[x3d-public] jin latest and Validation

John Carlson yottzumm at gmail.com
Wed May 8 14:29:25 PDT 2024


Also:

                          <OrientationInterpolator
DEF='Run_skullbase_RotationInterpolator'
key='0, 0.2545, 0.4909, 0.7091, 1'
keyValue='0.7 0.0 0.0 0.20, -0.7 -0.7 0.0 0.20, 0.0 0.0 0.0 0.20, -0.7 0.7
0.0 0.20, 0.7 0.0 0.0 0.20'/>

Same problem, axes = 0.0, 0.0, 0.0, same location.

Maybe just delete the 3rd time interval.

John

On Wed, May 8, 2024 at 4:23 PM John Carlson <yottzumm at gmail.com> wrote:

> Joe, this interpolator:
>
>                       <OrientationInterpolator
> DEF='Run_vc4_RotationInterpolator'
>  key='0, 0.2545, 0.4909, 0.7091, 1'
> keyValue='0.5 0.0 0.0 0.20, -0.5 -0.7 0.0 0.20, 0.0 0.0 0.0 0.20, -0.5 0.5
> 0.0 0.20, 0.7 0.0 0.0 0.20'/>
>
>
> Has an axis = (0.0, 0.0, 0.0) at position 3.  I change this to (0.0, 0.0,
> 1.0) for now.  Please advise.
>
> John
>
> On Wed, May 8, 2024 at 2:22 PM Joe D Williams via x3d-public <
> x3d-public at web3d.org> wrote:
>
>> So, I finally ran x3dedit and actually checked the x3d Quality Assurance
>> Tests.
>> How wonderful for an author to have access to local validation from a
>> real validation expert and with added best practice guidance on some
>> working styles of content and structure. How about if normal x3d browser
>> tools also had access to this instead of having to fail on simple typos?
>> Sometimes being very permissive and run it anyway even if simple errors,
>> like bad matching lists or targets, events or miscues not security related,
>> and maybe advice to the user that not all is right and probably not really
>> operating as intended, so as part of this tool's authoring aids, please
>> visit the official x3d Validation Suite. In fact, maybe save a lot by just
>> having a Validate button.
>>
>> With several players out there, all doing amazing realtime anytime with
>> this model I am working on, maybe the widest gap in 'total' performance is
>> the help an author gets when a 'fatal' or really any problem happens or is
>> ignored. This cause of 'fatal' or 'ignored' varies, the reporting of the
>> problem varies, and can you believe it, sometimes not even a line number is
>> available. Now, this is where xml and whatever smarts can be put into a
>> validation tool resolve. For any x3d authoring or delivery tool, an
>> important judgement could be just how well they used the prime x3d
>> validation suite to help the author produce the scene. The scene data and
>> interaction  model documentation is freely available to all tools producing
>> vizualization and interaction.
>>
>> Attached is latest Jin loa4 Level 1 dimensions normalized to 1:1 default
>> hanim with animations. Please have a look at this most legal hanim v2 LOA4
>> L1. Read the user code. Overall this is a very technically complete Level 1
>> example. In this case the proof of this hanim Humanoid is not that any
>> particular measurement is totally realistic, just that it shows how a node
>> is positioned relative to each geometry supplied to produce the visual
>> surfaces, certain  reference landmarks for joints and sites, and yes, to
>> show the spec skeleton hierarchy.
>>
>> Complete validation for a Humanoid has to consist of both structure and
>> function. Problem is usual one where the process used to create the
>> Humanoid may never really produce user code that can be validated except by
>> actually starting events and seeing or sensing what is happening.
>>
>> I am continuing to refine the animations and add some details to show
>> some loa4 poses. Please notice that all these animations are very simple
>> with just a few keytimes and keyframes. A lot can be done with
>> interpolators and look, even some honored graphics authoring systems with
>> attachments are actually offering what x3d does natively. See how easy is
>> pitch, yaw, and roll the joints, then dragging bones around to produce
>> keyframe is no fun anymore.
>>
>> There is plenty of room for buttons to add a sequence for motions or
>> interactions, or whatever. and it is fairly easy to just import animation
>> sets rather than have them all in this file. Please send a favorite and get
>> it hooked up to this one.
>>
>> Thanks,
>> Joe
>>
>> _______________________________________________
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>> x3d-public at web3d.org
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>>
>
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