[x3d-public] Books on x3d
Konstantin Smirnov
konstantin.e.smirnov at gmail.com
Wed Feb 9 23:05:43 PST 2022
Thank you! I have a publishing system that pays for electronic books. If
get a 1000 sales book, you can get about 50000 roubles.
Besides, many journals pay for articles
So what theme can be hot for programming bestsellers?))
чт, 10 февр. 2022 г., 09:58 Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>:
> Additions are always welcome.
>
>
>
> https://www.web3d.org/x3d/content/examples/X3dResources.html#Books
> 🔖 <https://www.web3d.org/x3d/content/examples/X3dResources.html#Books>
> Books about X3D and VRML [image: to top]
> <https://www.web3d.org/x3d/content/examples/X3dResources.html>
>
> *Books on Extensible 3D (X3D) Graphics*
>
> X3D Graphics is the international standard for real-time 3D communication.
>
> 1. *X3D for Web Authors* <http://x3dGraphics.com> by Don Brutzman and
> Leonard Daly, Morgan Kaufmann Publishers, Elsevier, April 2007, 468 pages.
> - Free book download in ACM Digital Library
> <http://dl.acm.org/citation.cfm?id=1214715> is available for ACM
> and SIGGRAPH members
> <http://www.siggraph.org/participate/membership>.
> - X3dGraphics.com provides free X3D example scenes
> <https://x3dgraphics.com/examples/X3dForWebAuthors> and chapter
> slidesets <https://x3dgraphics.com/slidesets>.
> - Course video lessons
> <https://www.movesinstitute.org/Video/Courses/X3dForWebAuthors/X3dForWebAuthorsVideo.html>
> for learning X3D (also YouTube course video archive
> <https://www.youtube.com/channel/UCSOnGlgAFxkWg8ilg-JEbAQ/playlists?view=1&flow=grid&sort=da>).
>
> - Online course <https://cle.nps.edu/xsl-portal/site/x3d> for
> enrolled NPS and distance-learning students.
> 2. *WebGl HOTSHOT* <http://3d-online.com> by Mitch Williams
> <https://www.web3d.org/about/board/mitch-williams>, ISBN-13:
> 9781783280919, 306 pages, 2014. Chapter 1
> <https://www.packtpub.com/web-development/webgl-hotshot> shows how X3D
> complements WebGL.
> 3. *Visualizing Information Using SVG and X3D*
> <https://www.web3d.org/news/permalink/Visualizing-Information-Using-SVG-and-X3D>
> by Vladimir Geroimenko <http://www.plymouth.ac.uk/staff/vgeroimenko>
> and Chaomei Chen <http://www.pages.drexel.edu/~cc345>, editors,
> Springer, 2008.
> 4. *Computer Graphics: From a Small Formula to Cyberworlds*
> <http://www.ntu.edu.sg/home/assourin/book> by Alexei Sourin
> <http://www.ntu.edu.sg/home/ASSourin>, 3rd edition, Pearson Prentice
> Hall, Singapore, 385 pages, 2012. Chapter 14 discusses X3D and VRML.
> 5. *Networked Graphics: Building Networked Games and Virtual
> Environments* <http://www.NetworkedGraphics.org> by Anthony Steed
> <http://www.cs.ucl.ac.uk/staff/a.steed> and Manuel Fradinho Oliveira
> <https://www.sintef.no/en/all-employees/employee/?empId=4083>, Elsevier
> <http://www.elsevierdirect.com/ISBN/9780123744234/Networked-Graphics>,
> 536 pages, 2009. Chapter 7 discusses X3D, X3D-Edit and DIS.
> 6. *Interactive 3D Multimedia Content: Models for Creation,
> Management, Search and Presentation*
> <https://www.springer.com/us/book/9781447124962>, edited by Wojciech
> Cellary and Krzysztof Walczak <http://www.kti.ue.poznan.pl/en/node/108>,
> Springer London, 302 pages, 2012. Contributed chapters discuss X3D
> capabilities together with other standards, then describe significant
> implemented research work regarding 3D/VR/AR systems. Most works provide
> extensions based on the VRML/X3D standards. Online resource: Chapter
> 2, Interactive 3D Content Standards
> <http://www.springer.com/cda/content/document/cda_downloaddocument/9781447124962-c2.pdf>.
>
> 7. Digital Simulations for Improving Education: Learning Through
> Artificial Teaching Environments
> <https://www.igi-global.com/book/digital-simulations-improving-education/275>,
> edited by David Gibson (University of Vermont, USA) and Young Kyun Baek
> (Korea National University of Education, Korea), IGI Global, 540 pages,
> April 2009.
> 8. *Core Web3D* <http://portal.acm.org/citation.cfm?id=352236> by Aaron
> E. Walsh <http://gridinstitute.com/people/aew> and Mikaël
> Bourges-Sévenier, Prentice Hall PTR, Upper Saddle River, New Jersey USA,
> 1088 pages, 2000. Several chapters discuss developmental versions of X3D.
