[x3d-public] glTF Asset Auditing (validation++)

Leonard Daly Leonard.Daly at realism.com
Tue Apr 4 10:29:28 PDT 2023

The rules and limits are declarative. They are specified in the profile 
file. You can edit/create a profile by following the directions in 

Once the rules are specified, the process for checking the model against 
the model is procedural. The code is written in TypeScript and is 
available from https://github.com/KhronosGroup/gltf-asset-auditor with 
an Apache 2.0 license.

Leonard Daly

On 4/3/2023 6:58 PM, John Carlson wrote:
> https://www.khronos.org/blog/khronos-gltf-asset-auditor
> It would be nice to know if rules for auditing are declarative or more 
> procedural.
> I’m hoping someone familiar with glTF can report on this tool.
> John
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*Leonard Daly*
3D Systems Engineering
President, Daly Realism - /Creating the Future/
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