[x3d-public] jin latest and Validation

John Carlson yottzumm at gmail.com
Wed May 8 14:23:48 PDT 2024


Joe, this interpolator:

                      <OrientationInterpolator
DEF='Run_vc4_RotationInterpolator'
 key='0, 0.2545, 0.4909, 0.7091, 1'
keyValue='0.5 0.0 0.0 0.20, -0.5 -0.7 0.0 0.20, 0.0 0.0 0.0 0.20, -0.5 0.5
0.0 0.20, 0.7 0.0 0.0 0.20'/>


Has an axis = (0.0, 0.0, 0.0) at position 3.  I change this to (0.0, 0.0,
1.0) for now.  Please advise.

John

On Wed, May 8, 2024 at 2:22 PM Joe D Williams via x3d-public <
x3d-public at web3d.org> wrote:

> So, I finally ran x3dedit and actually checked the x3d Quality Assurance
> Tests.
> How wonderful for an author to have access to local validation from a real
> validation expert and with added best practice guidance on some working
> styles of content and structure. How about if normal x3d browser tools also
> had access to this instead of having to fail on simple typos? Sometimes
> being very permissive and run it anyway even if simple errors, like bad
> matching lists or targets, events or miscues not security related, and
> maybe advice to the user that not all is right and probably not really
> operating as intended, so as part of this tool's authoring aids, please
> visit the official x3d Validation Suite. In fact, maybe save a lot by just
> having a Validate button.
>
> With several players out there, all doing amazing realtime anytime with
> this model I am working on, maybe the widest gap in 'total' performance is
> the help an author gets when a 'fatal' or really any problem happens or is
> ignored. This cause of 'fatal' or 'ignored' varies, the reporting of the
> problem varies, and can you believe it, sometimes not even a line number is
> available. Now, this is where xml and whatever smarts can be put into a
> validation tool resolve. For any x3d authoring or delivery tool, an
> important judgement could be just how well they used the prime x3d
> validation suite to help the author produce the scene. The scene data and
> interaction  model documentation is freely available to all tools producing
> vizualization and interaction.
>
> Attached is latest Jin loa4 Level 1 dimensions normalized to 1:1 default
> hanim with animations. Please have a look at this most legal hanim v2 LOA4
> L1. Read the user code. Overall this is a very technically complete Level 1
> example. In this case the proof of this hanim Humanoid is not that any
> particular measurement is totally realistic, just that it shows how a node
> is positioned relative to each geometry supplied to produce the visual
> surfaces, certain  reference landmarks for joints and sites, and yes, to
> show the spec skeleton hierarchy.
>
> Complete validation for a Humanoid has to consist of both structure and
> function. Problem is usual one where the process used to create the
> Humanoid may never really produce user code that can be validated except by
> actually starting events and seeing or sensing what is happening.
>
> I am continuing to refine the animations and add some details to show some
> loa4 poses. Please notice that all these animations are very simple with
> just a few keytimes and keyframes. A lot can be done with interpolators and
> look, even some honored graphics authoring systems with attachments are
> actually offering what x3d does natively. See how easy is pitch, yaw, and
> roll the joints, then dragging bones around to produce keyframe is no fun
> anymore.
>
> There is plenty of room for buttons to add a sequence for motions or
> interactions, or whatever. and it is fairly easy to just import animation
> sets rather than have them all in this file. Please send a favorite and get
> it hooked up to this one.
>
> Thanks,
> Joe
>
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