[x3d-public] Anyone: Successful BVH export from Blender 4.0+; USD skeleton import/export
John Carlson
yottzumm at gmail.com
Fri Dec 15 11:05:33 PST 2023
I was able to export BVH by selecting bones in the Blender dope sheet. I
can't import into X3D-Edit as I forgot what I fixed last time. Maybe I'll
do a diff.
John
On Mon, Dec 4, 2023 at 1:32 AM John Carlson <yottzumm at gmail.com> wrote:
> Has anyone had a successful BVH export from Blender 4.0+?
>
> I tried 4.0 and 4.0.1.
>
> It looks like USDSkel (skeleton) import/export has been added to Blender:
>
> #111931 - USD: Support armature and shape key export - blender - Blender
> Projects <https://projects.blender.org/blender/blender/pulls/111931>
> #110912 - USD: Skeleton and blend shape import - blender - Blender Projects
> <https://projects.blender.org/blender/blender/pulls/110912>
> Reference/Release Notes/4.0/Import Export - Blender Developer Wiki
> <https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Import_Export>
>
> Feedback and knowledge, welcome!
>
> Maybe bvh is deprecated now that glTF and USD have more support in Blender?
>
> Seems like there's been dramatic improvements in Blender 4.0. I'm going
> to try USD export of rigs now.
>
> John
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20231215/5ca89a34/attachment.html>
More information about the x3d-public
mailing list