Class HAnimMotion

All Implemented Interfaces:
X3DChildNode, X3DNode, HAnimMotion

public class HAnimMotion extends X3DConcreteNode implements HAnimMotion
An HAnimMotion node supports discrete frame-by-frame playback for HAnim motion data animation.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. HAnimMotion node tooltip: [X3DChildNode] An HAnimMotion node supports discrete frame-by-frame playback for HAnim motion data animation. Design characteristics include integration with HAnim figure data and HAnimJoint nodes, animation control, and playback of raw motion data.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
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  • Field Details

    • NAME

      public static final String NAME
      String constant NAME provides name of this element: HAnimMotion.
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    • COMPONENT

      public static final String COMPONENT
      String constant COMPONENT defines X3D component for the HAnimMotion element: HAnim
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    • LEVEL

      public static final int LEVEL
      Integer constant LEVEL provides default X3D HAnim component level for this element: 2
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    • CHANNELS_DEFAULT_VALUE

      public static final String CHANNELS_DEFAULT_VALUE
      SFString field named channels has default value equal to an empty string.
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    • CHANNELSENABLED_DEFAULT_VALUE

      public static final ArrayList<Boolean> CHANNELSENABLED_DEFAULT_VALUE
      MFBool field named channelsEnabled has default value equal to an empty list.
    • DESCRIPTION_DEFAULT_VALUE

      public static final String DESCRIPTION_DEFAULT_VALUE
      SFString field named description has default value equal to an empty string.
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    • ENABLED_DEFAULT_VALUE

      public static final boolean ENABLED_DEFAULT_VALUE
      SFBool field named enabled has default value true (Java syntax) or true (XML syntax).
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    • ENDFRAME_DEFAULT_VALUE

      public static final int ENDFRAME_DEFAULT_VALUE
      SFInt32 field named endFrame has default value 0 (Java syntax) or 0 (XML syntax).
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    • FRAMEDURATION_DEFAULT_VALUE

      public static final double FRAMEDURATION_DEFAULT_VALUE
      SFTime field named frameDuration has default value 0.1 (Java syntax) or 0.1 (XML syntax).
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    • FRAMEINCREMENT_DEFAULT_VALUE

      public static final int FRAMEINCREMENT_DEFAULT_VALUE
      SFInt32 field named frameIncrement has default value 1 (Java syntax) or 1 (XML syntax).
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    • FRAMEINDEX_DEFAULT_VALUE

      public static final int FRAMEINDEX_DEFAULT_VALUE
      SFInt32 field named frameIndex has default value 0 (Java syntax) or 0 (XML syntax).
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    • IS_DEFAULT_VALUE

      public static final IS IS_DEFAULT_VALUE
      SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
    • JOINTS_DEFAULT_VALUE

      public static final String JOINTS_DEFAULT_VALUE
      SFString field named joints has default value equal to an empty string.
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    • LOA_DEFAULT_VALUE

      public static final int LOA_DEFAULT_VALUE
      SFInt32 field named loa has default value -1 (Java syntax) or -1 (XML syntax).
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    • LOOP_DEFAULT_VALUE

      public static final boolean LOOP_DEFAULT_VALUE
      SFBool field named loop has default value false (Java syntax) or false (XML syntax).
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    • METADATA_DEFAULT_VALUE

      public static final X3DMetadataObject METADATA_DEFAULT_VALUE
      SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
    • NAME_DEFAULT_VALUE

      public static final String NAME_DEFAULT_VALUE
      SFString field named name has default value equal to an empty string.
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    • STARTFRAME_DEFAULT_VALUE

      public static final int STARTFRAME_DEFAULT_VALUE
      SFInt32 field named startFrame has default value 0 (Java syntax) or 0 (XML syntax).
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    • VALUES_DEFAULT_VALUE

      public static final ArrayList<Float> VALUES_DEFAULT_VALUE
      MFFloat field named values has default value equal to an empty list.
    • containerField_DEFAULT_VALUE

      public static final String containerField_DEFAULT_VALUE
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
      containerField_DEFAULT_VALUE = "motions";
      containerField_ALLOWED_VALUES = {"motions", "motions" *HAnimHumanoid parent* }; type X3DUOM containerFieldChoicesHAnimMotion
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    • fromField_CHANNELS

