[x3d-public] Source for Java matrix multiplication? So I don't have to write my own.

John Carlson yottzumm at gmail.com
Sun Apr 7 13:00:12 PDT 2024


I decided to use javax.vecmath for now.  All o need to do is rotate points
around the y axis by pi radians right now.

If there’s an optimized method to rotate an array of 3d points, let me
know.  I’ve already implemented my own, now in testing.

John

On Sat, Apr 6, 2024 at 9:49 AM John Carlson <yottzumm at gmail.com> wrote:

> This appears like the right place to go for matrix multiplication:
>
> xj3d/src/java/org/web3d/vrml/scripting/ecmascript/builtin/VrmlMatrix.java
>
> Otherwise, would you recommend JavaFX, Java3D, Aviatrix3D or JOGAMP?  I
> don't need a whole rendering package, just matrix multiplication.
>
> Thanks,
>
> John
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20240407/bb9d0818/attachment.html>


More information about the x3d-public mailing list