Class GeoOrigin

java.lang.Object
All Implemented Interfaces:
X3DNode, GeoOrigin

public class GeoOrigin extends X3DConcreteNode implements GeoOrigin
GeoOrigin is deprecated and discouraged (but nevertheless allowed) in X3D version 3.3. GeoOrigin is restored in X3D version 4.0 for special use on devices with limited floating-point resolution.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. GeoOrigin node tooltip: [X3DNode] GeoOrigin specifies local geospatial coordinate system for parent node, enabling increased geographic precision during scene rendering (by mitigating potential floating-point roundoff errors). GeoOrigin can be contained by other Geospatial component nodes, typically via DEF/USE to ensure consistency.
  • Hint: only one geospatial coordinate system is allowed per scene, thus DEF-ing and later USE-ing only one GeoOrigin node per scene is recommended.
  • Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
  • Warning: requires X3D profile='Full' or else include <component name='Geospatial' level='1'/>
  • Warning: GeoOrigin is deprecated, discouraged and not legal in X3D v3.3. GeoOrigin can be ignored in X3D v3.2 and below.
  • Hint: GeoOrigin is likely to be restored in X3D v4.0 for special use on devices with limited floating-point resolution.
  • Hint: X3D Architecture 25.2.5 Dealing with high-precision coordinates https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/geospatial.html#high-precisioncoords
  • Warning: XML validation requires placement as first child node following contained metadata nodes (if any).

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: