April 2024 Archives by subject
      
      Starting: Mon Apr  1 00:17:04 PDT 2024
         Ending: Tue Apr 30 05:25:47 PDT 2024
         Messages: 71
     
- [x3d-public] [h-anim] Jinloa4 scaled with loa4 animation
 
Joe D Williams
- [x3d-public] [X3D] C++ Object Notation Grammar for parsing. Near completion.
 
John Carlson
- [x3d-public] [x3d] Specification draft for review: 19776-1 X3D XML Encoding version 4.0 WD1
 
John Carlson
- [x3d-public] A mono-Coordinate per namespace
 
John Carlson
- [x3d-public] A mono-Coordinate per namespace
 
Michalis Kamburelis
- [x3d-public] A mono-Coordinate per namespace
 
John Carlson
- [x3d-public] APIs from JSON examples
 
John Carlson
- [x3d-public] Approaching an old issue, using stylesheets on the web
 
John Carlson
- [x3d-public] bad interpolator list?
 
Joe D Williams
- [x3d-public] bad interpolator list?
 
Andreas Plesch
- [x3d-public] bad interpolator list?
 
Michalis Kamburelis
- [x3d-public] C++ integer plus sentinel (-1) array type
 
John Carlson
- [x3d-public] C++ non-negative integer plus sentinel (-1) array type
 
John Carlson
- [x3d-public] C++ SAI, field.setValue() and fieldValue.setValue()
 
John Carlson
- [x3d-public] ES6 glTF API skeleton. No schema necessary!
 
John Carlson
- [x3d-public] Fractal rendering, Ray Marching
 
John Carlson
- [x3d-public] FW: VOTE by 2024-05-23/24: Proposed Charter for the Scalable Vector Graphics (SVG) Working Group
 
Brutzman, Donald (Don) (CIV)
- [x3d-public] FW: VOTE by 2024-05-23/24: Proposed Charter for the Scalable Vector Graphics (SVG) Working Group
 
John Carlson
- [x3d-public] Fwd: Not sure this is up to date. WinterAndSpringHumanoidTimingsRoot0406.txt
 
John Carlson
- [x3d-public] Git instead of SAI and EAI
 
John Carlson
- [x3d-public] HAnim WG meeting, April 11th at 21:00 UTC (14:00 PT)
 
John Carlson
- [x3d-public] Help validating this file? Issues with X3D Schema, CommandLine, X3D-Edit
 
John Carlson
- [x3d-public] How to implement glTF EXT_mesh_gpu_instancing?!
 
Holger Seelig
- [x3d-public] How to implement glTF EXT_mesh_gpu_instancing?!
 
GPU Group
- [x3d-public] How to implement glTF EXT_mesh_gpu_instancing?!
 
John Carlson
- [x3d-public] How to implement glTF EXT_mesh_gpu_instancing?!
 
John Carlson
- [x3d-public] How to implement glTF EXT_mesh_gpu_instancing?!
 
John Carlson
- [x3d-public] How to implement glTF EXT_mesh_gpu_instancing?!
 
John Carlson
- [x3d-public] How to implement glTF EXT_mesh_gpu_instancing?!
 
Joe D Williams
- [x3d-public] How to implement glTF EXT_mesh_gpu_instancing?!
 
John Carlson
- [x3d-public] How to implement glTF EXT_mesh_gpu_instancing?!
 
Andreas Plesch
- [x3d-public] How to implement glTF EXT_mesh_gpu_instancing?!
 
Holger Seelig
- [x3d-public] Jinloa4 scaled with loa4 animation
 
Joe D Williams
- [x3d-public] Jinloa4 scaled with loa4 animation
 
John Carlson
- [x3d-public] Jinloa4 scaled with loa4 animation
 
Joe D Williams
- [x3d-public] Jinloa4 scaled with loa4 animation
 
John Carlson
- [x3d-public] Jinloa4 scaled with loa4 animation
 
Joe D Williams
- [x3d-public] JSON schema updates for min/max (now uncommented)
 
John Carlson
- [x3d-public] Poll: C++ to JSON data structure or C++ to DOM data structure?
 
