[x3d-public] Can you get this X3D animation imported into Blender?
John Carlson
yottzumm at gmail.com
Wed Jun 5 17:05:20 PDT 2024
I had a better idea to replace translation with center in the original
localrotation.x3d Transforms to more closely emulate HAnimJoints.
Good luck, everyone!
John
On Wed, Jun 5, 2024 at 4:26 PM John Carlson <yottzumm at gmail.com> wrote:
> So now I’m thinking that since EMPTYs (Transform, HAnim skeleton) are
> relative to each other now, I need relative locations, and centers should
> not be used for a object’s location, except relative to the parent’s
> center. The problem currently is I determine transforms (EMPTYs) before
> parents are set??? Locations (offsets) can be determined by subtracting
> parent center from child center?
>
> This probably means separate functions in the code.
>
> Any comments?
>
> John
>
> On Wed, Jun 5, 2024 at 2:23 AM John Carlson <yottzumm at gmail.com> wrote:
>
>>
>> I'm guessing I need to set a location in the HAnimJoint's blender object
>> at this point to handle center.
>>
>
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