[x3d-public] Can you get this X3D animation imported into Blender?
John Carlson
yottzumm at gmail.com
Thu Jun 6 00:20:20 PDT 2024
Attached is my current example Joe encourages me to post. I can't explain
this behavior. Can you?
John
On Wed, Jun 5, 2024 at 7:05 PM John Carlson <yottzumm at gmail.com> wrote:
> I had a better idea to replace translation with center in the original
> localrotation.x3d Transforms to more closely emulate HAnimJoints.
>
> Good luck, everyone!
>
> John
>
> On Wed, Jun 5, 2024 at 4:26 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> So now I’m thinking that since EMPTYs (Transform, HAnim skeleton) are
>> relative to each other now, I need relative locations, and centers should
>> not be used for a object’s location, except relative to the parent’s
>> center. The problem currently is I determine transforms (EMPTYs) before
>> parents are set??? Locations (offsets) can be determined by subtracting
>> parent center from child center?
>>
>> This probably means separate functions in the code.
>>
>> Any comments?
>>
>> John
>>
>> On Wed, Jun 5, 2024 at 2:23 AM John Carlson <yottzumm at gmail.com> wrote:
>>
>>>
>>> I'm guessing I need to set a location in the HAnimJoint's blender object
>>> at this point to handle center.
>>>
>>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20240606/3b47dcfe/attachment-0001.html>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: localcenters.x3d
Type: application/octet-stream
Size: 1820 bytes
Desc: not available
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20240606/3b47dcfe/attachment-0001.obj>
More information about the x3d-public
mailing list