[x3d-public] Source for Java matrix multiplication? So I don't have to write my own.
John Carlson
yottzumm at gmail.com
Sun Apr 7 13:00:12 PDT 2024
I decided to use javax.vecmath for now. All o need to do is rotate points
around the y axis by pi radians right now.
If there’s an optimized method to rotate an array of 3d points, let me
know. I’ve already implemented my own, now in testing.
John
On Sat, Apr 6, 2024 at 9:49 AM John Carlson <yottzumm at gmail.com> wrote:
> This appears like the right place to go for matrix multiplication:
>
> xj3d/src/java/org/web3d/vrml/scripting/ecmascript/builtin/VrmlMatrix.java
>
> Otherwise, would you recommend JavaFX, Java3D, Aviatrix3D or JOGAMP? I
> don't need a whole rendering package, just matrix multiplication.
>
> Thanks,
>
> John
>
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