[x3d-public] X3D4 Working Group agenda, 20 OCT 2022: discuss possible Avatar strategy

John Carlson yottzumm at gmail.com
Thu Oct 20 10:46:10 PDT 2022


Hmm.  I suggest extending the BVH to include multifigure collaborative
motions like dancing (think Virginia Reel) and sports.  That is, some kind
of composed BVH with multiple avatars.

This may already be done.

Thanks!

On Thu, Oct 20, 2022 at 11:46 AM Brutzman, Donald (Don) (CIV) <
brutzman at nps.edu> wrote:

> X3D Working Group meets weekly for continued advancement of the X3D4
> Specifications.
>
>
>
> ·        Meeting time 09-1000 pacific, each Friday
>
> ·
> https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
>
> ·        https://zoom.us/j/148206572  Password 483805
>
> ·        https://www.web3d.org/member/teleconference-information
>
>
>
> Here is a “new” proposed strategy, trying to say crisply the many
> essential ideas that are well known already by active participants in the
> X3D community.
>
>
>
>
>
> *(draft)* Avatar Strategy: Open, Interoperable, Personal, Secure
>
>
>
> No standardized definition for “avatars” is provided in X3D4, but…
>
>
>
> ·        Many alternatives are possible, the “X” in “X3D” is Extensible.
> Vive la difference!
>
> ·        X3D includes multiple levels of detail (LOD) if progressive
> avatar fidelity desired, this is essential for hugely scalable worlds.
>
> ·        Most powerful Web3D example design to date:  Silhouette Avatars
> by IVN, https://ivn.net
>
> ·        Metadata for identity, secure digital signature and even
> encryption is possible.
>
> ·        Composing 3D scans and motion-capture (mocap) data for full
> avatar realism remains really interesting!  Interesting progress continues
> on this challenge.
>
>
>
> X3D Working Group intends to demonstrate whatever avatar definitions are
> agreed upon by Metaverse Standards Forum.  We expect to show full matching
> Implementation and Evaluation using X3D, learning further what avatar
> designs work well.
>
>
>
>
>
> Let’s discuss please.  All inputs and discussion welcome.
>
>
>
> Corresponding Web3D member-only draft slideset available at
>
>    - Representing Metaverse Humans with Open Standards
>    - Humanoid Animation (HAnim) and X3D4 ISO Specification Support
>    - Web3D Consortium Communications Team
>    -
>    https://docs.google.com/presentation/d/13yAhoU9h7Buy5fUjSpPoOHYVJ6dgJDYulDS9Ze8na4M/edit#slide=id.p
>
>
>
> Membership has value!
>
>    - Join the Web3D Consortium
>    - The Web3D Consortium is a non-profit group open to industry,
>    academic, government and individual members.
>    - https://www.web3d.org/join
>
>
>
> Have fun with X3D, Human Animation and Avatars!  8)
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, Navy robotics https://
> faculty.nps.edu/brutzman
>
>
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