[x3d-public] second try Astronaut IFS, now as attachment.
Michalis Kamburelis
michalis.kambi at gmail.com
Tue Oct 11 06:16:17 PDT 2022
I fixed the issue with https://castle-engine.io/convert.php doing
conversion using (older) code, thanks!
>From now on, both https://castle-engine.io/convert.php and
https://castle-engine.io/view3dscene.php should produce exactly the
same output for the same input.
The issue was that Jenkins was creating new Docker images (used by
https://castle-engine.io/convert.php ) after each view3dscene commit,
but it was not updating these Docker images properly on the respective
machine. This is now properly done automatically.
Regards,
Michalis
wt., 11 paź 2022 o 11:58 Michalis Kamburelis
<michalis.kambi at gmail.com> napisał(a):
>
> The underlying binary (in Docker) on that page (
> https://castle-engine.io/convert.php ) should be automatically updated
> by Jenkins, and should perform 100% the same thing as view3dscene.
>
> Unless I missed something, always possible :) Do you have an example
> model that looks differently when
>
> A. converted by latest view3dscene on https://castle-engine.io/view3dscene.php
> B. converted by https://castle-engine.io/convert.php
>
> ?
>
> Regards,
> Michalis
>
> wt., 11 paź 2022 o 10:26 John Carlson <yottzumm at gmail.com> napisał(a):
> >
> > Joe, try this site for converting .glb to XML, etc.
> >
> > https://castle-engine.io/convert.php
> >
> > Seems to work as well as view3dscene.exe, except view3dscene.exe has alpha channel!
> >
> > It would seem that using the webpage is a little behind the times! Need to do more research!
> >
> > John
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