      public static final String fromField_CHANNELS
      fromField ROUTE name for SFString field named channels.
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    • toField_CHANNELS

      public static final String toField_CHANNELS
      toField ROUTE name for SFString field named channels.
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    • fromField_CHANNELSENABLED

      public static final String fromField_CHANNELSENABLED
      fromField ROUTE name for MFBool field named channelsEnabled.
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    • toField_CHANNELSENABLED

      public static final String toField_CHANNELSENABLED
      toField ROUTE name for MFBool field named channelsEnabled.
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    • fromField_CYCLETIME

      public static final String fromField_CYCLETIME
      fromField ROUTE name for SFTime field named cycleTime.
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    • fromField_DESCRIPTION

      public static final String fromField_DESCRIPTION
      fromField ROUTE name for SFString field named description.
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    • toField_DESCRIPTION

      public static final String toField_DESCRIPTION
      toField ROUTE name for SFString field named description.
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    • fromField_ELAPSEDTIME

      public static final String fromField_ELAPSEDTIME
      fromField ROUTE name for SFTime field named elapsedTime.
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    • fromField_ENABLED

      public static final String fromField_ENABLED
      fromField ROUTE name for SFBool field named enabled.
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    • toField_ENABLED

      public static final String toField_ENABLED
      toField ROUTE name for SFBool field named enabled.
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    • fromField_ENDFRAME

      public static final String fromField_ENDFRAME
      fromField ROUTE name for SFInt32 field named endFrame.
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    • toField_ENDFRAME

      public static final String toField_ENDFRAME
      toField ROUTE name for SFInt32 field named endFrame.
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    • fromField_FRAMECOUNT

      public static final String fromField_FRAMECOUNT
      fromField ROUTE name for SFInt32 field named frameCount.
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    • fromField_FRAMEDURATION

      public static final String fromField_FRAMEDURATION
      fromField ROUTE name for SFTime field named frameDuration.
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    • toField_FRAMEDURATION

      public static final String toField_FRAMEDURATION
      toField ROUTE name for SFTime field named frameDuration.
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    • fromField_FRAMEINCREMENT

      public static final String fromField_FRAMEINCREMENT
      fromField ROUTE name for SFInt32 field named frameIncrement.
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    • toField_FRAMEINCREMENT

      public static final String toField_FRAMEINCREMENT
      toField ROUTE name for SFInt32 field named frameIncrement.
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    • fromField_FRAMEINDEX

      public static final String fromField_FRAMEINDEX
      fromField ROUTE name for SFInt32 field named frameIndex.
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    • toField_FRAMEINDEX

      public static final String toField_FRAMEINDEX
      toField ROUTE name for SFInt32 field named frameIndex.
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    • fromField_IS

      public static final String fromField_IS
      fromField ROUTE name for SFNode field named IS.
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    • fromField_JOINTS

      public static final String fromField_JOINTS
      fromField ROUTE name for SFString field named joints.
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    • toField_JOINTS

      public static final String toField_JOINTS
      toField ROUTE name for SFString field named joints.
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    • fromField_LOA

      public static final String fromField_LOA
      fromField ROUTE name for SFInt32 field named loa.
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    • toField_LOA

      public static final String toField_LOA
      toField ROUTE name for SFInt32 field named loa.
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    • fromField_LOOP

      public static final String fromField_LOOP
      fromField ROUTE name for SFBool field named loop.
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    • toField_LOOP

      public static final String toField_LOOP
      toField ROUTE name for SFBool field named loop.
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    • fromField_METADATA

      public static final String fromField_METADATA
      fromField ROUTE name for SFNode field named metadata.
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    • toField_METADATA

      public static final String toField_METADATA
      toField ROUTE name for SFNode field named metadata.
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    • fromField_NAME

      public static final String fromField_NAME
      fromField ROUTE name for SFString field named name.
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    • toField_NAME

      public static final String toField_NAME
      toField ROUTE name for SFString field named name.
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    • toField_NEXT

