[x3d-public] 3D Working Group agenda 23 FEB 2023: progress reports, proposed Metaverse group, glTF extensions, X3D 4.1 feature discussion
Andreas Plesch
andreasplesch at gmail.com
Fri Feb 24 08:56:35 PST 2023
On glTF extension below:
>
> ...
> 4. glTF Extensions.
>
> Recent email threads have pointed out that X3D 4.0 normatively references
> glTF 2.0. Meanwhile numerous glTF extensions are available. Nothing
> prohibits X3D browsers/players/tools from going beyond baseline glTF 2.0 -
> the "X" in X3D is Extensible. 8)
>
> There is benefit to software developers, content authors and end users to
> having a shared strategy on what new features to support. Considering and
> supporting such a list is further suitable as a Web3D Recommendation as a
> stepping stone towards future pursuit of X3D 4.1 with International
> Standards Organization (ISO).
>
> Here are a few glTF extensions that have been proposed. Let's discuss which
> have high value and deserve consideration as part of a shared strategy.
>
>
>
> * EnvironmentLight
> * emissiveColor bloom
> * Draco geometry compression
> * Human animation
> * Others?
>
x3dom supports a few extensions:
"KHR_materials_pbrSpecularGlossiness", (now deprecated and replaced by
KHR_materials_specular)
"KHR_materials_unlit",
"KHR_texture_transform"
Soon it will also support Draco decompression.
KHR prefixed extensions are sanctioned by Khronos.
Here is a complete list:
KHR_draco_mesh_compression
KHR_lights_punctual
KHR_materials_clearcoat
KHR_materials_emissive_strength
KHR_materials_ior
KHR_materials_iridescence
KHR_materials_sheen
KHR_materials_specular
KHR_materials_transmission
KHR_materials_unlit
KHR_materials_variants
KHR_materials_volume
KHR_mesh_quantization
KHR_texture_basisu
KHR_texture_transform
KHR_xmp_json_ld
KHR_lights_punctual may be feasible to support, and KHR_xmp_json_ld is
about metadata and also should be possible to translate to Metadata
nodes.
EXT_lights_image_based is a multi-vendor extension related to EnvironmentLight
-Andreas
>
>
>
>
> 5. X3D 4.1 feature discussion. (carried over from last week)
>
>
>
> Many possibilities! The "X" in X3D is Extensible, so pursuit of further
> evolution is an essential part of our design. We benefit from (but are not
> limited by) ISO stability, since implementers can experiment with innovative
> practices and also match Web3D Consortium recommended practices.
>
>
>
> a. Near term: resolving Sound component differences with Web Audio API.
> Some noted issues will likely get deferred as X3D 4.1 issues.
> b. In progress: HAnim2/X3D4 additions for site names, poses, and
> clothing to provide support for apparel.
> c. What else? What's next?
>
>
>
> Wishing best progress. Have fun with X3D! 8)
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
>
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
>
> X3D graphics, virtual worlds, Navy robotics https://
> faculty.nps.edu/brutzman
>
>
>
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--
Andreas Plesch
Waltham, MA 02453
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