[x3d-public] Discussion: what to add to X3D archives

John Carlson yottzumm at gmail.com
Wed Feb 16 14:42:57 PST 2022


On Wed, Feb 16, 2022 at 9:04 AM Brutzman, Donald (Don) (CIV) <
brutzman at nps.edu> wrote:

> If anyone wants to offer particle models for the X3D Examples Archives,
> that will be welcome.
>
> I am thinking of starting to collect examples of things we might create
PROTOs from.   Things like the famous “20 questions” categories:  Animal,
vegetable, and mineral.   But those might just be fields in a more sci-fi
universe, like 50% vegetable, 50% mineral.  What qualifies as something
being alive?   This seems more like a percentage or fuzzy thing.

More guidance on things to create PROTOs for the archive would be welcome.
  Also, any tools to create PROTOs beyond pure text would be welcome hints!
  I have a GUI currently for placing things on an image with unlimited
properties, superclasses, parent/child hierarchy, metadata search, and
relationships/connections, but it’s a bit confused at the moment, I think I
tried to do too many things at the same time (remember Java RMI?  I have a
MOO with RMI built in!).   I even tried to add scripting at one point.
Tying something like X3DUOM into this seems like an interesting project.

I currently have a list 80+ categories of things which are countable for
possible PROTOs.  However, I am more interested in categories of things
which are not countable, like all numbers, all accelerations, all tensors,
all frequencies etc.  I’ve got 10+ categories of those.

I will take this off-list since it is straying into the impractical, like
storing common sense.

Let me know if you’re interested in studying upper ontologies for models
for animation systems.

>
>
> Enjoy the cool wind in your screen with X3D4!   = 8-)
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, Navy robotics https://
> faculty.nps.edu/brutzman
>
>
>
> *From:* Joseph D Williams <joedwil at earthlink.net>
> *Sent:* Saturday, February 12, 2022 12:07 AM
> *To:* John Carlson <yottzumm at gmail.com>; Brutzman, Donald (Don) (CIV) <
> brutzman at nps.edu>
> *Cc:* X3D Public Mailing List (x3d-public at web3d.org) <x3d-public at web3d.org
> >
> *Subject:* RE: [x3d-public] X3D minutes 11 FEB 2022: ,X3D4 Particle
> Systems component review,adding enabled field to X3DParticleEmitterNode ?
>
>
>
>    - So maybe something that goes -1 (backwards),
>
>
>
> Something, but not this thing or else needs to change the name. What is
> the word for the reverse of an emitter?
>
>
> 40.4.5 ParticleSystem
>
>
>
> Contains this field called createParticles and another named enabled
>
>
>
> createP starts and stops and operates not like an enabled, which would
> kill all rather than just stop new. I think all the rest of controls are in
> there. If e/d moved upto *X3DParticleEmitterNode*  then also move cP unless,
> and why not, allow emitter
>
>  to be an MF then add e/d amd cP for each emitter😊
>
>
>
> Fun and Lock,
>
> Joe
>
>
>
> *From: *John Carlson <yottzumm at gmail.com>
> *Sent: *Friday, February 11, 2022 1:19 PM
> *To: *Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
>
> *Cc: *X3D Public Mailing List (x3d-public at web3d.org)
> <x3d-public at web3d.org>
> *Subject: *Re: [x3d-public] X3D minutes 11 FEB 2022: ,X3D4 Particle
> Systems component review,adding enabled field to X3DParticleEmitterNode ?
>
>
>
> It also might be good to enable a kind of slo-mo effect, if not already
> handled.  Also an emitter going in reverse.
>
>
>
> So maybe something that goes -1 (backwards), 0 (disabled), 1 (enabled),
> and various slo-mo settings in-between.   This would be a weighted factor
> on speed, where speed provides the maximum speed without the slo-mo setting.
>
>
>
> On Fri, Feb 11, 2022 at 12:54 PM John Carlson <yottzumm at gmail.com> wrote:
>
> I think it would be better to offer a transition from enabled to disabled
> and back.   But perhaps that’s max speed and min speed?
>
>
>
> But I agree that enabled is a good start, and adding a field for full on
> and full off with no transition is a good idea.   One might think of scenes
> where a door is shut.
>
>
>
> I’m not sure if full on/full off matches physical reality.   I can think
> of examples like bombs, volcanoes and dropping things though.
>
>
>
> A combination of min/max speed and on/off would cover the cases I’m
> thinking of.
>
>
>
> John
>
>
>
> On Fri, Feb 11, 2022 at 12:36 PM Brutzman, Donald (Don) (CIV) <
> brutzman at nps.edu> wrote:
>
> Tweeted:
>
>
>
> ·     X3D meeting minutes 11 FEB 2022: #X3D4 Architecture Particle
> Systems component review.  Community question: is it OK to add 'enabled'
> field to all emitter nodes, providing simpler animation control by authors
> and end users?
>
> ·     https://twitter.com/Web3DConsortium/status/1492205445120815105
> <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Ftwitter.com%2FWeb3DConsortium%2Fstatus%2F1492205445120815105&data=04%7C01%7Cbrutzman%40nps.edu%7C26d329a6836d4e040ca008d9edfeaa8e%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C637806058903230703%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&sdata=cjrkV8DYziUiPpwfBMD%2FAkW5LImU3ekxihQv0GRsmss%3D&reserved=0>
>
>
>
> Request: if anyone has links or screenshots of Particle System models in
> X3D4, we are happy to share them publicly. Thanks in advance for all posts.
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, Navy robotics https://
> faculty.nps.edu/brutzman
>
>
>
> *From:* Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
> *Sent:* Friday, February 11, 2022 9:28 AM
> *To:* X3D Public Mailing List (x3d-public at web3d.org) <x3d-public at web3d.org
> >
> *Cc:* Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
> *Subject:* X3D minutes 11 FEB 2022: , X3D4 Particle Systems component
> review, adding enabled field to X3DParticleEmitterNode ?
>
>
>
> Attendees: Anita Havele, Vince Marchetti, Dick Puk, Don Brutzman.
> Regrets: Nicholas Polys, John Carlson.
>
>
>
> 1.   Completed X3D4 Particle Systems component review.  All Mantis issues
> updated and resolved.  Latest modifications highlighted via CSS with
> corresponding Mantis issues documented using /title/ attributes.
>
>
>
> ·     X3D4 Architecture, clause 37 Particle Systems component
>
> ·
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/particleSystems.html
>
>
>
>
>
> a. Improved issue notes, WindPhysicsModel:
>
>
>
> ·     Mantis 464: 40.4.10 WindPhysicsModel - Question on Speed
>
> ·     https://www.web3d.org/member-only/mantis/view.php?id=464
>
> ·     Related issue: Mantis 768.  Deferred to X3D 4.1
>
>
>
> Likely pressure equation for future use will be based on difference
> between particle speed and wind speed.
>
> Note that the turbulence definition (regarding variability of wind
> direction) also needs improvement. For example, can highly turbulent wind
> stop or reverse direction?
>
>
>
>
>
> b. New deficiency noted: how do you turn off an emitter node?
>
>
>
> No /enabled/ field is present.  Possibly /speed/ might be zero, but then
> particle geometry would still be present and perhaps pulsing...  Possibly a
> Switch node might hide it, but then the browser writer likely just turns it
> off anyway to save computational resources, which is functionally
> equivalent to enabled FALSE.
>
>
>
> We discussed in some depth… Have raises an issue in Mantis, here posted
> publicly.  We seek comment, and decide (hopefully next week) whether it is
> something to be accomplished in X3D 4.0 or else deferred to X3D 4.1.
>
>
>
>
>
> ·     Mantis 1380: ability to disable/enable X3DParticleEmitterNode
>
> ·     https://www.web3d.org/member-only/mantis/view_all_bug_page.php
>
>
> Authors are unable to easily turn particle emitter nodes on or off.
>
> X3DParticleEmitterNode (and implementing nodes) need field:
>
>    SFBool [in out] enabled TRUE
>
> Implementation is simple for browsers. This field has no impact on legacy
> content.
>
> Current workarounds:
> * Possibly /speed/ might be zero, but then a particle would still be
> present and pulsing...
> * Possibly a Switch node might hide the emitter, but then the browser
> writer likely turns it off anyway to save computational resources, which is
> functionally equivalent to enabled FALSE.
>
>
>
> Of related note: X3DParticlePhysicsModelNode in this component does
> include an enabled field, for identical purposes.
>
>
>
>
>
> Vince discussed his Browser Review document noting X3D support, we hope to
> look at this draft further next week.
>
> No member-only information included on this page.
>
>
>
> Hope everybody has another great week.  Have fun with X3D!
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, Navy robotics https://
> faculty.nps.edu/brutzman
>
>
>
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