[x3d-public] Fwd: HAnimDisplacer effect on coord.point
John Carlson
yottzumm at gmail.com
Mon Mar 3 22:18:05 PST 2025
Joe, I added your suggestion, except for the Transform scale, translation
and rotation fields in the Transforms. The initial view looks great, but
when I move with the mouse, the menu and Jin FACS move together, instead of
the Menu staying in place. I tried to add a Viewpoint inside the menu,
but nothing changed. Perhaps I need to increase the size of the
ProximitySensor?
See attachment. Maybe we can get this done by the 6th and present it to
the HAnim WG?
I'm going to clean up the Layer version now, per Vince's suggestion.
John
[image: cleardot.gif]
> On Tue, Feb 18, 2025 at 6:38 PM Joe D Williams <joedwil at earthlink.net>
> wrote:
>
>> > a HUD for Joe
>>
>>
>>
>> A hud for the FACS example is needed because any navigation causes the
>> menu to disappear. The menu can be just like used on the Jin scaled with
>> animation example. However that uses a ProximitySensor which x3dom does not
>> support, for some reason. We use that a lot for start timers, timers,
>> etc.as well as being the typical way to keep a menu or scene data in
>> view.
>>
>> If HTML/SVG is better, I have not seen it. I don't think Stacking canvas
>> is appropriate. Fine to think of XR for in-world 2d or3d HUDS but does that
>> sort ofdisplay really work any different than using prox sensor?
>> ProximitySensor is just so basic.
>>
>>
>>
>> <ProximitySensor DEF='HudProx' size='50 50 50'/>
>>
>> <Transform DEF='HudXform' rotation='0 1 0 0.78' translation='2 1 2'>
>>
>> <Transform DEF='Menu' scale='0.02 0.02 0.02' translation='-0.38
>> 0.05 -0.75'>
>>
>> rest of menu
>>
>> <ROUTE fromField='position_changed' fromNode='HudProx'
>> toField='set_translation' toNode='HudXform'/>
>> <ROUTE fromField='orientation_changed' fromNode='HudProx'
>> toField='set_rotation' toNode='HudXform'/>
>>
>>
>>
>> Thanks and Best,
>>
>> Joe
>>
>>
>>
>> huds3d
>>
>> XR
>>
>>
>>
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