Class ProtoBody
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteStatement
org.web3d.x3d.jsail.Core.ProtoBody
ProtoBody contains the definition nodes for new Prototype nodes. This concrete class represents an X3D ProtoBody statement.
ProtoBody statement tooltip: ProtoBody statement follows the ProtoInterface statement in a ProtoDeclare statement, providing the scene-subgraph node definitions.
ProtoBody statement tooltip: ProtoBody statement follows the ProtoInterface statement in a ProtoDeclare statement, providing the scene-subgraph node definitions.
- Hint: initial scene node in a ProtoDeclare/ProtoBody statement determines this prototype's node type.
- Warning: only the first top-level node and its children are rendered, subsequent nodes (such as Scripts and ROUTEs) are active but are not drawn.
- See Also:
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Field Summary
Modifier and TypeFieldDescriptionstatic final String
String constant COMPONENT defines X3D component for the ProtoBody element: Corestatic final int
Integer constant LEVEL provides default X3D Core component level for this element: 2static final String
String constant NAME provides name of this element: ProtoBody.Fields inherited from class org.web3d.x3d.jsail.X3DConcreteElement
CLASS_DEFAULT_VALUE, ID_DEFAULT_VALUE, STYLE_DEFAULT_VALUE, validationResult
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Constructor Summary
ConstructorDescriptionConstructor for ProtoBody to initialize member variables with default values. -
Method Summary
Modifier and TypeMethodDescriptionUtility method to add single child element to contained list of existing children nodes (if any).addChildren
(ProtoInstance newValue) Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for children field.void
addChildren
(X3DNode newValue) Add single node to existing array of children nodes (if any).void
addChildren
(X3DNode[] newValue) Add array of children nodes to array of existing nodes (if any).addComments
(String newComment) Add comment as CommentsBlock to children fieldaddComments
(String[] newComments) Add comments as String[] array to children fieldaddComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to children fieldUtility method to clear MFNode value of children field.findElementByNameValue
(String nameValue) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findElementByNameValue
(String nameValue, String elementName) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findNodeByDEF
(String DEFvalue) Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.getAccessType
(String fieldName) Indicate accessType corresponding to given fieldName.Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field children.final String
Defines X3D component for the ProtoBody element: Corefinal int
Provides default X3D component level for this element: 2Utility method that provides default containerField value for initial node in ProtoDeclare.Provide String value from inputOutput SFString field named class.Provide String value from inputOutput SFString field named style.final String
Provides name of this element: ProtoBodygetFieldType
(String fieldName) Indicate type corresponding to given fieldName.Provide String value from inputOutput SFString field named id.getName()
Utility method to inspect parent ProtoDeclare and provide String value from inputOutput SFString field named name.First node within ProtoDeclare ProtoBody determines node type of corresponding ProtoInstance, local reference maintained in member variable named primaryNode.boolean
Indicate whether an object is available for inputOutput MFNode field children.boolean
hasElementByNameValue
(String nameValue, String elementName) Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
hasNodeByDEF
(String DEFvalue) Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.final void
Initialize all member variables to default values.setChildren
(ArrayList<X3DNode> newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field children.setChildren
(X3DNode newValue) Set single children node, replacing prior array of existing nodes (if any).final ProtoBody
setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final ProtoBody
setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.final ProtoBody
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.toStringClassicVRML
(int indentLevel) Recursive method to provide ClassicVRML string serialization.toStringVRML97
(int indentLevel) Recursive method to provide VRML97 string serialization.toStringX3D
(int indentLevel) Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteStatement
isNode, isStatement
Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
addComments, clearParent, findAncestorElementByName, findAncestorProtoBody, findAncestorScene, findAncestorX3D, getPackageName, getParent, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorScene, hasAncestorX3D, hasParent, isValid, setConcreteCssClass, setConcreteCssStyle, setConcreteHtmlID, setParent, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
String constant NAME provides name of this element: ProtoBody.- See Also:
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COMPONENT
String constant COMPONENT defines X3D component for the ProtoBody element: Core- See Also:
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D Core component level for this element: 2- See Also:
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Constructor Details
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ProtoBody
public ProtoBody()Constructor for ProtoBody to initialize member variables with default values.
