[x3d-public] X3D-Edit pre-release available
John Carlson
yottzumm at gmail.com
Sun Nov 6 01:32:39 PST 2022
Don,
Got your email, will start testing when i get downstairs.
I have been researching “compilation framework synthesis” and i think we
should start on front ends, specifically loading JSON, Vrml97 and Classical
VRML for X3D*SAIL/x3d.py, choosing XML/DOM as the Intermediate
Representation (IR) and/or backend. However, i think that besides JSON,
view3dscene covers these different front-ends.
May I suggest we start creating JsonToX3d.xslt where newer versions of
Saxon can be used to convert JSON to XML?
I think this would be ideal, and you have my permission to use any patterns
or code you want from X3DJSONLD.
Found here:
https://github.com/coderextreme/X3DJSONLD See code in src/main/node.
Once that is done, we can “flip” the JSON to DOM code in X3DJSAIL, X3DOM
and X_ITE
I will look for a “x3d to Python” in X3d-Edit, if available.
John
On Sun, Nov 6, 2022 at 1:27 AM Brutzman, Donald (Don) (CIV) <
brutzman at nps.edu> wrote:
> Now testing and available: a new pre-release for X3D-Edit 4.0
>
> -
> https://sourceforge.net/projects/x3d/files/X3D-Edit%20Pre-Release%20Testing
>
>
>
> Instructions remain in parent directory (for regular releases) at
>
> - https://sourceforge.net/projects/x3d/files
>
>
>
> Zip install and Netbeans-plugin install works for me. Windows install is
> still tricky. 130 downloads so far. Development efforts are ongoing, test
> reports welcome.
>
>
>
> Pre-release changes include latest version of BVH import and a Report
> button for each node/statement to facilitate feedback when issues
> encountered.
>
>
>
> Have fun with X3D-Edit! 8)
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, Navy robotics https://
> faculty.nps.edu/brutzman
>
>
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