[x3d-public] Books on x3d

Brutzman, Donald (Don) (CIV) brutzman at nps.edu
Wed Feb 9 22:57:56 PST 2022


Additions are always welcome.

https://www.web3d.org/x3d/content/examples/X3dResources.html#Books
🔖<https://www.web3d.org/x3d/content/examples/X3dResources.html#Books> Books about X3D and VRML [to top] <https://www.web3d.org/x3d/content/examples/X3dResources.html>

Books on Extensible 3D (X3D) Graphics
X3D Graphics is the international standard for real-time 3D communication.

  1.  X3D for Web Authors<http://x3dGraphics.com> by Don Brutzman and Leonard Daly, Morgan Kaufmann Publishers, Elsevier, April 2007, 468 pages.
     *   Free book download in ACM Digital Library<http://dl.acm.org/citation.cfm?id=1214715> is available for ACM and SIGGRAPH members<http://www.siggraph.org/participate/membership>.
     *   X3dGraphics.com<http://X3dGraphics.com> provides free X3D example scenes<https://x3dgraphics.com/examples/X3dForWebAuthors> and chapter slidesets<https://x3dgraphics.com/slidesets>.
     *   Course video lessons<https://www.movesinstitute.org/Video/Courses/X3dForWebAuthors/X3dForWebAuthorsVideo.html> for learning X3D (also YouTube course video archive<https://www.youtube.com/channel/UCSOnGlgAFxkWg8ilg-JEbAQ/playlists?view=1&flow=grid&sort=da>).
     *   Online course<https://cle.nps.edu/xsl-portal/site/x3d> for enrolled NPS and distance-learning students.
  2.  WebGl HOTSHOT<http://3d-online.com> by Mitch Williams<https://www.web3d.org/about/board/mitch-williams>, ISBN-13: 9781783280919, 306 pages, 2014. Chapter 1<https://www.packtpub.com/web-development/webgl-hotshot> shows how X3D complements WebGL.
  3.  Visualizing Information Using SVG and X3D<https://www.web3d.org/news/permalink/Visualizing-Information-Using-SVG-and-X3D> by Vladimir Geroimenko<http://www.plymouth.ac.uk/staff/vgeroimenko> and Chaomei Chen<http://www.pages.drexel.edu/~cc345>, editors, Springer, 2008.
  4.  Computer Graphics: From a Small Formula to Cyberworlds<http://www.ntu.edu.sg/home/assourin/book> by Alexei Sourin<http://www.ntu.edu.sg/home/ASSourin>, 3rd edition, Pearson Prentice Hall, Singapore, 385 pages, 2012. Chapter 14 discusses X3D and VRML.
  5.  Networked Graphics: Building Networked Games and Virtual Environments<http://www.NetworkedGraphics.org> by Anthony Steed<http://www.cs.ucl.ac.uk/staff/a.steed> and Manuel Fradinho Oliveira<https://www.sintef.no/en/all-employees/employee/?empId=4083>, Elsevier<http://www.elsevierdirect.com/ISBN/9780123744234/Networked-Graphics>, 536 pages, 2009. Chapter 7 discusses X3D, X3D-Edit and DIS.
  6.  Interactive 3D Multimedia Content: Models for Creation, Management, Search and Presentation<https://www.springer.com/us/book/9781447124962>, edited by Wojciech Cellary and Krzysztof Walczak<http://www.kti.ue.poznan.pl/en/node/108>, Springer London, 302 pages, 2012. Contributed chapters discuss X3D capabilities together with other standards, then describe significant implemented research work regarding 3D/VR/AR systems. Most works provide extensions based on the VRML/X3D standards. Online resource: Chapter 2, Interactive 3D Content Standards<http://www.springer.com/cda/content/document/cda_downloaddocument/9781447124962-c2.pdf>.
  7.  Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments<https://www.igi-global.com/book/digital-simulations-improving-education/275>, edited by David Gibson (University of Vermont, USA) and Young Kyun Baek (Korea National University of Education, Korea), IGI Global, 540 pages, April 2009.
  8.  Core Web3D<http://portal.acm.org/citation.cfm?id=352236> by Aaron E. Walsh<http://gridinstitute.com/people/aew> and Mikaël Bourges-Sévenier, Prentice Hall PTR, Upper Saddle River, New Jersey USA, 1088 pages, 2000. Several chapters discuss developmental versions of X3D.
  9.  X3D: Programmierung interaktiver 3D-Anwendungen für das Internet, Peter Schickel and Jörg H. Kloss, Addison Wesley, December 2009.
  10. VRML & X3D for virtual reality<http://www.yes24.com/Goods/FTGoodsView.aspx?goodsNo=2134569> by KyungBae Park, KyungIn Kang and SeungWook Kwak, 21 Century, ISBN-10: 8984681903, 422 pages, 2006 (in Korean).
  11. X3D, Who are you? Focus on examples for Web 3D design<http://www.yes24.com/Goods/FTGoodsView.aspx?goodsNo=2796093> by KyungBae Park and SeungWook Kwak, Global, ISBN-13: 9788955024135, 472 pages, 2007 (in Korean).

