[x3d-public] Fw: Potential X3D Stack of APIs and Software - Aw: Re: X3D agenda 16 SEP 2022: Mantis issues, X3D-glTF comparison, Web3D Roadmap, X3D Web Stack diagrams

GPU Group gpugroup at gmail.com
Sat Sep 17 06:25:52 PDT 2022


"Machine Based" could be "Native" or "Native Application"?
Stacks not shown:
- Chromium native plugin (desktop DX,OGL)
- Electron (Chromium+Node.js html+css: chromium webgl)
- Webkit / WASM (web browser hosted native code: webgl)


On Sat, Sep 17, 2022 at 7:10 AM Christoph Valentin <
christoph.valentin at gmx.at> wrote:

> Trying a beautification..............still just a suggestion / draft /
> "brain fart".............
>
>
>
>
>
>
> Kind regards,
> Christoph
>
> *Gesendet:* Samstag, 17. September 2022 um 14:14 Uhr
> *Von:* "Christoph Valentin" <christoph.valentin at gmx.at>
> *An:* x3d-public at web3d.org
> *Cc:* "Kevin" <klw71 at yahoo.com>, "Mehdin Masinovic" <
> mehdin.masinovic2 at gmail.com>, "Markus Sonntag" <markus.sonntag at tmo.at>
> *Betreff:* [x3d-public] Fw:   Potential X3D Stack of APIs and Software -
> Aw: Re: X3D agenda 16 SEP 2022: Mantis issues, X3D-glTF comparison, Web3D
> Roadmap, X3D Web Stack diagrams
> Increment v0.2......
>
>
>
> All the best
> Christoph
>
> *Gesendet:* Samstag, 17. September 2022 um 13:41 Uhr
> *Von:* "Christoph Valentin" <christoph.valentin at gmx.at>
> *An:* x3d-public at web3d.org
> *Cc:* "Kevin" <klw71 at yahoo.com>, "Mehdin Masinovic" <
> mehdin.masinovic2 at gmail.com>, "Markus Sonntag" <markus.sonntag at tmo.at>
> *Betreff:* [x3d-public] Fw:  Potential X3D Stack of APIs and Software -
> Aw: Re: X3D agenda 16 SEP 2022: Mantis issues, X3D-glTF comparison, Web3D
> Roadmap, X3D Web Stack diagrams
> Instant correction:
>
> Should replace "Hardware" by "Machine" (can be a virtual machine)
>
> --
> Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail
> gesendet.
> Am 17.09.22, 11:21 schrieb Christoph Valentin <christoph.valentin at gmx.at>:
>
>>
>> Hi John, Hi Don,
>>
>> Sorry for my late reaction.
>>
>> What do you think about this?
>>
>>
>> Kind regards,
>> Christoph
>>
>> *Gesendet:* Freitag, 16. September 2022 um 18:05 Uhr
>> *Von:* "John Carlson" <yottzumm at gmail.com>
>> *An:* "Christoph Valentin" <christoph.valentin at gmx.at>
>> *Cc:* "X3D Public Mailing List (x3d-public at web3d.org)" <
>> x3d-public at web3d.org>, "Don Brutzman" <brutzman at nps.edu>
>> *Betreff:* Re: [x3d-public] X3D agenda 16 SEP 2022: Mantis issues,
>> X3D-glTF comparison, Web3D Roadmap, X3D Web Stack diagrams
>> Doug Sanden suggested we include Web Assembly (WASM).  Presumably it
>> would be compiling an X3D Browser.  I am not sure if we are going to
>> compile X3D applications to WASM, but it's a nice thought!
>>
>> On Thu, Sep 15, 2022 at 3:00 PM Christoph Valentin <
>> christoph.valentin at gmx.at> wrote:
>>
>>> Hi all,
>>>
>>> Sorry for my "brain farts", but one silly idea.
>>>
>>> If X3D is ONE standard (for WebGL, OpenGL and DirectX)
>>> and if X3D is backwards compatible with VRML worlds,
>>> and if some future development (which need not carry the name "X3D")
>>> will be backwards compatible with X3D,
>>>
>>> then,
>>>
>>> why shouldn't we draw another contiguous block below the "X3D
>>> Application" and call this block
>>>
>>> "Web3D Browser (Web Based, OpenGL based, DirectX based, ......)".
>>>
>>> Kr,
>>> CP
>>>
>>> --
>>> Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail
>>> gesendet.
>>> Am 15.09.22, 21:22 schrieb Christoph Valentin <christoph.valentin at gmx.at
>>> >:
>>>
>>>> Hi John
>>>>
>>>> 1) You mean?
>>>>
>>>> -. HTML instead of HTML Browser
>>>> - concrete X3D engines instead of "X3D Engine" (why are X_ITE and X3DOM
>>>> listed, standalone X3D engines are not listed by name?).
>>>>
>>>> 2) One question to all:
>>>> The "X3D Application" (I would rather call it "Web3D Application") is a
>>>> contiguous block above "both worlds".
>>>>
>>>> Are we all on the same page, what this means? Not the provider of the
