[x3d-public] X3D meeting agenda 4 FEB 2022: Rigid Body Physics review, Projects Wish List, X3D implementation spreadsheet

vmarchetti at kshell.com vmarchetti at kshell.com
Fri Feb 4 05:57:01 PST 2022


Doug

Thank you for providing this reference to the list of notes supported.

Vince Marchetti


> On Feb 4, 2022, at 8:41 AM, GPU Group <gpugroup at gmail.com> wrote:
> 
> (Maybe a better measure of modernity is what version of web3d specs a browser/tool supports? It\s possible to support v4.0 and be compiled to x86. But those measures are harder to see from outside - not all tools come with a node and version checklist. Another measure is date stamp, when was it last time it was maintained. Freewrl part way through 2020, so doesn't have all the v4.0 changes. Another way is to require tools maintainers to submit (a link to a standard) node version support list. Here's a v3.3 list for freeWRL
> FreeWRL Home Page (sourceforge.net) <http://freewrl.sourceforge.net/conformance.html>
> )
> 
> On Thu, Feb 3, 2022 at 6:34 AM GPU Group <gpugroup at gmail.com <mailto:gpugroup at gmail.com>> wrote:
> (A funny thing with freeWRL - the windows XP x86 version still gets more downloads than the x64 version.
> FreeWRL VRML/X3D browser - Browse /freewrl-win32/4.0 at SourceForge.net <https://sourceforge.net/projects/freewrl/files/freewrl-win32/4.0/>
>  Hypotheses: H0: a bug in x64 version we don't know about H1: a lot of x86 computers still in service H2: robots programmed to download XP version routinely haven't stopped H3: people download the most downloaded version, and it take time to shift momentum, ...)
> -Doug Sanden
> 
> On Thu, Feb 3, 2022 at 5:37 AM vmarchetti at kshell.com <mailto:vmarchetti at kshell.com> <vmarchetti at kshell.com <mailto:vmarchetti at kshell.com>> wrote:
> 
> 
>> On Feb 3, 2022, at 1:00 AM, Brutzman, Donald (Don) (CIV) <brutzman at nps.edu <mailto:brutzman at nps.edu>> wrote:
>> 
>> We again meet this week 08-0900 Pacific on Web3D Consortium zoom line.
>>   
>> Is someone interested in leading updates to our X3D support spreadsheet?
>> X3D Node Inventory Comparison
>> https://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx <https://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx>
>> https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf <https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf>
> 
> I would be interested in updating this resource, but propose limiting its scope:
> 
> -- Focus on viewers, applications which at a minimum visually render X3D (XML encoding) files. Omit tools which are primarily for authoring or content creation such as Blender, Meshlab, X3D-Edit
> -- Limit to viewers which are accessible to non-expert users, do not require compiling from source, on one or more of these platforms
>    -- Desktop: Windows, Linux, or MacOS, in their modern OS releases (no Windows XP applications!)
>    -- Web browser viewers  implemented as javascript libraries
>    -- Web browser plugins or extensions  which work in latest versions of the browsers
>    -- mobile applications which are available on the mobile stores
>    -- VR device software which is publically available
> -- Cover both ( open-source or closed-source )  and  (no-cost or purchased application)
> 
> Propose refining this scope at the Feb 4 WG meeting, and reviewing what applications meet these criteria. My partial list would be
> X3DOM
> X-ITE
> Xj3D
> Instant Player
> BS Contact
> view3dscene
> Octaga (?)
> Chrome X3D extension
> FreeWRL
> H3D Viewer
> 
> ------
> 
> Vince Marchetti
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org <mailto:x3d-public at web3d.org>
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org <http://web3d.org/mailman/listinfo/x3d-public_web3d.org>

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20220204/8207d5ad/attachment.html>


More information about the x3d-public mailing list