[x3d-public] X3D Working Group meeting 23 SEP 2022: Mantis issues review, SvgTexture
Brutzman, Donald (Don) (CIV)
brutzman at nps.edu
Thu Sep 29 14:44:44 PDT 2022
The relationship between a tangent and a normal is… orthogonal, literally.
* Wikipedia: Tangent
* https://en.wikipedia.org/wiki/Tangent
* Wikipedia: Normal (geometry)
* https://en.wikipedia.org/wiki/Normal_(geometry)
Given a surface, you can convert a normal to a tangent (and vice versa).
Regarding DOM, it is Document Object Model used to create a tree of element/attribute/value strings corresponding to an HTML page. Suggest reading the respective specifications, or summaries, in order to understand how it is a quite different from glTF.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, Navy robotics https:// faculty.nps.edu/brutzman
From: John Carlson <yottzumm at gmail.com>
Sent: Thursday, September 29, 2022 12:05 PM
To: Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
Cc: Michalis Kamburelis <michalis.kambi at gmail.com>; X3D Public Mailing List (x3d-public at web3d.org) <x3d-public at web3d.org>
Subject: Re: [x3d-public] X3D Working Group meeting 23 SEP 2022: Mantis issues review, SvgTexture
On Thu, Sep 29, 2022 at 12:42 PM Brutzman, Donald (Don) wrote
2.1. Tangent vectors are normal to a surface. X3D has a Normal node, so an
advanced authoring can likely match such functionality.
I don’t understand the first sentence. Information is only needed if the first sentence is correct.
I will try to me tomorrow or when the next meeting is. The real purpose is to inquire into next meeting.
If someone is preparing a glTF to DOM converter, can I participate?
John
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