[x3d-public] 3D Working Group agenda 23 FEB 2023: progress reports, proposed Metaverse group, glTF extensions, X3D 4.1 feature discussion

Andreas Plesch andreasplesch at gmail.com
Fri Feb 24 08:56:35 PST 2023


On glTF extension below:
>
> ...
> 4.      glTF Extensions.
>
> Recent email threads have pointed out that X3D 4.0 normatively references
> glTF 2.0.  Meanwhile numerous glTF extensions are available.  Nothing
> prohibits X3D browsers/players/tools from going beyond baseline glTF 2.0 -
> the "X" in X3D is Extensible.  8)
>
> There is benefit to software developers, content authors and end users to
> having a shared strategy on what new features to support.  Considering and
> supporting such a list is further suitable as a Web3D Recommendation as a
> stepping stone towards future pursuit of X3D 4.1 with International
> Standards Organization (ISO).


>
> Here are a few glTF extensions that have been proposed.  Let's discuss which
> have high value and deserve consideration as part of a shared strategy.
>
>
>
> *       EnvironmentLight
> *       emissiveColor bloom
> *       Draco geometry compression
> *       Human animation
> *       Others?
>

x3dom supports a few extensions:

"KHR_materials_pbrSpecularGlossiness", (now deprecated and replaced by
KHR_materials_specular)
"KHR_materials_unlit",
"KHR_texture_transform"

Soon it will also support Draco decompression.

KHR prefixed extensions are sanctioned by Khronos.

Here is a complete list:

KHR_draco_mesh_compression
KHR_lights_punctual
KHR_materials_clearcoat
KHR_materials_emissive_strength
KHR_materials_ior
KHR_materials_iridescence
KHR_materials_sheen
KHR_materials_specular
KHR_materials_transmission
KHR_materials_unlit
KHR_materials_variants
KHR_materials_volume
KHR_mesh_quantization
KHR_texture_basisu
KHR_texture_transform
KHR_xmp_json_ld

KHR_lights_punctual may be feasible to support, and KHR_xmp_json_ld is
about metadata and also should be possible to translate to Metadata
nodes.

EXT_lights_image_based is a multi-vendor extension related to EnvironmentLight

-Andreas


>
>
>
>
> 5.      X3D 4.1 feature discussion. (carried over from last week)
>
>
>
> Many possibilities!  The "X" in X3D is Extensible, so pursuit of further
> evolution is an essential part of our design.  We benefit from (but are not
> limited by) ISO stability, since implementers can experiment with innovative
> practices and also match Web3D Consortium recommended practices.
>
>
>
> a.      Near term: resolving Sound component differences with Web Audio API.
> Some noted issues will likely get deferred as X3D 4.1 issues.
> b.      In progress: HAnim2/X3D4 additions for site names, poses, and
> clothing to provide support for apparel.
> c.      What else? What's next?
>
>
>
> Wishing best progress.  Have fun with X3D!  8)
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman  Naval Postgraduate School, Code USW/Br        brutzman at nps.edu
>
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149
>
> X3D graphics, virtual worlds, Navy robotics https://
> faculty.nps.edu/brutzman
>
>
>
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-- 
Andreas Plesch
Waltham, MA 02453



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