[x3d-public] Calculations for scenes

Konstantin Smirnov konstantin.e.smirnov at gmail.com
Thu May 5 14:03:25 PDT 2022

Thanks a lot! Ideas are fast calculations for scene updates, algorithms of
computations that require hard math systems. If there are any, good to see

чт, 5 мая 2022 г., 23:59 John Carlson <yottzumm at gmail.com>:

> For X3DOM (web), i would focus languages that compile to WebAssembly
> (WASM).   As far as up-and-coming languages that compile to WASM, i think
> Rust is becoming more and more popular.
> I have not focused on WASM, because AFAIK, DOM manipulation must be done
> in JavaScript.
> Updates to this are welcome!
> Good luck!
> John
> On Thu, May 5, 2022 at 3:40 PM Konstantin Smirnov <
> konstantin.e.smirnov at gmail.com> wrote:
>> Hello
>> Suppose we have very fast calculations for scenes. Some math engine
>> How can it be applied to x3dom?
>> Improving scenes, performance
>> For example, constraint programming, which engines are the most popular
>> and powerful and how they can be used for improving performance?
>> Do you know what are the most popular constraint programming engines, are
>> they used for improving performance, in USA also, and how big is the
>> concurrence in this area?
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