[x3d-public] Can you get this X3D animation imported into Blender?

John Carlson yottzumm at gmail.com
Wed Jun 5 14:26:49 PDT 2024


So now I’m thinking that since EMPTYs (Transform, HAnim skeleton) are
relative to each other now, I need relative locations, and centers should
not be used for a object’s location, except relative to the parent’s
center.  The problem currently is I determine transforms (EMPTYs) before
parents are set???  Locations (offsets) can be determined by subtracting
parent center from child center?

This probably means separate functions in the code.

Any comments?

John

On Wed, Jun 5, 2024 at 2:23 AM John Carlson <yottzumm at gmail.com> wrote:

>
> I'm guessing I need to set a location in the HAnimJoint's blender object
> at this point to handle center.
>
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