[x3d-public] Browser Comparison > sorting, Levels for GLTF and HTML

GPU Group gpugroup at gmail.com
Tue Jan 31 11:40:16 PST 2023


Don how do I submit changes to the archival quality spreadsheet you gave a
link to?
Thanks, Doug

On Tue, Jan 31, 2023 at 9:59 AM Brutzman, Donald (Don) (CIV) <
brutzman at nps.edu> wrote:

> John, why not use our published links?  I won’t be maintaining documents
> at Google Docs links, they are not archival.
>
>
>
>    - https://www.web3d.org/specifications
>    - *Updated.* X3D Node Inventory Comparison
>    <https://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx>
>     (.pdf
>    <https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf>)
>    shows node-by-node implementation coverage of the
>    X3D Abstract Specification: validation using X3D Schema, X3D DOCTYPE, and
>    X3D Schematron; X3D Tooltips and VRML97 node sets; plus selected
>    open-source implementations: FreeWrl, X3DOM, X_ITE, view3dscene (Castle
>    Game Engine), X3D-Edit, Xj3D.
>    - https://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx
>    - https://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf
>
>
>
> As ever, I am happy to integrate and publish all changes and additions to
> the spreadsheet.  It is also maintained in version control so that we have
> the reliability of a full change-by-change history.
>
>    -
>    https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/specifications
>
>
>
> If the spreadsheet above contains macros that should be removed, we can
> work on that.  Meanwhile the PDF version (published from the spreadsheet)
> should be secure to everyone’s satisfaction, on whatever operating system
> and tool setup that they are using.
>
>
>
> Some of your notes below sound pretty extensive… feel free to explore new
> comparisons using whatever document you like, we can integrate later once
> it reaches some level of stability.
>
>
>
> Further improvements always welcome, this is a recurring weekly topic on
> X3D Working Group videoconferences.  Again thanks for further pursuit of
> progress.
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, Navy robotics https://
> faculty.nps.edu/brutzman
>
>
>
> *From:* x3d-public <x3d-public-bounces at web3d.org> *On Behalf Of *GPU Group
> *Sent:* Monday, January 30, 2023 6:41 PM
> *To:* X3D Graphics public mailing list <x3d-public at web3d.org>
> *Subject:* [x3d-public] Browser Comparison > sorting, Levels for GLTF and
> HTML
>
>
>
>
> https://drive.google.com/file/d/1pJ4vuOAAH_rToCsDNlKqrWv7QvlLmX1f/view?usp=share_link
> <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F1pJ4vuOAAH_rToCsDNlKqrWv7QvlLmX1f%2Fview%3Fusp%3Dshare_link&data=05%7C01%7Cbrutzman%40nps.edu%7C318c26bdd8654551c88108db0334c1e7%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638107297352728737%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=AKs86XHjsa8QdDM4fSxOpG0tFqO4lOqoPU%2BXyBc7ecI%3D&reserved=0>
>
>
> X3DNode_DRAFT2.xlsm - has VB macros
>
>
>
>
> https://docs.google.com/spreadsheets/d/1p51wgwlGxUfgWOaCM6QkJ9AJ6VONimYu/edit?usp=share_link&ouid=100938900505038082978&rtpof=true&sd=true
> <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1p51wgwlGxUfgWOaCM6QkJ9AJ6VONimYu%2Fedit%3Fusp%3Dshare_link%26ouid%3D100938900505038082978%26rtpof%3Dtrue%26sd%3Dtrue&data=05%7C01%7Cbrutzman%40nps.edu%7C318c26bdd8654551c88108db0334c1e7%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638107297352728737%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000%7C%7C%7C&sdata=3IIcOdBo%2BoQOpuORJNd1hO%2B2PiuCZCfk2MZ6N4pdOAQ%3D&reserved=0>
>
> X3DNode_DRAFT2.xlsx
>
>
>
> the xlsm variant has 2 recorded macros for sorting
>
> SORT_BY_NODENAME
>
> SORT_BY_COMPONENT
>
>
>
> Suggested enhancements:
>
> Levels of GLTF support
>
> Level 0 None
>
> Level 1 .gltf loaded as Inline, basic geometry with materials
>
> Level 2 any enhancements over Level 1: .glb, loading materials as library
> for use in x3d scene, animations and skinning
>
>
>
> Levels of HTML support
>
> Level 0 None
>
> Level 1 hybrid, can show html and scene but no standard
> communicatio between layers / frames
>
> Level 2 standardized way to communicate between scene and html
>
> Level 3 full integration
>
>
>
> -Doug
>
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