Class BooleanSequencerObject

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.EventUtilities.BooleanSequencerObject
All Implemented Interfaces:
X3DChildNode, X3DNode, BooleanSequencer, X3DSequencerNode

public class BooleanSequencerObject
extends X3DConcreteNode
implements BooleanSequencer
BooleanSequencer generates periodic discrete Boolean values.

X3D node tooltip: [X3DSequencerNode] BooleanSequencer generates periodic discrete Boolean values. Authors can ROUTE value_changed output events to other Boolean attributes.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
X3D Abstract Specification: BooleanSequencer, X3D Tooltips: BooleanSequencer, X3D Scene Authoring Hints
  • Field Details

  • Constructor Details

    • BooleanSequencerObject

      public BooleanSequencerObject()
      Constructor for BooleanSequencerObject to initialize member variables with default values.
    • BooleanSequencerObject

      public BooleanSequencerObject​(java.lang.String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final java.lang.String getElementName()
      Provides name of this element: BooleanSequencer
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final java.lang.String getComponent()
      Defines X3D component for the BooleanSequencer element: EventUtilities
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 1
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public java.lang.String getFieldType​(java.lang.String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
    • getAccessType

      public java.lang.String getAccessType​(java.lang.String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
    • getContainerFieldDefault

      public final java.lang.String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
      See Also:
      X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM)
    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getIS

      public ISObject getIS()
      Provide ISObject instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • setIS

      public BooleanSequencerObject setIS​(ISObject newValue)
      Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • clearIS

      public BooleanSequencerObject clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
      getIS()
    • getKey

      public float[] getKey()
      Provide array of Float results from inputOutput MFFloat field named key.

      Tooltip: Definition values for linear-interpolation function input intervals, listed in non-decreasing order and corresponding to a value in the keyValue array.
      • Warning: number of keys must match number of keyValues!
      • Warning: values in key array shall be monotonically non-decreasing, meaning that each value is greater than or equal to the preceding value.
      • Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals can be defined with arbitrary bounds.
      Specified by:
      getKey in interface BooleanSequencer
      Specified by:
      getKey in interface X3DSequencerNode
      Returns:
      value of key field
    • getKeyList

      public java.util.ArrayList<java.lang.Float> getKeyList()
      Utility method to get ArrayList value of MFFloat key field, similar to getKey().
      Returns:
      value of key field
    • getKeyString

      public java.lang.String getKeyString()
      Utility method to get String value of MFFloat key field, similar to getKey().
      Returns:
      value of key field
    • setKey

      public BooleanSequencerObject setKey​(float[] newValue)
      Accessor method to assign Float array to inputOutput MFFloat field named key.

      Tooltip: Definition values for linear-interpolation function input intervals, listed in non-decreasing order and corresponding to a value in the keyValue array.
      • Warning: number of keys must match number of keyValues!
      • Warning: values in key array shall be monotonically non-decreasing, meaning that each value is greater than or equal to the preceding value.
      • Hint: typical interval for values in key array is within range of 0 to 1, but larger intervals can be defined with arbitrary bounds.
      Specified by:
      setKey in interface BooleanSequencer
      Specified by:
      setKey in interface X3DSequencerNode
      Parameters:
      newValue - is new value for the key field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setKey

      public BooleanSequencerObject setKey​(MFFloatObject newValue)
      Assign typed object value to MFFloat key field, similar to setKey(float[]).
      Parameters:
      newValue - is new value for the key field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setKey

      public BooleanSequencerObject setKey​(java.util.ArrayList<java.lang.Float> newValue)
      Assign ArrayList value of MFFloat key field, similar to setKey(float[]).
      Parameters:
      newValue - is new value for the key field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearKey

      public BooleanSequencerObject clearKey()
      Utility method to clear MFFloat value of key field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setKey

      public BooleanSequencerObject setKey​(int[] newValue)
      Assign floating-point array value of MFFloat key field, similar to setKey(float[]).
      Parameters:
      newValue - is new value for the key field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addKey

      public BooleanSequencerObject addKey​(float newValue)
      Add singleton float value to MFFloat key field.
      Parameters:
      newValue - is new value to add to the key field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addKey

      public BooleanSequencerObject addKey​(SFFloatObject newValue)
      Add singleton SFFloatObject value to MFFloat key field.
      Parameters:
      newValue - is new value to add to the key field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setKey

      public BooleanSequencerObject setKey​(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setKey(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getKeyValue

      public boolean[] getKeyValue()
      Provide array of Boolean results from inputOutput MFBool field named keyValue.

      Tooltip: Output values for linear sequencing, each corresponding to an input-fraction value in the key array.
      • Warning: number of keys must match number of keyValues!.
      Specified by:
      getKeyValue in interface BooleanSequencer
      Returns:
      value of keyValue field
    • getKeyValueList

      public java.util.ArrayList<java.lang.Boolean> getKeyValueList()
      Utility method to get ArrayList value of MFBool keyValue field, similar to getKeyValue().
      Returns:
      value of keyValue field
    • getKeyValueString

      public java.lang.String getKeyValueString()
      Utility method to get String value of MFBool keyValue field, similar to getKeyValue().
      Returns:
      value of keyValue field
    • setKeyValue

      public BooleanSequencerObject setKeyValue​(boolean[] newValue)
      Accessor method to assign Boolean array to inputOutput MFBool field named keyValue.

      Tooltip: Output values for linear sequencing, each corresponding to an input-fraction value in the key array.
      • Warning: number of keys must match number of keyValues!.
      Specified by:
      setKeyValue in interface BooleanSequencer
      Parameters:
      newValue - is new value for the keyValue field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setKeyValue

      public BooleanSequencerObject setKeyValue​(MFBoolObject newValue)
      Assign typed object value to MFBool keyValue field, similar to setKeyValue(boolean[]).
      Parameters:
      newValue - is new value for the keyValue field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setKeyValue

      public BooleanSequencerObject setKeyValue​(java.util.ArrayList<java.lang.Boolean> newValue)
      Assign ArrayList value of MFBool keyValue field, similar to setKeyValue(boolean[]).
      Parameters:
      newValue - is new value for the keyValue field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearKeyValue

      public BooleanSequencerObject clearKeyValue()
      Utility method to clear MFBool value of keyValue field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addKeyValue

      public BooleanSequencerObject addKeyValue​(boolean newValue)
      Add singleton boolean value to MFBool keyValue field.
      Parameters:
      newValue - is new value to add to the keyValue field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addKeyValue

      public BooleanSequencerObject addKeyValue​(SFBoolObject newValue)
      Add singleton SFBoolObject value to MFBool keyValue field.
      Parameters:
      newValue - is new value to add to the keyValue field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface BooleanSequencer
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DSequencerNode
      Returns:
      value of metadata field
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      public BooleanSequencerObject setMetadata​(X3DMetadataObject newValue)
      Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface BooleanSequencer
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DSequencerNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • clearMetadata

      public BooleanSequencerObject clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public BooleanSequencerObject setMetadata​(ProtoInstanceObject newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setMetadata(X3DMetadataObject)
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getMetadata(), getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
    • setNext

      public BooleanSequencerObject setNext​(boolean newValue)
      Accessor method to assign boolean value to inputOnly SFBool field named next.

      Tooltip: Send next output value in keyValue array, and reset internal fraction field to match corresponding value in key array.
      • Hint: this input event will "wrap around" boundary of keyValue array, i.e. continue from last to first if necessary.
      • Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
      Specified by:
      setNext in interface BooleanSequencer
      Specified by:
      setNext in interface X3DSequencerNode
      Parameters:
      newValue - is new value for the next field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setNext

      public BooleanSequencerObject setNext​(SFBoolObject newValue)
      Assign typed object value to SFBool next field, similar to setNext(boolean).
      Parameters:
      newValue - is new value for the next field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPrevious

      public BooleanSequencerObject setPrevious​(boolean newValue)
      Accessor method to assign boolean value to inputOnly SFBool field named previous.

      Tooltip: Send previous output value in keyValue array, and reset internal fraction field to match corresponding value in key array.
      • Hint: this input event will "wrap around" boundary of keyValue array, i.e. continue from first to last if necessary.
      • Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
      Specified by:
      setPrevious in interface BooleanSequencer
      Specified by:
      setPrevious in interface X3DSequencerNode
      Parameters:
      newValue - is new value for the previous field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPrevious

      public BooleanSequencerObject setPrevious​(SFBoolObject newValue)
      Assign typed object value to SFBool previous field, similar to setPrevious(boolean).
      Parameters:
      newValue - is new value for the previous field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getValue

      public boolean getValue()
      Provide boolean value from outputOnly SFBool field named value_changed.

      Tooltip: Single intermittent output value determined by current key time and corresponding keyValue entry.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      Specified by:
      getValue in interface BooleanSequencer
      Returns:
      value of value_changed field
    • getDEF

      public java.lang.String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setDEF

      public final BooleanSequencerObject setDEF​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public BooleanSequencerObject setDEF​(SFStringObject newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public java.lang.String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setUSE

      public final BooleanSequencerObject setUSE​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public BooleanSequencerObject setUSE​(SFStringObject newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public java.lang.String getCssClass()
      Provide String value from inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
      • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
      • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
      Overrides:
      getCssClass in class X3DConcreteNode
      Returns:
      value of class field
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public final BooleanSequencerObject setCssClass​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
      • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
      • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public BooleanSequencerObject setCssClass​(SFStringObject newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public BooleanSequencerObject setUSE​(BooleanSequencerObject DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public BooleanSequencerObject addComments​(java.lang.String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public BooleanSequencerObject addComments​(java.lang.String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public BooleanSequencerObject addComments​(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      BooleanSequencerObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public java.lang.String toStringX3D​(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
      X3DObject.FILE_EXTENSION_X3D, X3DObject.FILE_EXTENSION_XML, X3DObject.toStringXML(), X3DObject.toFileXML(String), X3DObject.toFileX3D(String), X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
    • toStringClassicVRML

      public java.lang.String toStringClassicVRML​(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
      X3DObject.FILE_EXTENSION_CLASSICVRML, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
    • toStringVRML97

      public java.lang.String toStringVRML97​(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
      X3DObject.FILE_EXTENSION_VRML97, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • hasElementByNameValue

      public boolean hasElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
      findElementByNameValue(String, String)
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
      findElementByNameValue(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
    • hasNodeByDEF

      public boolean hasNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
      findNodeByDEF(String)
    • validate

      public java.lang.String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)