Package org.web3d.x3d.jsail.Core
Class ProtoBodyObject
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteStatement
org.web3d.x3d.jsail.Core.ProtoBodyObject
public class ProtoBodyObject extends X3DConcreteStatement
ProtoBody contains the definition nodes for new Prototype nodes. This concrete class represents an X3D ProtoBody statement.
X3D statement tooltip: [X3D statement] ProtoBody statement follows the ProtoInterface statement in a ProtoDeclare statement, providing the scene-subgraph node definitions.
X3D statement tooltip: [X3D statement] ProtoBody statement follows the ProtoInterface statement in a ProtoDeclare statement, providing the scene-subgraph node definitions.
- Hint: initial scene node in a ProtoDeclare/ProtoBody statement determines this prototype's node type.
- Warning: only the first top-level node and its children are rendered, subsequent nodes (such as Scripts and ROUTEs) are active but are not drawn.
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Field Summary
Fields Modifier and Type Field Description static java.lang.String
COMPONENT
String constant COMPONENT defines X3D component for the ProtoBody element: Corestatic int
LEVEL
Integer constant LEVEL provides default X3D Core component level for this element: 2static java.lang.String
NAME
String constant NAME provides name of this element: ProtoBody. -
Constructor Summary
Constructors Constructor Description ProtoBodyObject()
Constructor for ProtoBodyObject to initialize member variables with default values. -
Method Summary
Modifier and Type Method Description ProtoBodyObject
addChild(X3DNode newValue)
Utility method to add single child element to contained list of existing children nodes (if any).ProtoBodyObject
addChildren(ProtoInstanceObject newValue)
Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for children field.void
addChildren(X3DNode newValue)
Add single node to existing array of children nodes (if any).void
addChildren(X3DNode[] newValue)
Add array of children nodes to array of existing nodes (if any).ProtoBodyObject
addComments(java.lang.String newComment)
Add comment as CommentsBlock to children fieldProtoBodyObject
addComments(java.lang.String[] newComments)
Add comments as String[] array to children fieldProtoBodyObject
addComments(CommentsBlock newCommentsBlock)
Add CommentsBlock to children fieldProtoBodyObject
clearChildren()
Utility method to clear MFNode value of children field.X3DConcreteElement
findElementByNameValue(java.lang.String nameValue)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.X3DConcreteElement
findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.X3DConcreteNode
findNodeByDEF(java.lang.String DEFvalue)
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.java.lang.String
getAccessType(java.lang.String fieldName)
Indicate accessType corresponding to given fieldName.java.util.ArrayList<X3DNode>
getChildren()
Provide array of X3DNode results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field children.java.lang.String
getComponent()
Defines X3D component for the ProtoBody element: Coreint
getComponentLevel()
Provides default X3D component level for this element: 2java.lang.String
getContainerFieldDefault()
Utility method that provides default containerField value for initial node in ProtoDeclare.java.lang.String
getElementName()
Provides name of this element: ProtoBodyjava.lang.String
getFieldType(java.lang.String fieldName)
Indicate type corresponding to given fieldName.java.lang.String
getName()
Utility method to inspect parent ProtoDeclare and provide String value from inputOutput SFString field named name.java.lang.String
getNodeType()
First node within ProtoDeclare ProtoBody determines node type of corresponding ProtoInstance, local reference maintained in member variable named primaryNode.boolean
hasChildren()
Indicate whether an object is available for inputOutput MFNode field children.boolean
hasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
hasNodeByDEF(java.lang.String DEFvalue)
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.void
initialize()
Initialize all member variables to default values.ProtoBodyObject
setChildren(java.util.ArrayList<X3DNode> newValue)
Accessor method to assign X3DNode array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field children.void
setChildren(X3DNode newValue)
Set single children node, replacing prior array of existing nodes (if any).java.lang.String
toStringClassicVRML(int indentLevel)
Recursive method to provide ClassicVRML string serialization.java.lang.String
toStringVRML97(int indentLevel)
Recursive method to provide VRML97 string serialization.java.lang.String
toStringX3D(int indentLevel)
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.java.lang.String
validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
clearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, hasParentObject, isValid, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
public static final java.lang.String NAMEString constant NAME provides name of this element: ProtoBody.- See Also:
- Constant Field Values
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COMPONENT
public static final java.lang.String COMPONENTString constant COMPONENT defines X3D component for the ProtoBody element: Core- See Also:
- Constant Field Values
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D Core component level for this element: 2- See Also:
- Constant Field Values
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Constructor Details
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ProtoBodyObject
public ProtoBodyObject()Constructor for ProtoBodyObject to initialize member variables with default values.