      public static final String toField_NEXT
      toField ROUTE name for SFBool field named next.
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    • toField_PREVIOUS

      public static final String toField_PREVIOUS
      toField ROUTE name for SFBool field named previous.
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    • fromField_STARTFRAME

      public static final String fromField_STARTFRAME
      fromField ROUTE name for SFInt32 field named startFrame.
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    • toField_STARTFRAME

      public static final String toField_STARTFRAME
      toField ROUTE name for SFInt32 field named startFrame.
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    • fromField_VALUES

      public static final String fromField_VALUES
      fromField ROUTE name for MFFloat field named values.
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    • toField_VALUES

      public static final String toField_VALUES
      toField ROUTE name for MFFloat field named values.
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  • Constructor Details

    • HAnimMotion

      public HAnimMotion()
      Constructor for HAnimMotion to initialize member variables with default values.
    • HAnimMotion

      public HAnimMotion(String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final String getElementName()
      Provides name of this element: HAnimMotion
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final String getComponent()
      Defines X3D component for the HAnimMotion element: HAnim
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 2
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public String getFieldType(String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
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    • getAccessType

      public String getAccessType(String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
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    • getContainerFieldDefault

      public final String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
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    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getChannels

      public String getChannels()
      Provide String value from inputOutput SFString field named channels.

      Tooltip: list of number of channels for transformation, followed by transformation type of each channel of data. Each value is space or comma separated.
      • Hint: channels are enabled by default, unless otherwise indicated by channelsEnabled field.
      Specified by:
      getChannels in interface HAnimMotion
      Returns:
      value of channels field
    • setChannels

      public HAnimMotion setChannels(String newValue)
      Accessor method to assign String value to inputOutput SFString field named channels.

      Tooltip: list of number of channels for transformation, followed by transformation type of each channel of data. Each value is space or comma separated.
      • Hint: channels are enabled by default, unless otherwise indicated by channelsEnabled field.
      Specified by:
      setChannels in interface HAnimMotion
      Parameters:
      newValue - is new value for the channels field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setChannels

      public HAnimMotion setChannels(SFString newValue)
      Assign typed object value to SFString channels field, similar to setChannels(String).
      Parameters:
      newValue - is new value for the channels field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getChannelsEnabled

      public boolean[] getChannelsEnabled()
      Provide array of Boolean results from inputOutput MFBool field named channelsEnabled.

      Tooltip: boolean values for each channel indicating whether enabled. *
      Specified by:
      getChannelsEnabled in interface HAnimMotion
      Returns:
      value of channelsEnabled field
    • getChannelsEnabledList

      public ArrayList<Boolean> getChannelsEnabledList()
      Utility method to get ArrayList value of MFBool channelsEnabled field, similar to getChannelsEnabled().
      Returns:
      value of channelsEnabled field
    • getChannelsEnabledString

      public String getChannelsEnabledString()
      Utility method to get String value of MFBool channelsEnabled field, similar to getChannelsEnabled().
      Returns:
      value of channelsEnabled field
    • setChannelsEnabled

      public HAnimMotion setChannelsEnabled(boolean[] newValue)
      Accessor method to assign Boolean array to inputOutput MFBool field named channelsEnabled.

      Tooltip: boolean values for each channel indicating whether enabled. *
      Specified by:
      setChannelsEnabled in interface HAnimMotion
      Parameters:
      newValue - is new value for the channelsEnabled field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setChannelsEnabled

      public HAnimMotion setChannelsEnabled(MFBool newValue)
      Assign typed object value to MFBool channelsEnabled field, similar to setChannelsEnabled(boolean[]).
      Parameters:
      newValue - is new value for the channelsEnabled field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setChannelsEnabled

      public HAnimMotion setChannelsEnabled(ArrayList<Boolean> newValue)
      Assign ArrayList value of MFBool channelsEnabled field, similar to setChannelsEnabled(boolean[]).
      Parameters:
      newValue - is new value for the channelsEnabled field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearChannelsEnabled

      public HAnimMotion clearChannelsEnabled()
      Utility method to clear MFBool value of channelsEnabled field. This method does not initialize withCHANNELSENABLED_DEFAULT_VALUE.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addChannelsEnabled

      public HAnimMotion addChannelsEnabled(boolean newValue)
      Add singleton boolean value to MFBool channelsEnabled field.
      Parameters:
      newValue - is new value to add to the channelsEnabled field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addChannelsEnabled

      public HAnimMotion addChannelsEnabled(SFBool newValue)
      Add singleton SFBool value to MFBool channelsEnabled field.
      Parameters:
      newValue - is new value to add to the channelsEnabled field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCycleTime

      public double getCycleTime()
      Provide double value in seconds within allowed range of [0,infinity) from outputOnly SFTime field named cycleTime.

