[x3d-public] X3D minutes: X3D Graphics Specification Relationships, request review of Integrating X3D and glTF
John Carlson
yottzumm at gmail.com
Fri Aug 5 18:21:13 PDT 2022
I saw Nicholas’ BOF talk. I think if more video capture of X3D could be
used, it would make our technology more compelling. Follow Meta’s
marketing!
What do I think is next? Hooking up some of these examples to the web so
i can see them on my Meta Quest 2!
If the capability is there, capture “videos” from VR devices.
John
On Fri, Aug 5, 2022 at 12:31 PM Brutzman, Donald (Don) (CIV) <
brutzman at nps.edu> wrote:
> Attendees: Anita Havele, Dick Puk, Don Brutzman
>
>
>
> We normally meet Fridays 09-1000 pacific. (Regrets, no meeting next week.)
>
>
>
> 1. *ISO Annual Meeting*. Dick and Don reviewed almost-complete annual
> meeting of ISO standards committee SC24. Our liaison report has been
> shared with Web3D Consortium members providing detail on all Web3D X3D and
> HAnim issues. Once the ISO meeting resolutions are shared and reviewed
> with members, we’ll be posting the Web3D Liaison report for public
> awareness. Summary: everything we have declared is progressing well.
>
>
>
> 1. *X3D Graphics Specification Relationships*. We have made some
> small adjustments to our (very busy!) chart describing all Web3D Consortium
> standards, and how they relate to other standards. Updated online at
>
>
>
> -
> https://www.web3d.org/specifications/X3dGraphicsStandardsRelationships.png
> -
> https://www.web3d.org/specifications/X3dGraphicsStandardsRelationships.pdf
>
>
>
> Improvements to color legend:
>
> - Grey, Proposed
> - Orange, Working draft in progress
> - Yellow, ISO balloting in progress
> - White, ISO approved
>
>
>
> Thus three standards are in ballot (X3D 4.0 Architecture, X3D 3.3 SAI
> Bindings for C, C++, C#) and one standard is getting updated (X3D SAI from
> 3.3 to 4.0).
>
>
>
> Of note is that rough-draft notes for (X3D SAI from 3.3 to 4.0) are posted
> as follows. Next step will be to put HTML versions with editorial markup
> in Web3D Consortium’s github version control.
>
> -
> https://www.web3d.org/specifications/X3dSaiReviewCommentsJuly2022.reduced.pdf
>
>
>
> As ever, comments welcome.
>
>
>
> 1. *X3D and glTF Comparison*. Anita is checking our most recent
> postings that compared glTF and X3D, which led to full support of glTF
> capabilities in X3D4.
>
>
>
> - Integrating X3D and glTF: How to Play Together Well on the WWW
> - Nicholas Polys, Ph.D., October, 2019
> - https://www.web3d.org/blog-integrating-x3d-and-gltf
>
>
>
> and
>
> - X3D and glTF Features Comparison, 3 NOV 2017
> -
> https://www.web3d.org/sites/default/files/page/X3D%20Version%204%20Overview/glTfX3dFeaturesComparison.pdf
>
>
>
> Hoping to confirm that everything there is still correct… changes in X3D4
> likely means that some of these entries need to be updated.
>
>
>
> Review comments and improvements are welcome.
>
>
>
> 1. *Web3D Ecosystem and the Metaverse - SIGGRAPH 2022 BOF*. An
> excellent presentation is now available:
>
>
>
> - Web3D Ecosystem and the Metaverse - SIGGRAPH 2022 BOF, Join the
> Web3D Consortium for a discussion on how #X3D technology contributes to the
> Metaverse. From Interactive Real-Time 3D, to Mixed Reality and Humanoid
> Animation #HAnim for an open Metaverse.
> - https://twitter.com/Web3DConsortium/status/1553065575512911876
> - https://youtu.be/2T8WbIpdIDc
>
>
>
> TODO: post two more videos from SIGGRAPH 2022 BOFs… hopefully next week.
>
>
>
> 1. *Metaverse Standards Forum*. As a Standards Development
> Organization (SDO) Web3D Consortium is a founding member of Metaverse
> Standards Forum. This work continues to ramp up rapidly, now with 1200
> members.
>
>
>
> - Metaverse Standards Forum: Where Leading Standards Organizations and
> Companies Cooperate to Foster Interoperability Standards for an Open
> Metaverse
> - https://metaverse-standards.org
>
>
>
> Web3D Consortium actually has a lot of available technology capabilities
> in this space. To learn more, please see
>
>
>
> - “The Metaverse Standards Forum provides a unique opportunity to
> achieve secure, collaborative (interoperable), durable, and pervasive
> Mixed-Reality content,” said Nicholas Polys Ph.D., president of the Web3D
> Consortium.
> - https://twitter.com/Web3DConsortium/status/1539412412377333761
> -
> https://www.web3d.org/blog/anitahavele/keys-open-interoperable-metaverse
>
>
>
> 1. *Or else*. Have fun with X3D! 8)
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, Navy robotics https://
> faculty.nps.edu/brutzman
>
>
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>
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