> 9. *X3D: Programmierung interaktiver 3D-Anwendungen für das Internet*,
> Peter Schickel and Jörg H. Kloss, Addison Wesley, December 2009.
> 10. *VRML & X3D for virtual reality*
> <http://www.yes24.com/Goods/FTGoodsView.aspx?goodsNo=2134569> by
> KyungBae Park, KyungIn Kang and SeungWook Kwak, 21 Century, ISBN-10:
> 8984681903, 422 pages, 2006 (in Korean).
> 11. *X3D, Who are you? Focus on examples for Web 3D design*
> <http://www.yes24.com/Goods/FTGoodsView.aspx?goodsNo=2796093> by
> KyungBae Park and SeungWook Kwak, Global, ISBN-13: 9788955024135, 472
> pages, 2007 (in Korean).
>
> 🔖
> <https://www.web3d.org/x3d/content/examples/X3dResources.html#VRMLBooks> *Books
> on Virtual Reality Modeling Language (VRML) 97*
>
> VRML design began in 1994 and the language became a stable International
> Standard in 1997. Of interest: X3D is a third-generation design that is
> fully backwards-compatible with the second-generation VRML 97 standard.
> Thus all design guidelines and technical details in the following textbooks
> remains relevant.
>
> 1. *VRML 2 Sourcebook*
> <http://www.wiley.com/legacy/compbooks/vrml2sbk/cover/cover.htm> by
> Andrea L. Ames, David R. Nadeau, and John L. Moreland, John Wiley & Sons,
> 1996. (also see VRML 2 Sourcebook examples
> <https://www.web3d.org/x3d/content/examples/X3dResources.html#Vrml2Sourcebook>
> in X3D)
> 2. *Annotated VRML 2.0 Reference Manual*
> <http://www.x-3-x.net/vrml/archive/annotatedVRML2/BOOK.HTM> by Rikk
> Carey and Gavin Bell, Addison Wesley
> <http://www.pearsonhighered.com/educator/academic/product/0,3110,0201419742,00.html>,
> Boston Massachusetts, 1997.
> 3. *Late Night VRML 2.0 with Java*
> <http://ece.uwaterloo.ca/~broehl/vrml/lnvj> by Bernie Roehl, Justin
> Couch <http://www.vlc.com.au/~justin/books/lnvj.html>, Cindy
> Reed-Ballreich, Tim Rohaly and Geoff Brown, Ziff-Davis Press (Macmillan
> Publishers), 1997.
> 4. *VRML 2.0 Handbook*
> <http://books.google.com/books/about/The_VRML_2_0_handbook.html?id=rKoBsI02GpsC>
> by Jed Hartman and Josie Wernecke, Addison Wesley
> <http://www.informit.com/store/product.aspx?isbn=0201479443>, Boston
> Massachusetts, 1996. Also see the Tenochtitlan examples
> <https://www.web3d.org/x3d/content/examples/X3dResources.html#Tenochtitlan>.
>
> 5. *VRML: Exploring Virtual Worlds on the Internet*
> <http://books.google.es/books/about/VRML.html?id=FSdMAAAAYAAJ>, by
> Walter Goralski, Matthew Poli, and Peter Vogel, Prentice Hall PTR, January
> 1997.
> 6. *Das Einsteigerseminar VRML*
> <http://fabdaz.fh-potsdam.de/daesslerwp/?p=60> by Prof. Dr. Rolf
> Daessler, April 2001, BHV Publishing Group, 498 pages, in German. Available
> online
> <http://fabdaz.fh-potsdam.de/daesslerwp/wp-content/uploads/2010/04/ES_VRML.pdf>.
>
> 7. 3D User Interfaces with Java 3D
> <https://www.manning.com/books/3d-user-interfaces-with-java-3d> by Jon
> Barrilleaux, Manning Publications, 2000. A guide to computer-human
> interaction in 3D with direct mappings to VRML.
>
> Also available: VRML Resources
> <https://www.web3d.org/x3d/content/examples/X3dResources.html#VRML>.
>
>
>
> p.s. if you meet anyone making money from books, wow! Take a picture
> please!! 8)
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, Navy robotics https://
> faculty.nps.edu/brutzman
>
>
>
> *From:* x3d-public <x3d-public-bounces at web3d.org> *On Behalf Of *Konstantin
> Smirnov
> *Sent:* Tuesday, February 8, 2022 3:53 AM
> *To:* X3D-Public <x3d-public at web3d.org>
> *Subject:* [x3d-public] Books on x3d
>
>
>
> Hello
>
> Is it possible to write a x3d book, that can be sold very good, despite
> being free books?
>
> What topics here can be bestsellers?
>
>
>
> Programming integration also
>
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