[x3d-public] Can you get this X3D animation imported into Blender?

John Carlson yottzumm at gmail.com
Thu Jun 6 00:20:20 PDT 2024


Attached is my current example  Joe encourages me to post.  I can't explain
this behavior.  Can you?


John

On Wed, Jun 5, 2024 at 7:05 PM John Carlson <yottzumm at gmail.com> wrote:

> I had a better idea to replace translation with center in the original
> localrotation.x3d Transforms to more closely emulate HAnimJoints.
>
> Good luck, everyone!
>
> John
>
> On Wed, Jun 5, 2024 at 4:26 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> So now I’m thinking that since EMPTYs (Transform, HAnim skeleton) are
>> relative to each other now, I need relative locations, and centers should
>> not be used for a object’s location, except relative to the parent’s
>> center.  The problem currently is I determine transforms (EMPTYs) before
>> parents are set???  Locations (offsets) can be determined by subtracting
>> parent center from child center?
>>
>> This probably means separate functions in the code.
>>
>> Any comments?
>>
>> John
>>
>> On Wed, Jun 5, 2024 at 2:23 AM John Carlson <yottzumm at gmail.com> wrote:
>>
>>>
>>> I'm guessing I need to set a location in the HAnimJoint's blender object
>>> at this point to handle center.
>>>
>>
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