject: [x3d] Spec Comment by on 19775-1: X3D Architecture - V4.0

-- Submitter indicates that this comment may be public: *Yes* --

Comment on 19775-1: X3D Architecture - V4.0

https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/component
s/networking.html#X3DUrlObject

-----------------
"Support for loading glTF assets (see 2.[GLTF]) also requires support for
Shape component level 2 and Lighting component level 4."

Many different data fragments may be contained in the current standard gltf
asset structure, even animation data, so maybe also more general statement?



-----------------

Submitted on Thursday, 2022,  April 21 - 12:47pm by  (Joe D Williams )
IP: 12.206.82.58

See: https://www.web3d.org/node/1694/submission/5663


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