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Method Details
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getElementName
public final java.lang.String getElementName()Provides name of this element: ProtoBody- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
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getComponent
public final java.lang.String getComponent()Defines X3D component for the ProtoBody element: Core- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 2- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
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getFieldType
public java.lang.String getFieldType(java.lang.String fieldName)Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D statement- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
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getAccessType
public java.lang.String getAccessType(java.lang.String fieldName)Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D statement- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteStatement
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getChildren
Provide array of X3DNode results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field children.
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNode.- Returns:
- value of children field
- See Also:
X3DNode
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setChildren
Accessor method to assign X3DNode array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field children.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNode.- Parameters:
newValue
- is new value for the children field.- Returns:
ProtoBodyObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addChildren
Add single node to existing array of children nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNode and ProtoInstance.- Parameters:
newValue
- is new value to be appended the children field.
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addChildren
Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for children field.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.- Parameters:
newValue
- is new value to be appended the parts field.- Returns:
ProtoBodyObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addChild
Utility method to add single child element to contained list of existing children nodes (if any).- Parameters:
newValue
- is new node value to be appended the children field.- Returns:
ProtoBodyObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addChildren
Add array of children nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNode.- Parameters:
newValue
- is new value array to be appended the children field.
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setChildren
Set single children node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to X3DNode.- Parameters:
newValue
- is new node for the children field (restricted to X3DNode)
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clearChildren
Utility method to clear MFNode value of children field.- Returns:
ProtoBodyObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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hasChildren
public boolean hasChildren()Indicate whether an object is available for inputOutput MFNode field children.- Returns:
- whether a properly typed node or ProtoInstance array or CommentsBlock is available.
- See Also:
getChildren()
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addComments
Add comment as CommentsBlock to children field- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
ProtoBodyObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add comments as String[] array to children field- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
ProtoBodyObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add CommentsBlock to children field- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
ProtoBodyObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getNodeType
public java.lang.String getNodeType()First node within ProtoDeclare ProtoBody determines node type of corresponding ProtoInstance, local reference maintained in member variable named primaryNode.- Returns:
- name of X3D node corresponding to node type for this ProtoBodyObject statement
- See Also:
- X3D Abstract Specification: 4.4.4.3 PROTO definition semantics,
ProtoDeclareObject.getNodeType()
,ExternProtoDeclareObject.getNodeType()
,ProtoInstanceObject.getNodeType()
,SceneObject
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getContainerFieldDefault
public java.lang.String getContainerFieldDefault()Utility method that provides default containerField value for initial node in ProtoDeclare. Hint: ProtoInstance containerField is important for determining parent-child node relationships.- Returns:
- default containerField value
- See Also:
X3DConcreteNode.setContainerFieldOverride(String)
, X3D Tooltips: ProtoInstance.containerField, X3D Scene Authoring Hints: containerField
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toStringX3D
public java.lang.String toStringX3D(int indentLevel)Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
X3DObject.FILE_EXTENSION_X3D
,X3DObject.FILE_EXTENSION_XML
,X3DObject.toStringXML()
,X3DObject.toFileXML(String)
,X3DObject.toFileX3D(String)
, X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
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toStringClassicVRML
public java.lang.String toStringClassicVRML(int indentLevel)Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
X3DObject.FILE_EXTENSION_CLASSICVRML
, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
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toStringVRML97
public java.lang.String toStringVRML97(int indentLevel)Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
X3DObject.FILE_EXTENSION_VRML97
, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
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findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
findNodeByDEF(String)
,X3DConcreteElement.hasAncestorSceneObject()
,X3DConcreteElement.findAncestorX3DObject()
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findElementByNameValue
public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
findNodeByDEF(String)
,X3DConcreteElement.hasAncestorSceneObject()
,X3DConcreteElement.findAncestorX3DObject()
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hasElementByNameValue
public boolean hasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
findElementByNameValue(String, String)
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findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
findElementByNameValue(String)
,X3DConcreteElement.hasAncestorSceneObject()
,X3DConcreteElement.findAncestorX3DObject()
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hasNodeByDEF
public boolean hasNodeByDEF(java.lang.String DEFvalue)Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
findNodeByDEF(String)
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validate
public java.lang.String validate()Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
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getName
public java.lang.String getName()Utility method to inspect parent ProtoDeclare and provide String value from inputOutput SFString field named name.- Returns:
- value of name field in parent ProtoDeclare
- See Also:
ProtoDeclareObject.getName()
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