[x3d-public] Calculations for scenes

Konstantin Smirnov konstantin.e.smirnov at gmail.com
Thu May 5 14:23:59 PDT 2022

For example, if some algorithms of scenes rendering require math
computations, constraint programming can improve performance if we pass
those equations into engines that compute

пт, 6 мая 2022 г., 00:03 Konstantin Smirnov <konstantin.e.smirnov at gmail.com

> Thanks a lot! Ideas are fast calculations for scene updates, algorithms of
> computations that require hard math systems. If there are any, good to see
> чт, 5 мая 2022 г., 23:59 John Carlson <yottzumm at gmail.com>:
>> For X3DOM (web), i would focus languages that compile to WebAssembly
>> (WASM).   As far as up-and-coming languages that compile to WASM, i think
>> Rust is becoming more and more popular.
>> I have not focused on WASM, because AFAIK, DOM manipulation must be done
>> in JavaScript.
>> Updates to this are welcome!
>> Good luck!
>> John
>> On Thu, May 5, 2022 at 3:40 PM Konstantin Smirnov <
>> konstantin.e.smirnov at gmail.com> wrote:
>>> Hello
>>> Suppose we have very fast calculations for scenes. Some math engine
>>> How can it be applied to x3dom?
>>> Improving scenes, performance
>>> For example, constraint programming, which engines are the most popular
>>> and powerful and how they can be used for improving performance?
>>> Do you know what are the most popular constraint programming engines,
>>> are they used for improving performance, in USA also, and how big is the
>>> concurrence in this area?
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