[x3d-public] Request for RenderedTexture
Don Brutzman
don.brutzman at gmail.com
Sun Mar 22 10:11:01 PDT 2026
*Wow! *Thanks for this interesting proposal Holger (and Michalis, and
X3DOM team). This is an excellent and interesting prospect for X3D 4.1.
- X3D Architecture 4.1 draft — ISO/IEC 19775-1:202x — X3D Architecture
index page
<https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/Architecture.html>
-
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/Architecture.html
with list of current v4.1 draft nodes at
- X3D Architecture draft 4.1, Node, abstract node type, and abstract
interface index
-
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/nodeIndex.html
- New nodes in X3D 4.1 draft: EnvironmentLight
<https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/nodeIndex.html#EnvironmentLight>
, FontLibrary
<https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/nodeIndex.html#FontLibrary>
, HAnimPose
<https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/nodeIndex.html#HAnimPose>
, InlineGeometry
<https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/nodeIndex.html#InlineGeometry>
, Tangent
<https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/nodeIndex.html#Tangent>
- also at X3D Tooltips in English version 4.0 (with X3D version 4.1
draft) <https://www.web3d.org/x3d/tooltips/X3dTooltips.html>
- https://www.web3d.org/x3d/tooltips/X3dTooltips.html
*Looking back:* perhaps someone knows if any Web3D Conference papers were
written on this topic? I searched the ACM Digital Library but was not able
to narrow the query well enough.
- WEB3D Conference - Home <https://dl.acm.org/conference/web3d>
- https://dl.acm.org/conference/web3d
*Looking ahead: *wondering if we might add an inputOnly field to trigger
saving the rendered image to a file, along with a local relative url for
saving that file? Having such functionality might be a powerful way for
people to use X3D models as an authoring tool. The specification would
necessarily need to add some security precautions for implementations that
will keep end users in charge of permitting such a capability.
Have fun with X3D! 😁 👉 📷
all the best, Don
--
X3D Graphics, Maritime Robotics, Distributed Simulation
Relative Motion Consulting https://RelativeMotion.info
On Sun, Mar 22, 2026 at 2:44 AM Holger Seelig via x3d-public <
x3d-public at web3d.org> wrote:
> The latest version of X_ITE now includes the new RenderedTexture node.
> This node is very close to Castle's and X3DOM's RenderedTexture. Therefore,
> it makes sense to standardize this node and possibly include it in the new
> X3D 4.1 standard.
>
> Description (from Castle)
> RenderedTexture is a texture rendered from a specified viewpoint in the 3D
> scene. This can be used for a wide range of graphic effects, the most
> straightforward use is to make something like a "security camera" or a
> "portal", through which a player can peek what happens at a other place in
> 3D world, or to make a mirror.
>
> Documentation for the node in the respective browsers
> X_ITE:
> https://create3000.github.io/x_ite/components/texturing/renderedtexture/
> Castle:
> https://castle-engine.io/x3d_implementation_texturing_extensions.php#section_ext_rendered_texture
> X3D’OM: https://doc.x3dom.org/author/Texturing/RenderedTexture.html
>
> Example file in X_ITE Playground
>
> https://create3000.github.io/x_ite/playground/?url=https://create3000.github.io/media/examples/Texturing/RenderedTexture/RenderedTexture.x3d
>
> Best regards,
> Holger
>
> —
> Holger Seelig
> holger.seelig at yahoo.de
>
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
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