[x3d-public] X3D meeting agenda 4 FEB 2022: Rigid Body Physics review, Projects Wish List, X3D implementation spreadsheet

Brutzman, Donald (Don) (CIV) brutzman at nps.edu
Sat Feb 5 12:08:05 PST 2022


Vince, thanks for considering such efforts.

You make a great case that a narrower-scope document might have greater value to more people.  Can also be much more accessible.

Meanwhile the detailed spreadsheet has proven useful in the past, maintaining a comprehensive inventory of support across multiple categories can help individual projects and also X3D specification coverage.  Also helps when people are looking for open source.  A lot of structure (and statistics) there are mature, so it only needs occasional updating as X3D coverage steadily improves.

So, probably both approaches seem meritorious...  would that work for you?

all the best, Don
--
Don Brutzman  Naval Postgraduate School, Code USW/Br        brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149
X3D graphics, virtual worlds, Navy robotics https:// faculty.nps.edu/brutzman

From: x3d-public <x3d-public-bounces at web3d.org> On Behalf Of vmarchetti at kshell.com
Sent: Thursday, February 3, 2022 4:36 AM
To: X3D-Public <x3d-public at web3d.org>
Subject: Re: [x3d-public] X3D meeting agenda 4 FEB 2022: Rigid Body Physics review, Projects Wish List, X3D implementation spreadsheet




On Feb 3, 2022, at 1:00 AM, Brutzman, Donald (Don) (CIV) <brutzman at nps.edu<mailto:brutzman at nps.edu>> wrote:

We again meet this week 08-0900 Pacific on Web3D Consortium zoom line.


3.   Is someone interested in leading updates to our X3D support spreadsheet?

*        X3D Node Inventory Comparison

*        https://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx

*        https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf


I would be interested in updating this resource, but propose limiting its scope:

-- Focus on viewers, applications which at a minimum visually render X3D (XML encoding) files. Omit tools which are primarily for authoring or content creation such as Blender, Meshlab, X3D-Edit
-- Limit to viewers which are accessible to non-expert users, do not require compiling from source, on one or more of these platforms
   -- Desktop: Windows, Linux, or MacOS, in their modern OS releases (no Windows XP applications!)
   -- Web browser viewers  implemented as javascript libraries
   -- Web browser plugins or extensions  which work in latest versions of the browsers
   -- mobile applications which are available on the mobile stores
   -- VR device software which is publically available
-- Cover both ( open-source or closed-source )  and  (no-cost or purchased application)

Propose refining this scope at the Feb 4 WG meeting, and reviewing what applications meet these criteria. My partial list would be
X3DOM
X-ITE
Xj3D
Instant Player
BS Contact
view3dscene
Octaga (?)
Chrome X3D extension
FreeWRL
H3D Viewer

------

Vince Marchetti
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