🔖<https://www.web3d.org/x3d/content/examples/X3dResources.html#VRMLBooks> Books on Virtual Reality Modeling Language (VRML) 97
VRML design began in 1994 and the language became a stable International Standard in 1997. Of interest: X3D is a third-generation design that is fully backwards-compatible with the second-generation VRML 97 standard. Thus all design guidelines and technical details in the following textbooks remains relevant.

  1.  VRML 2 Sourcebook<http://www.wiley.com/legacy/compbooks/vrml2sbk/cover/cover.htm> by Andrea L. Ames, David R. Nadeau, and John L. Moreland, John Wiley & Sons, 1996. (also see VRML 2 Sourcebook examples<https://www.web3d.org/x3d/content/examples/X3dResources.html#Vrml2Sourcebook> in X3D)
  2.  Annotated VRML 2.0 Reference Manual<http://www.x-3-x.net/vrml/archive/annotatedVRML2/BOOK.HTM> by Rikk Carey and Gavin Bell, Addison Wesley<http://www.pearsonhighered.com/educator/academic/product/0,3110,0201419742,00.html>, Boston Massachusetts, 1997.
  3.  Late Night VRML 2.0 with Java<http://ece.uwaterloo.ca/~broehl/vrml/lnvj> by Bernie Roehl, Justin Couch<http://www.vlc.com.au/~justin/books/lnvj.html>, Cindy Reed-Ballreich, Tim Rohaly and Geoff Brown, Ziff-Davis Press (Macmillan Publishers), 1997.
  4.  VRML 2.0 Handbook<http://books.google.com/books/about/The_VRML_2_0_handbook.html?id=rKoBsI02GpsC> by Jed Hartman and Josie Wernecke, Addison Wesley<http://www.informit.com/store/product.aspx?isbn=0201479443>, Boston Massachusetts, 1996. Also see the Tenochtitlan examples<https://www.web3d.org/x3d/content/examples/X3dResources.html#Tenochtitlan>.
  5.  VRML: Exploring Virtual Worlds on the Internet<http://books.google.es/books/about/VRML.html?id=FSdMAAAAYAAJ>, by Walter Goralski, Matthew Poli, and Peter Vogel, Prentice Hall PTR, January 1997.
  6.  Das Einsteigerseminar VRML<http://fabdaz.fh-potsdam.de/daesslerwp/?p=60> by Prof. Dr. Rolf Daessler, April 2001, BHV Publishing Group, 498 pages, in German. Available online<http://fabdaz.fh-potsdam.de/daesslerwp/wp-content/uploads/2010/04/ES_VRML.pdf>.
  7.  3D User Interfaces with Java 3D<https://www.manning.com/books/3d-user-interfaces-with-java-3d> by Jon Barrilleaux, Manning Publications, 2000. A guide to computer-human interaction in 3D with direct mappings to VRML.

Also available: VRML Resources<https://www.web3d.org/x3d/content/examples/X3dResources.html#VRML>.


p.s. if you meet anyone making money from books, wow!  Take a picture please!!   8)

all the best, Don
--
Don Brutzman  Naval Postgraduate School, Code USW/Br        brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149
X3D graphics, virtual worlds, Navy robotics https:// faculty.nps.edu/brutzman

From: x3d-public <x3d-public-bounces at web3d.org> On Behalf Of Konstantin Smirnov
Sent: Tuesday, February 8, 2022 3:53 AM
To: X3D-Public <x3d-public at web3d.org>
Subject: [x3d-public] Books on x3d

Hello
Is it possible to write a x3d book, that can be sold very good, despite being free books?
What topics here can be bestsellers?

Programming integration also
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