      Tooltip: cycleTime sends a time event at initial starting time and at beginning of each new cycle.
      • Hint: this event is useful for synchronization with other time-based animation objects.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      Specified by:
      getCycleTime in interface HAnimMotion
      Returns:
      value of cycleTime field
    • getDescription

      public String getDescription()
      Provide String value from inputOutput SFString field named description.

      Tooltip: Author-provided prose that describes intended purpose of this node.
      • Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
      Specified by:
      getDescription in interface HAnimMotion
      Returns:
      value of description field
    • setDescription

      public HAnimMotion setDescription(String newValue)
      Accessor method to assign String value to inputOutput SFString field named description.

      Tooltip: Author-provided prose that describes intended purpose of this node.
      • Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
      Specified by:
      setDescription in interface HAnimMotion
      Parameters:
      newValue - is new value for the description field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDescription

      public HAnimMotion setDescription(SFString newValue)
      Assign typed object value to SFString description field, similar to setDescription(String).
      Parameters:
      newValue - is new value for the description field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getElapsedTime

      public double getElapsedTime()
      Provide double value in seconds within allowed range of [0,infinity) from outputOnly SFTime field named elapsedTime.

      Tooltip: [0,+infinity) elapsedTime is computed elapsed time since the Motion object was activated and running, counting all traversed frames (as if frameIndex equaled 1) and multiplied by frameDuration, cumulative in seconds.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      • Hint: elapsedTime is a nonnegative SFTime duration interval, not an absolute clock time.
      Specified by:
      getElapsedTime in interface HAnimMotion
      Returns:
      value of elapsedTime field
    • getEnabled

      public boolean getEnabled()
      Provide boolean value from inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      getEnabled in interface HAnimMotion
      Returns:
      value of enabled field
    • setEnabled

      public HAnimMotion setEnabled(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      setEnabled in interface HAnimMotion
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEnabled

      public HAnimMotion setEnabled(SFBool newValue)
      Assign typed object value to SFBool enabled field, similar to setEnabled(boolean).
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getEndFrame

      public int getEndFrame()
      Provide int value within allowed range of [0,infinity) from inputOutput SFInt32 field named endFrame.

      Tooltip: [0,+infinity) endFrame indicates final index of animated frame. Note that endFrame can precede, equal or follow endFrame. The default endFrame value is reset to (frameCount - 1) whenever frameCount is changed.
      • Hint: endFrame starts at 0 and is no greater than (frameCount - 1).
      Specified by:
      getEndFrame in interface HAnimMotion
      Returns:
      value of endFrame field
    • setEndFrame

      public HAnimMotion setEndFrame(int newValue)
      Accessor method to assign int value to inputOutput SFInt32 field named endFrame.

      Tooltip: [0,+infinity) endFrame indicates final index of animated frame. Note that endFrame can precede, equal or follow endFrame. The default endFrame value is reset to (frameCount - 1) whenever frameCount is changed.
      • Hint: endFrame starts at 0 and is no greater than (frameCount - 1).
      Specified by:
      setEndFrame in interface HAnimMotion
      Parameters:
      newValue - is new value for the endFrame field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEndFrame

      public HAnimMotion setEndFrame(SFInt32 newValue)
      Assign typed object value to SFInt32 endFrame field, similar to setEndFrame(int).
      Parameters:
      newValue - is new value for the endFrame field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFrameCount

      public int getFrameCount()
      Provide int value within allowed range of [0,infinity) from outputOnly SFInt32 field named frameCount.