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Method Details
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getElementName
Provides name of this element: ProtoBody- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
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getComponent
Defines X3D component for the ProtoBody element: Core- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 2- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
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getFieldType
Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D statement- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
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getAccessType
Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D statement- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteStatement
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getChildren
Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field children.
Tooltip: [X3DNode] ProtoBody can contain nodes, statements and comments. *
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNode.- Returns:
- value of children field
- See Also:
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setChildren
Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field children.
Tooltip: [X3DNode] ProtoBody can contain nodes, statements and comments. *
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNode.- Parameters:
newValue
- is new value for the children field.- Returns:
ProtoBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addChildren
Add single node to existing array of children nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNode and ProtoInstance.- Parameters:
newValue
- is new value to be appended the children field.
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addChildren
Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for children field.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.- Parameters:
newValue
- is new value to be appended the parts field.- Returns:
ProtoBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addChild
Utility method to add single child element to contained list of existing children nodes (if any).- Parameters:
newValue
- is new node value to be appended the children field.- Returns:
ProtoBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addChildren
Add array of children nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNode.- Parameters:
newValue
- is new value array to be appended the children field.
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setChildren
Set single children node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to X3DNode.- Parameters:
newValue
- is new node for the children field (restricted to X3DNode)- Returns:
ProtoBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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clearChildren
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hasChildren
public boolean hasChildren()Indicate whether an object is available for inputOutput MFNode field children.- Returns:
- whether a properly typed node or ProtoInstance array or CommentsBlock is available.
- See Also:
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addComments
Add comment as CommentsBlock to children field- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
ProtoBody
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add comments as String[] array to children field- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
ProtoBody
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add CommentsBlock to children field- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
ProtoBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getCssClass
Provide String value from inputOutput SFString field named class.- Overrides:
getCssClass
in classX3DConcreteElement
- Returns:
- value of class field
- See Also:
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setCssClass
Accessor method to assign String value to inputOutput SFString field named class.- Parameters:
newValue
- is new value for the class field.- Returns:
ProtoBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.- Parameters:
newValue
- is new value for the class field.- Returns:
ProtoBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getHtmlID
Provide String value from inputOutput SFString field named id.- Overrides:
getHtmlID
in classX3DConcreteElement
- Returns:
- value of id field
- See Also:
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setHtmlID
Accessor method to assign String value to inputOutput SFString field named id.- Parameters:
newValue
- is new value for the id field.- Returns:
ProtoBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setHtmlID
Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.- Parameters:
newValue
- is new value for the id field.- Returns:
ProtoBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getCssStyle
Provide String value from inputOutput SFString field named style.- Overrides:
getCssStyle
in classX3DConcreteElement
- Returns:
- value of style field
- See Also:
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setCssStyle
Accessor method to assign String value to inputOutput SFString field named style.- Parameters:
newValue
- is new value for the style field.- Returns:
ProtoBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setCssStyle
Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.- Parameters:
newValue
- is new value for the style field.- Returns:
ProtoBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getNodeType
First node within ProtoDeclare ProtoBody determines node type of corresponding ProtoInstance, local reference maintained in member variable named primaryNode.- Returns:
- name of X3D node corresponding to node type for this ProtoBody statement
- See Also:
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getContainerFieldDefault
Utility method that provides default containerField value for initial node in ProtoDeclare. Hint: ProtoInstance containerField is important for determining parent-child node relationships.- Returns:
- default containerField value
- See Also:
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toStringX3D
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
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toStringClassicVRML
Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
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toStringVRML97
Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
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findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
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findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
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hasElementByNameValue
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
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findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
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hasNodeByDEF
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
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validate
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
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getName
Utility method to inspect parent ProtoDeclare and provide String value from inputOutput SFString field named name.- Returns:
- value of name field in parent ProtoDeclare
- See Also:
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