John Carlson
- [x3d-public] Requested enhancement to C++ SAI
 
John Carlson
- [x3d-public] Should CPPON support CDATA Sections?
 
John Carlson
- [x3d-public] Source for Java matrix multiplication? So I don't have to write my own.
 
John Carlson
- [x3d-public] Source for Java matrix multiplication? So I don't have to write my own.
 
John Carlson
- [x3d-public] Source for Java matrix multiplication? So I don't have to write my own.
 
John Carlson
- [x3d-public] Specification draft for review: 19775-2 Scene Access Interface (SAI) version 4.0 WD1
 
Brutzman, Donald (Don) (CIV)
- [x3d-public] Specification draft for review: 19776-1 X3D XML Encoding version 4.0 WD1
 
Brutzman, Donald (Don) (CIV)
- [x3d-public] Technical-Specification-Portable-Avatar-Format-MPAI-PAF-V1
 
Joe D Williams
- [x3d-public] Technical-Specification-Portable-Avatar-Format-MPAI-PAF-V1
 
John Carlson
- [x3d-public] Technical-Specification-Portable-Avatar-Format-MPAI-PAF-V1
 
Brutzman, Donald (Don) (CIV)
- [x3d-public] Technical-Specification-Portable-Avatar-Format-MPAI-PAF-V1
 
Joe D Williams
- [x3d-public] Technical-Specification-Portable-Avatar-Format-MPAI-PAF-V1
 
Brutzman, Donald (Don) (CIV)
- [x3d-public] Technical-Specification-Portable-Avatar-Format-MPAI-PAF-V1
 
John Carlson
- [x3d-public] Technical-Specification-Portable-Avatar-Format-MPAI-PAF-V1
 
John Carlson
- [x3d-public] Technical-Specification-Portable-Avatar-Format-MPAI-PAF-V1
 
John Carlson
- [x3d-public] Technical-Specification-Portable-Avatar-Format-MPAI-PAF-V1
 
John Carlson
- [x3d-public] The puzzlement of C++ Object Notation in C++
 
John Carlson
- [x3d-public] updated X3D Graphics Standards Relationships diagram
 
Brutzman, Donald (Don) (CIV)
- [x3d-public] VariationPhysicsModel for ParticleSystem using programmable shaders
 
John Carlson
- [x3d-public] VariationPhysicsModel for ParticleSystem using programmable shaders
 
John Carlson
- [x3d-public] VariationPhysicsModel for ParticleSystem using programmable shaders
 
John Carlson
- [x3d-public] VariationPhysicsModel for ParticleSystem using programmable shaders
 
John Carlson
- [x3d-public] VariationPhysicsModel for ParticleSystem using programmable shaders
 
John Carlson
- [x3d-public] VariationPhysicsModel for ParticleSystem using programmable shaders
 
John Carlson
- [x3d-public] X3D Multiuser / Protocols and Interfaces / Philosophy
 
Christoph Valentin
- [x3d-public] X3DUOM for glTF? was: Re: [X3D] C++ Object Notation Grammar for parsing. Near completion.
 
John Carlson
- [x3d-public] X3DUOM to JSON schema mapping
 
John Carlson
- [x3d-public] Your mission, should you choose to accept it. ComposedShader+ParticleSystem
 
John Carlson
- [x3d-public] Your mission, should you choose to accept it. ComposedShader+ParticleSystem
 
John Carlson
- [x3d-public] Your mission, should you choose to accept it. ComposedShader+ParticleSystem
 
John Carlson
- [x3d-public] Your mission, should you choose to accept it. ComposedShader+ParticleSystem
 
John Carlson
- [x3d-public] Your mission, should you choose to accept it. ComposedShader+ParticleSystem
 
John Carlson
    
      Last message date: 
       Tue Apr 30 05:25:47 PDT 2024
    Archived on: Tue Apr 30 05:26:42 PDT 2024
    
   
     
     
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