      Tooltip: [0,+infinity) frameCount is computed at run time and indicates the total number of frames present in the animation, equaling the number of sets of channel data rows present in the values array. *
      Specified by:
      getFrameCount in interface HAnimMotion
      Returns:
      value of frameCount field
    • getFrameDuration

      public double getFrameDuration()
      Provide double value in seconds within allowed range of (0,infinity) from inputOutput SFTime field named frameDuration.

      Tooltip: (0,+infinity) frameDuration specifies the duration of each frame in seconds. *
      Specified by:
      getFrameDuration in interface HAnimMotion
      Returns:
      value of frameDuration field
    • setFrameDuration

      public HAnimMotion setFrameDuration(double newValue)
      Accessor method to assign double value in seconds to inputOutput SFTime field named frameDuration.

      Tooltip: (0,+infinity) frameDuration specifies the duration of each frame in seconds. *
      Specified by:
      setFrameDuration in interface HAnimMotion
      Parameters:
      newValue - is new value for the frameDuration field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrameDuration

      public HAnimMotion setFrameDuration(SFTime newValue)
      Assign typed object value to SFTime frameDuration field, similar to setFrameDuration(double).
      Parameters:
      newValue - is new value for the frameDuration field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFrameIncrement

      public int getFrameIncrement()
      Provide int value from inputOutput SFInt32 field named frameIncrement.

      Tooltip: [-infinity,+infinity) frameIncrement field controls whether playback direction is forwards or backwards, and also whether frames are skipped (for example, subsampled replay). For a single animation step, the next frameIndex value equals (frameIndex + frameIncrement) modulo frameCount.
      • Hint: note that setting frameIncrement to 0 prevents automatic advancement of frameIndex and pauses animation of HAnimMotion node.
      Specified by:
      getFrameIncrement in interface HAnimMotion
      Returns:
      value of frameIncrement field
    • setFrameIncrement

      public HAnimMotion setFrameIncrement(int newValue)
      Accessor method to assign int value to inputOutput SFInt32 field named frameIncrement.

      Tooltip: [-infinity,+infinity) frameIncrement field controls whether playback direction is forwards or backwards, and also whether frames are skipped (for example, subsampled replay). For a single animation step, the next frameIndex value equals (frameIndex + frameIncrement) modulo frameCount.
      • Hint: note that setting frameIncrement to 0 prevents automatic advancement of frameIndex and pauses animation of HAnimMotion node.
      Specified by:
      setFrameIncrement in interface HAnimMotion
      Parameters:
      newValue - is new value for the frameIncrement field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrameIncrement

      public HAnimMotion setFrameIncrement(SFInt32 newValue)
      Assign typed object value to SFInt32 frameIncrement field, similar to setFrameIncrement(int).
      Parameters:
      newValue - is new value for the frameIncrement field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFrameIndex

      public int getFrameIndex()
      Provide int value within allowed range of [0,infinity) from inputOutput SFInt32 field named frameIndex.

      Tooltip: [0,+infinity) frameIndex indicates index of current frame. Note that frameIndex can be modified whether the Motion node is enabled or not, and becomes effective when the next animation cycle occurs. Thus the frameIndex value indicates the frame currently (or next) being processed.
      • Hint: frameIndex starts at 0 and is no greater than (frameCount - 1). Values less than 0 are reset as 0. Values greater or equal to frameCount are stored as (frameCount - 1). Thus the value of frameIndex shall be greater than or equal to zero, and less than frameCount.
      Specified by:
      getFrameIndex in interface HAnimMotion
      Returns:
      value of frameIndex field
    • setFrameIndex

      public HAnimMotion setFrameIndex(int newValue)
      Accessor method to assign int value to inputOutput SFInt32 field named frameIndex.