>>>> application, but the user of the application selects which X3D browser to
>>>> use?
>>>>
>>>> Kr,
>>>> Christoph
>>>>
>>>>
>>>>
>>>> --
>>>> Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail
>>>> gesendet.
>>>> Am 15.09.22, 21:09 schrieb John Carlson <yottzumm at gmail.com>:
>>>>>
>>>>> More likely, a combined term would be API?
>>>>>
>>>>> On Thu, Sep 15, 2022 at 2:04 PM Christoph Valentin <
>>>>> christoph.valentin at gmx.at> wrote:
>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> One small remark about x3d web stack.
>>>>>>
>>>>>> The picture uses two kinds of blocks
>>>>>> 1. Software entities (Browser, Engine, OS, ...)
>>>>>> 2. Standards (WebGL, OpenGL, ...)
>>>>>>
>>>>>> Couldn't we write software entities instead of standards (e.g. WebGL
>>>>>> is implemented by JavaScript engines)?
>>>>>>
>>>>>> Kr
>>>>>>
>>>>>> --
>>>>>> Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail
>>>>>> gesendet.
>>>>>> Am 15.09.22, 20:49 schrieb "Brutzman, Donald (Don) (CIV)" <
>>>>>> brutzman at nps.edu>:
>>>>>>
>>>>>>> [corrected agenda follows, apologies for prior runaway email]
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> There will be a meeting of X3D Working Group on Friday 29 July 2022
>>>>>>> at 09-10 pacific.  Connection information and topics follow.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>    -
>>>>>>>    https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
>>>>>>>    - https://zoom.us/j/148206572  Password 483805
>>>>>>>    - https://www.web3d.org/member/teleconference-information
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>    1. Agenda review
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>    1. Good progress in Design Printing Scanning call led to two new
>>>>>>>    Mantis issues for possible comment:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>    1. Mantis 1400: add Scalable Vector Graphics (SVG) to
>>>>>>>    recommended image formats for ImageTexture
>>>>>>>
>>>>>>> https://www.web3d.org/member-only/mantis/view.php?id=1400
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>    1. Mantis 1401: aligning X3D4 LineProperties with Quality
>>>>>>>    Information Framework (QIF) specification
>>>>>>>
>>>>>>> https://www.web3d.org/member-only/mantis/view.php?id=1401
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>    1. Any further improvements to X3D-glTF comparison?  Excellent
>>>>>>>    progress so far, this is a valuable review.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>    - Features Comparison X3D 4.0 and glTF 2.0
>>>>>>>    -
>>>>>>>    https://docs.google.com/spreadsheets/d/1x0DnRtg33AuOA_aSl70L41Gq5m6TFt4t
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>    1. Reviewing Web3D Roadmap, Anita and Communications Team made
>>>>>>>    some good edits today.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>    -
>>>>>>>    https://docs.google.com/presentation/d/1jwY0JeYyvA8aW-e-Q06GINQkJS7b7S8jgjpJZGDjl0I/edit#slide=id.p3
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>    1. Considering further refactoring of X3D Web Stack diagrams
>>>>>>>    (three variations attached)
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Onward we go…
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> all the best, Don
>>>>>>>
>>>>>>> --
>>>>>>>
>>>>>>> Don Brutzman  Naval Postgraduate School, Code USW/Br
>>>>>>> brutzman at nps.edu
>>>>>>>
>>>>>>> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
>>>>>>> +1.831.656.2149
>>>>>>>
>>>>>>> X3D graphics, virtual worlds, Navy robotics https://
>>>>>>> faculty.nps.edu/brutzman
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________ x3d-public mailing
>>>>>>> list x3d-public at web3d.org
>>>>>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>>>>
>>>>>> _______________________________________________
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>>>>>
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