[x3d-public] X3D working group agenda 21 JAN 2022: progress, Mantis issue resolution, Projects Wish List, IMPORT/EXPORT

John Carlson yottzumm at gmail.com
Thu Jan 20 17:37:22 PST 2022


I think I did run into a problem defining ProtoDeclare (statements ?).  I’m
not sure whether I should use a binding or encoding for PROTOs.

Anyone’s thoughts?

John

On Thu, Jan 20, 2022 at 7:18 PM John Carlson <yottzumm at gmail.com> wrote:

> Don, I can offer my C/C++ SAI binding programs and serializers.  Now that
> I’m on windows, I might also offer c#, but I’m a C# newbie.  I don’t know
> what the state most of this is in, I think I started working on compiling
> apps and maybe ran into a blocker.   I believe Roy can offer an
> implementation of SAI bindings for c++?  Not sure.
>
> If you could point me at current interface headers, that would be great.
> No, not an HTML file.
>
> As you know, I probably already have enough trouble communicating.  I
> would probably not make the best editor.   I suggest someone who’s actually
> implemented SAI.
>
> I will be glad to generate testing programs for C/C#C++. Is there some
> measure of completeness or code coverage?  Would a version of the Java
> HelloWorldProgram.java program translated to the C languages be
> sufficient?  That is, I would take Java, export JSON then load JSON in
> JavaScript and export HelloWorldProgramOutput.c,.cpp
>
> Here are my current links:
>
>
> https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/CSerializer.js
>
>
> https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/CppSerializer.js
>
> These work with my load JSON, convert to a DOM tree, then call export
> serializers.
>
> See:
>
>
> https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/node/json2all.js
>
>
> I already have lots of programs currently generated, but probably not any
> compiled or linked.    These are under src/main/c/net/coderextreme/data/
> and src/main/cplusplus/net/coderextreme/data/
>
> (yes, I know they aren’t data—just something historical based on where the
> JSON is in src/main/data)
>
> So a good step would be to get compilable header files to work with.
>
> My wife says a week’s volunteering would be ok.
>
> I do not know if SAI validation or encoding exporting is specified yet for
> the C languages?
>
> I could use a standby expert in compiling the C languages on Windows ???
>
> John
>
>
> On Thu, Jan 20, 2022 at 6:19 PM Brutzman, Donald (Don) (CIV) <
> brutzman at nps.edu> wrote:
>
>> The X3D Working Group meets each Friday at 0800-0900 pacific time.
>> Videoconference Connectivity:
>>
>>
>>
>>    -
>>    https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
>>    - https://zoom.us/j/148206572  Password 483805
>>    - https://www.web3d.org/member/teleconference-information
>>
>>
>>
>> All inputs welcome.  Agenda follows.
>>
>>
>>
>>    1. Anyone have new project progress to report (with image to share)
>>    this week?  Outreach is welcome.
>>
>>
>>
>>    1. Excellent visibility of meeting minutes and other progress on
>>    Twitter, we will continue.
>>       - https://twitter.com/Web3Dconsortium
>>
>>
>>
>>    1. Dick and I are spec editors steadily fixing issues but making
>>    progress too slowly.  We request review.
>>       - We started with 250 issues a year ago, we are down to 175.  Four
>>       months to go…
>>       - The hardest issues are addressed.  Only 2 “major” issues remain.
>>       - Issue list attached.  Please identify any topic priorities you
>>       have.
>>       - Help requested.  Special opportunity: editing first-draft spec
>>       and implementation testing of X3D C++ C# bindings.
>>       - We will keep going but finishing is not yet in reach…  Will we
>>       be punting open issues to future X3D4.1 ?
>>
>>
>>
>> Request review of major issue by Nicholas:
>>
>>    - Mantis 1265: Text size clarification, relative to baseline
>>       - https://www.web3d.org/member-only/mantis/view.php?id=1265
>>
>>
>>
>> Request review of major omnibus issue by Michalis:
>>
>>    - Mantis 1269 glTF physically based rendering PBR, advanced material
>>       textures and lighting
>>       - https://www.web3d.org/member-only/mantis/view.php?id=1269
>>
>>
>>
>>    1. Projects Wish List update discussion: we will look closely again
>>    next week.
>>       - Work with MeshLab and Blender seems especially important.
>>       - Can we add “how to get involved?” to each major item.
>>       - https://www.web3d.org/projects/wish-list
>>
>>
>>
>>    1. Dick and I worked on IMPORT/EXPORT issue today, to good effect
>>       - Mantis 1109: 04.4.6 Import/Export semantics - Need to specify
>>       uniqueness of names
>>       - https://www.web3d.org/member-only/mantis/view.php?id=1109
>>
>>
>>
>>    - X3D4 Architecture, Networking component, 9.2.5 IMPORT statement
>>       -
>>       https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/networking.html#IMPORTStatement
>>       - X3D4 Architecture, Networking component, 9.2.6 IMPORT statement
>>       -
>>       https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/networking.html#EXPORTStatement
>>
>>
>>
>>    1. What else?
>>
>>
>>
>>
>>
>> Membership definitely has value, including visibility into Mantis issue
>> list.  Hope you consider the possibilities.
>>
>>    - Join Web3D Consortium
>>    - https://www.web3D.org/join
>>
>>
>>
>> Have fun with X3D!  8)
>>
>>
>> 9.2.5 IMPORT statement
>>
>> The IMPORT statement is used within an X3D file to specify nodes, which
>> are defined within Inline files or programmatically created content, that
>> are to be brought into the namespace of the containing file for the
>> purposes of event routing. Once a node is imported, events may be sent to
>> its fields via ROUTEs, or routed from any fields of the node which have
>> output events.
>>
>> IMPORT statements may appear anywhere in the file and have the following
>> form:
>>
>> IMPORT <InlineNodeName>*.*<ExportedNameFromInlinedFile> [ AS
>> <NewLocalNodeName> ]
>>
>> The IMPORT statement has the following components:
>>
>>    1. The name of the Inline node that contains the node to be imported
>>    2. The name of the node to import
>>    3. An optional name to be that is used as an alias for the imported
>>    node within the run-time name scope, to help prevent name clashes within
>>    the parent scene containing the IMPORT statement.
>>
>> The IMPORT statement has the following semantics:
>>
>>    1. Once imported, events may be routed to or from the imported node
>>    in exactly the same manner as any node defined with DEF.
>>    2. Nodes imported into an X3D scene using the IMPORT statement may
>>    not be instanced via the USE statement.
>>    3. Only nodes that are exported from within the Inline via an EXPORT
>>    statement may be imported using a corresponding IMPORT statement.
>>    4. The IMPORT statement can appear wherever a ROUTE statement is
>>    allowed, and shall follow the Inline node to which it refers.
>>
>> The following example illustrates the use of the IMPORT statement
>> (Classic VRML encoding syntax):
>>
>> *DEF I1 Inline {*
>>
>> *  url "someurl.x3d"*
>>
>> *}*
>>
>> *      . . .*
>>
>>
>>
>> *IMPORT I1.rootTransform AS I1Root*
>>
>> *DEF PI PositionInterpolator { ... }*
>>
>> *ROUTE PI.value_changed TO I1Root.set_translation*
>>
>> In the above example, rootTransform is defined as a Transform node in
>> the file someurl.x3d and exported via an EXPORT statement (see 4.4.6.3
>> EXPORT semantics
>> <https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/concepts.html#EXPORTSemantics>).
>> The optional AS keyword defines an alias for rootTransform so that
>> within the containing scene the node is referenced using the DEF name
>> I1Root. All defined alias AS names shall also meet appropriate
>> uniqueness requirements in the local DEF namespace of the parent scene.
>> 9.2.6 EXPORT statement
>>
>> The EXPORT statement is used within an X3D file to specify nodes that may
>> be imported into other scenes when Inlining that file. Only named nodes
>> exported with an EXPORT statement are eligible to be imported into another
>> file.
>>
>> EXPORT statements may appear anywhere in the file and have the following
>> form:
>>
>> EXPORT <NodeName> [ AS <ExportedNodeName> ]
>>
>> The EXPORT statement has the following components:
>>
>>    1. The DEF name of the node to be exported
>>    2. An optional name to be that is used as an alias for the exported
>>    node when importing it into other files
>>
>> The EXPORT statement has the following semantics:
>>
>>    1. Once imported into a containing scene, events may be routed to or
>>    from an exported node in exactly the same manner as any node defined with
>>    DEF.
>>    2. Exported nodes imported into a containing scene may not be
>>    instanced via the USE statement.
>>    3. Exportation may not be propagated across multiple files; that is,
>>    a node imported into one scene using the IMPORT statement may not then be
>>    further exported into another scene using the EXPORT statement.
>>    4. Nodes shall not be exported from the body of a PROTO declaration.
>>    5. The EXPORT statement can appear wherever a ROUTE statement is
>>    allowed, and shall be contained within the Inline node to which it refers.
>>
>> The following example illustrates the use of the EXPORT statement
>> (Classic VRML encoding):
>>
>> *DEF T1 Transform {*
>>
>> *   ...*
>>
>> *}*
>>
>> *     . . .*
>>
>>
>>
>> *EXPORT T1 AS rootTransform *
>>
>> In the above example, node T1 is exported for use by other X3D scenes.
>> The optional AS keyword defines the exported name of *T1* as
>> *rootTransform* ( *i.e.*, other scenes may import the node only using
>> the name rootTransform). All defined alias AS names shall also meet
>> appropriate uniqueness requirements in the local DEF namespace of the
>> parent scene.
>>
>>
>>
>> all the best, Don
>>
>> --
>>
>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>> brutzman at nps.edu
>>
>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>> +1.831.656.2149
>>
>> X3D graphics, virtual worlds, Navy robotics https://
>> faculty.nps.edu/brutzman
>>
>>
>> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20220120/30cde492/attachment-0001.html>


More information about the x3d-public mailing list