      Tooltip: [0,+infinity) frameIndex indicates index of current frame. Note that frameIndex can be modified whether the Motion node is enabled or not, and becomes effective when the next animation cycle occurs. Thus the frameIndex value indicates the frame currently (or next) being processed.
      • Hint: frameIndex starts at 0 and is no greater than (frameCount - 1). Values less than 0 are reset as 0. Values greater or equal to frameCount are stored as (frameCount - 1). Thus the value of frameIndex shall be greater than or equal to zero, and less than frameCount.
      Specified by:
      setFrameIndex in interface HAnimMotion
      Parameters:
      newValue - is new value for the frameIndex field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrameIndex

      public HAnimMotion setFrameIndex(SFInt32 newValue)
      Assign typed object value to SFInt32 frameIndex field, similar to setFrameIndex(int).
      Parameters:
      newValue - is new value for the frameIndex field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIS

      public IS getIS()
      Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
    • setIS

      public HAnimMotion setIS(IS newValue)
      Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearIS

      public HAnimMotion clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
    • getJoints

      public String getJoints()
      Provide String value from inputOutput SFString field named joints.

      Tooltip: joints field lists names of joints that raw motion data is to be applied to. The number and order of the names in the joints field shall match the number and order of the channels field information, and the number and order of the sets of values in the values field for each frame of the animation.
      • Hint: values are space or comma separated.
      • Hint: The joint name IGNORED shall be used for channel of motion data that is not used for any joint.
      Specified by:
      getJoints in interface HAnimMotion
      Returns:
      value of joints field
    • setJoints

      public HAnimMotion setJoints(String newValue)
      Accessor method to assign String value to inputOutput SFString field named joints.

      Tooltip: joints field lists names of joints that raw motion data is to be applied to. The number and order of the names in the joints field shall match the number and order of the channels field information, and the number and order of the sets of values in the values field for each frame of the animation.
      • Hint: values are space or comma separated.
      • Hint: The joint name IGNORED shall be used for channel of motion data that is not used for any joint.
      Specified by:
      setJoints in interface HAnimMotion
      Parameters:
      newValue - is new value for the joints field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setJoints

      public HAnimMotion setJoints(SFString newValue)
      Assign typed object value to SFString joints field, similar to setJoints(String).
      Parameters:
      newValue - is new value for the joints field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getLoa

      public int getLoa()
      Provide int value within allowed range of [-1,4] from inputOutput SFInt32 field named loa.

      Tooltip: [-1,4] Level Of Articulation 0..4 indicates complexity and detail of joints for given humanoid skeletal hierarchy.
      Specified by:
      getLoa in interface HAnimMotion
      Returns:
      value of loa field
    • setLoa

      public HAnimMotion setLoa(int newValue)
      Accessor method to assign int value to inputOutput SFInt32 field named loa.

      Tooltip: [-1,4] Level Of Articulation 0..4 indicates complexity and detail of joints for given humanoid skeletal hierarchy.
      Specified by:
      setLoa in interface HAnimMotion
      Parameters:
      newValue - is new value for the loa field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLoa

      public HAnimMotion setLoa(SFInt32 newValue)
      Assign typed object value to SFInt32 loa field, similar to setLoa(int).
      Parameters:
      newValue - is new value for the loa field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getLoop

      public boolean getLoop()
      Provide boolean value from inputOutput SFBool field named loop.

      Tooltip: Repeat indefinitely when loop=true, repeat only once when loop=false. *
      Specified by:
      getLoop in interface HAnimMotion
      Returns:
      value of loop field
    • setLoop

      public HAnimMotion setLoop(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named loop.

      Tooltip: Repeat indefinitely when loop=true, repeat only once when loop=false. *
      Specified by:
      setLoop in interface HAnimMotion
      Parameters:
      newValue - is new value for the loop field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLoop

      public HAnimMotion setLoop(SFBool newValue)
      Assign typed object value to SFBool loop field, similar to setLoop(boolean).
      Parameters:
      newValue - is new value for the loop field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface HAnimMotion
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNode
      Returns:
      value of metadata field
      See Also:
    • setMetadata

      public HAnimMotion setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface HAnimMotion
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearMetadata

      public HAnimMotion clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public HAnimMotion setMetadata(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getName

      public String getName()
      Provide String value from inputOutput SFString field named name.

      Tooltip: Unique name attribute must be defined so that HAnimMotion node can be identified at run time for animation purposes. *
      Specified by:
      getName in interface HAnimMotion
      Overrides:
      getName in class X3DConcreteNode
      Returns:
      value of name field
    • setName

      public final HAnimMotion setName(String newValue)
      Accessor method to assign String value to inputOutput SFString field named name.

      Tooltip: Unique name attribute must be defined so that HAnimMotion node can be identified at run time for animation purposes. *


      @see X3D Scene Authoring Hints: Naming Conventions
      Specified by:
      setName in interface HAnimMotion
      Parameters:
      newValue - is new value for the name field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setName

      public HAnimMotion setName(SFString newValue)
      Assign typed object value to SFString name field, similar to setName(String).
      Parameters:
      newValue - is new value for the name field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setNext

      public HAnimMotion setNext(boolean newValue)
      Accessor method to assign boolean value to inputOnly SFBool field named next.

      Tooltip: Send next output value in values array, using/updating various frame values as appropriate.
      • Hint: this input event will "wrap around" boundary of frame array, i.e. continue from endFrame next to startFrame if necessary.
      • Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
      Specified by:
      setNext in interface HAnimMotion
      Parameters:
      newValue - is new value for the next field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setNext

      public HAnimMotion setNext(SFBool newValue)
      Assign typed object value to SFBool next field, similar to setNext(boolean).
      Parameters:
      newValue - is new value for the next field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPrevious

      public HAnimMotion setPrevious(boolean newValue)
      Accessor method to assign boolean value to inputOnly SFBool field named previous.

      Tooltip: Send previous output value in values array, using/updating various frame values as appropriate.
      • Hint: this input event will "wrap around" boundary of frame array, i.e. continue from startFrame next to endFrame if necessary.
      • Warning: it is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
      Specified by:
      setPrevious in interface HAnimMotion
      Parameters:
      newValue - is new value for the previous field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPrevious

      public HAnimMotion setPrevious(SFBool newValue)
      Assign typed object value to SFBool previous field, similar to setPrevious(boolean).
      Parameters:
      newValue - is new value for the previous field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getStartFrame

      public int getStartFrame()
      Provide int value within allowed range of [0,infinity) from inputOutput SFInt32 field named startFrame.

      Tooltip: [0,+infinity) startFrame indicates initial index of animated frame. Note that startFrame can precede, equal or follow endFrame.
      • Hint: startFrame starts at 0 and is no greater than (frameCount - 1).
      Specified by:
      getStartFrame in interface HAnimMotion
      Returns:
      value of startFrame field
    • setStartFrame

      public HAnimMotion setStartFrame(int newValue)
      Accessor method to assign int value to inputOutput SFInt32 field named startFrame.

      Tooltip: [0,+infinity) startFrame indicates initial index of animated frame. Note that startFrame can precede, equal or follow endFrame.
      • Hint: startFrame starts at 0 and is no greater than (frameCount - 1).
      Specified by:
      setStartFrame in interface HAnimMotion
      Parameters:
      newValue - is new value for the startFrame field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setStartFrame

      public HAnimMotion setStartFrame(SFInt32 newValue)
      Assign typed object value to SFInt32 startFrame field, similar to setStartFrame(int).
      Parameters:
      newValue - is new value for the startFrame field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getValues

      public float[] getValues()
      Provide array of Float results from inputOutput MFFloat field named values.

      Tooltip: values field contains all transformation values, ordered first by frame, then by joint, and then by transformation Sets of floats in the values array matching the order listed in joints and channels fields. *
      Specified by:
      getValues in interface HAnimMotion
      Returns:
      value of values field
    • getValuesList

      public ArrayList<Float> getValuesList()
      Utility method to get ArrayList value of MFFloat values field, similar to getValues().
      Returns:
      value of values field
    • getValuesString

      public String getValuesString()
      Utility method to get String value of MFFloat values field, similar to getValues().
      Returns:
      value of values field
    • setValues

      public HAnimMotion setValues(float[] newValue)
      Accessor method to assign Float array to inputOutput MFFloat field named values.

      Tooltip: values field contains all transformation values, ordered first by frame, then by joint, and then by transformation Sets of floats in the values array matching the order listed in joints and channels fields. *
      Specified by:
      setValues in interface HAnimMotion
      Parameters:
      newValue - is new value for the values field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setValues

      public HAnimMotion setValues(MFFloat newValue)
      Assign typed object value to MFFloat values field, similar to setValues(float[]).
      Parameters:
      newValue - is new value for the values field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setValues

      public HAnimMotion setValues(ArrayList<Float> newValue)
      Assign ArrayList value of MFFloat values field, similar to setValues(float[]).
      Parameters:
      newValue - is new value for the values field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearValues

      public HAnimMotion clearValues()
      Utility method to clear MFFloat value of values field. This method does not initialize withVALUES_DEFAULT_VALUE.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setValues

      public HAnimMotion setValues(int[] newValue)
      Assign floating-point array value of MFFloat values field, similar to setValues(float[]).
      Parameters:
      newValue - is new value for the values field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addValues

      public HAnimMotion addValues(float newValue)
      Add singleton float value to MFFloat values field.
      Parameters:
      newValue - is new value to add to the values field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addValues

      public HAnimMotion addValues(SFFloat newValue)
      Add singleton SFFloat value to MFFloat values field.
      Parameters:
      newValue - is new value to add to the values field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setValues

      public HAnimMotion setValues(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setValues(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDEF

      public String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
    • setDEF

      public final HAnimMotion setDEF(String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public HAnimMotion setDEF(SFString newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
    • setUSE

      public final HAnimMotion setUSE(String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public HAnimMotion setUSE(SFString newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public String getCssClass()
      Provide String value from inputOutput SFString field named class.
      Overrides:
      getCssClass in class X3DConcreteElement
      Returns:
      value of class field
      See Also:
    • setCssClass

      public final HAnimMotion setCssClass(String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssClass

      public HAnimMotion setCssClass(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getHtmlID

      public String getHtmlID()
      Provide String value from inputOutput SFString field named id.
      Overrides:
      getHtmlID in class X3DConcreteElement
      Returns:
      value of id field
      See Also:
    • setHtmlID

      public final HAnimMotion setHtmlID(String newValue)
      Accessor method to assign String value to inputOutput SFString field named id.
      Specified by:
      setHtmlID in class X3DConcreteNode
      Parameters:
      newValue - is new value for the id field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setHtmlID

      public HAnimMotion setHtmlID(SFString newValue)
      Assign typed object value to SFString HtmlID field, similar to setHtmlID(String).
      Parameters:
      newValue - is new value for the id field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssStyle

      public String getCssStyle()
      Provide String value from inputOutput SFString field named style.
      Overrides:
      getCssStyle in class X3DConcreteElement
      Returns:
      value of style field
      See Also:
    • setCssStyle

      public final HAnimMotion setCssStyle(String newValue)
      Accessor method to assign String value to inputOutput SFString field named style.
      Specified by:
      setCssStyle in class X3DConcreteNode
      Parameters:
      newValue - is new value for the style field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssStyle

      public HAnimMotion setCssStyle(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssStyle(String).
      Parameters:
      newValue - is new value for the style field.
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getAncestorHAnimHumanoid

      public HAnimHumanoid getAncestorHAnimHumanoid()
      Return reference to ancestor HAnimHumanoid
      Returns:
      HAnimHumanoid if found, otherwise null
    • hasAncestorHAnimHumanoid

      public boolean hasAncestorHAnimHumanoid()
      Return whether ancestor HAnimHumanoid is available
      Returns:
      true if ancestor HAnimHumanoid found
    • getHAnimVersion

      public String getHAnimVersion()
      Return version of ancestor HAnimHumanoid (if found) or this HAnimMotion node
      Returns:
      ancestor version if found, otherwise 2.0
      See Also:
    • setUSE

      public HAnimMotion setUSE(HAnimMotion DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public HAnimMotion addComments(String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • addComments

      public HAnimMotion addComments(String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public HAnimMotion addComments(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      HAnimMotion - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public String toStringX3D(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
    • toStringClassicVRML

      public String toStringClassicVRML(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
    • toStringVRML97

      public String toStringVRML97(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue, String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • hasElementByNameValue

      public boolean hasElementByNameValue(String nameValue, String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF(String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
    • hasNodeByDEF

      public boolean hasNodeByDEF(String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
    • validate

      public String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)