[x3d-public] Anyone: Successful BVH export from Blender 4.0+; USD skeleton import/export
John Carlson
yottzumm at gmail.com
Mon Dec 4 09:07:33 PST 2023
I loaded gramps full .blend (scaled) in blender 4.0.1 and the BVH export
button was disabled. I have not tried original gramps full .blend.
I have not tried exporting bvh in a script.
I just need someone to confirm whether the Bvh export button is disabled or
not after loading gramps full .blend (or any .blend)
Not directly in blender. Loaded from a .blend file.
I’m guessing there’s some sort of arbitrary thing going on in blender 4 as
I was able to export gramps short .blend as bvh in 3.6.
I don’t know where the animations were made.
I’ll be on zoom if you want clarification or demos.
John
On Mon, Dec 4, 2023 at 10:54 AM Katy Schildmeyer <katy at ksappareldesign.com>
wrote:
> John,
>
> two questions...
>
> 1. are you referring to animation key frames made directly in blender then
> exported as BVH?
> 2. Are the Hanim figure animations made in blender or what is the host
> program they were made in?
>
> I can try two tests. Let me know if you have already done these two
> approaches
> 1. Make animations with gramps in blender and export as bvh, then import
> into X3D.
> 2. take the bvh and convert file format to X3D and use the converting tool
> if there is one. See if it works.
>
>
>
> Katherine Schildmeyer
> KS Apparel Design & Consulting
> www.ksappareldesign.com
> PH: 503-367-4856
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> On Mon, Dec 4, 2023 at 12:33 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> Has anyone had a successful BVH export from Blender 4.0+?
>>
>> I tried 4.0 and 4.0.1.
>>
>> It looks like USDSkel (skeleton) import/export has been added to Blender:
>>
>> #111931 - USD: Support armature and shape key export - blender - Blender
>> Projects <https://projects.blender.org/blender/blender/pulls/111931>
>> #110912 - USD: Skeleton and blend shape import - blender - Blender
>> Projects <https://projects.blender.org/blender/blender/pulls/110912>
>> Reference/Release Notes/4.0/Import Export - Blender Developer Wiki
>> <https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Import_Export>
>>
>> Feedback and knowledge, welcome!
>>
>> Maybe bvh is deprecated now that glTF and USD have more support in
>> Blender?
>>
>> Seems like there's been dramatic improvements in Blender 4.0. I'm going
>> to try USD export of rigs now.
>>
>> John
>>
>
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