[x3d-public] X3D meeting agenda 4 FEB 2022: Rigid Body Physics review, Projects Wish List, X3D implementation spreadsheet
vmarchetti at kshell.com
vmarchetti at kshell.com
Thu Feb 3 04:36:14 PST 2022
> On Feb 3, 2022, at 1:00 AM, Brutzman, Donald (Don) (CIV) <brutzman at nps.edu> wrote:
>
> We again meet this week 08-0900 Pacific on Web3D Consortium zoom line.
>
> Is someone interested in leading updates to our X3D support spreadsheet?
> X3D Node Inventory Comparison
> https://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx <https://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx>
> https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf <https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf>
I would be interested in updating this resource, but propose limiting its scope:
-- Focus on viewers, applications which at a minimum visually render X3D (XML encoding) files. Omit tools which are primarily for authoring or content creation such as Blender, Meshlab, X3D-Edit
-- Limit to viewers which are accessible to non-expert users, do not require compiling from source, on one or more of these platforms
-- Desktop: Windows, Linux, or MacOS, in their modern OS releases (no Windows XP applications!)
-- Web browser viewers implemented as javascript libraries
-- Web browser plugins or extensions which work in latest versions of the browsers
-- mobile applications which are available on the mobile stores
-- VR device software which is publically available
-- Cover both ( open-source or closed-source ) and (no-cost or purchased application)
Propose refining this scope at the Feb 4 WG meeting, and reviewing what applications meet these criteria. My partial list would be
X3DOM
X-ITE
Xj3D
Instant Player
BS Contact
view3dscene
Octaga (?)
Chrome X3D extension
FreeWRL
H3D Viewer
------
Vince Marchetti
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