Class ComposedCubeMapTexture

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.CubeMapTexturing.ComposedCubeMapTexture
All Implemented Interfaces:
X3DNode, ComposedCubeMapTexture, X3DEnvironmentTextureNode, X3DAppearanceChildNode, X3DTextureNode

public class ComposedCubeMapTexture extends X3DConcreteNode implements ComposedCubeMapTexture
ComposedCubeMapTexture is a texture node that defines a cubic environment map source as an explicit set of images drawn from individual 2D texture nodes.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. ComposedCubeMapTexture node tooltip: (X3D version 3.1 or later) [X3DEnvironmentTextureNode] ComposedCubeMapTexture is a texture node that defines a cubic environment map source as an explicit set of images drawn from individual 2D texture nodes.
  • Hint: 0..6 child image nodes are allowed (ImageTexture MovieTexture PixelTexture) with corresponding containerField values: front back left right top bottom.
  • Warning: each of the child ImageTexture or PixelTexture nodes must have unique containerField values for backTexture, bottomTexture, frontTexture, leftTexture, rightTexture, or topTexture.
  • Warning: fields originally named back, bottom, front, left, right, or top in X3Dv3.

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: